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日文名稱:ヴィラクタル
英文名稱:Viractal
類別:電視遊樂器
定價:4,950円
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遊戲內容

由日本遊戲公司 STING 開發的《Viractal(ヴィラクタル)》是一款融合桌上遊戲、卡牌構築與 Roguelike 元素的角色扮演遊戲。作品最早於 2026 年 1 月在 Steam 平台正式推出,之後宣布將於 2026 年 10 月 1 日推出 Nintendo Switch 2 Edition,同日也將在 Nintendo Switch 平台發售數位版本。開發團隊表示,Switch 2 版本將延續 Steam 版持續更新的模式,未來仍會加入新角色、新關卡以及與其他作品的聯動內容。

《Viractal》的核心概念建立在「桌上遊戲式冒險」之上。玩家將進入名為「維拉克塔利亞」的奇幻世界,透過擲骰決定移動方式,在隨機生成的箱庭地圖中探索、戰鬥與成長。與傳統線性 RPG 不同,每次開始遊戲時,地圖結構、敵人分布、事件位置以及可取得的資源都會重新生成,因此每一次冒險都具有不同的體驗。這種設計不僅提升了遊戲的重複遊玩價值,也讓玩家在每一輪探索中都必須重新評估風險與機會。

戰鬥系統則採用卡牌構築玩法。在冒險過程中收集各種技能卡與能力卡,逐步建立屬於自己的戰術牌組。不同角色與卡牌之間存在多種組合效果,使戰鬥不只是單純比較數值,而是考驗玩家對資源管理與戰術規劃的能力。雖然擲骰帶來一定程度的運氣因素,但卡牌構築與路線選擇則為玩家提供足夠的策略空間,形成運氣與技巧並存的遊戲體驗。

值得注意的是,本作設計了一套名為 DP(Dice Point)的機制,用來降低隨機性的負面影響。當玩家擲出的點數超過實際移動需求時,多餘的移動力不會被浪費,而是轉換成可在冒險過程中使用的特殊資源。這些資源能夠影響事件選項、強化戰鬥能力,甚至改變部分探索結果,使玩家即使遇到不理想的骰運,也能透過策略運用獲得補償。

除了核心戰鬥與探索之外,也加入了豐富的成長系統。玩家在遊戲中獲得的靈魂點數可以用來鍊成新的角色、卡牌、地圖與各種額外內容。隨著遊戲進度推進,可使用的角色與戰術組合會逐漸增加,形成典型 Roguelike 遊戲中常見的長期成長循環。這種設計讓玩家即使在一次冒險失敗後,仍然能夠透過累積成果逐步解鎖更多內容。

在角色陣容方面,延續自家作品聯動的傳統。目前已確認收錄來自《BAROQUE》的探索者Ⅻ號,以及來自《Yggdra Union》的尤格朵拉等角色。官方表示,未來 Switch 2 版本還將加入更多聯動內容,包括以《BAROQUE》世界觀為主題的新關卡與特殊事件,希望藉此吸引過去 STING 作品的支持者回歸體驗。

多人遊玩是本作另一項重要特色。支援線上合作與語音聊天功能,可以共同規劃路線、分享資源並合作擊敗強敵。然而開發團隊並未將其設計成純粹的合作遊戲,而是加入名為「惡魔的低語」的特殊系統。該系統可能向個別玩家下達秘密目標或提供特殊利益,讓合作過程中出現隱藏競爭與心理博弈。這種設計使玩家不僅要面對遊戲中的敵人,也必須思考隊友的真實意圖,進一步增加多人模式的不確定性與趣味性。

從整體定位來看,《Viractal》並非傳統日式 RPG,也不是單純的卡牌遊戲,而是一款嘗試融合桌上遊戲、Roguelike 探索、卡牌構築與多人互動元素的混合型作品。其特色在於透過隨機生成的地圖與事件系統,創造出每次遊玩都不同的冒險體驗,同時利用卡牌與角色成長機制提供足夠的策略深度。對於喜歡桌上遊戲、卡牌策略遊戲以及高重玩性作品的玩家而言,《Viractal》無疑是近年較值得關注的新作之一。

 

Developed by the Japanese studio STING, Viractal is a unique role-playing game that combines board game mechanics, deck-building strategy, and roguelike progression into a single experience. Originally released on Steam in January 2026, the title is now scheduled to launch on Nintendo Switch 2 on October 1, 2026, with a Nintendo Switch version arriving on the same day through the Nintendo eShop. According to the developer, the console editions will continue to receive post-launch updates, including new characters, stages, and crossover content.

At its core, Viractal is built around the concept of a board game-style adventure. Players explore the mysterious world of Viractalia by rolling dice and moving across procedurally generated maps. Unlike traditional RPGs with fixed layouts and scripted progression, each playthrough features different terrain, enemy placements, events, and rewards. This constantly changing structure creates a highly replayable experience, encouraging players to adapt their strategies every time they begin a new adventure.

Combat is driven by a deck-building system that allows players to collect and combine a wide variety of cards. Throughout the journey, new abilities and skills can be added to a player's deck, creating opportunities for powerful synergies and specialized strategies. Success depends not only on luck but also on careful planning, resource management, and understanding how different cards and characters interact with one another. While dice rolls influence movement and exploration, tactical decision-making remains the key factor in overcoming challenges.

One of the game's most notable mechanics is its DP (Dice Point) system, designed to reduce the frustration often associated with random dice outcomes. If a player rolls a number larger than the movement required, the unused value is converted into Dice Points instead of being wasted. These points can later be spent to strengthen actions, influence events, or gain additional advantages, ensuring that every roll contributes meaningfully to a player's overall strategy.

Character progression extends beyond individual runs through an extensive synthesis system. During gameplay, players earn Soul Points that can be used to unlock new characters, cards, stages, and other content. This permanent progression structure gives players a sense of long-term growth, even after unsuccessful attempts. As more content becomes available, new team compositions and strategic possibilities emerge, adding depth and variety to future playthroughs.

The game also features crossover content from several of STING's most recognizable titles. Confirmed guest characters include Explorer XII from BAROQUE and Yggdra from Yggdra Union. STING has stated that additional crossover content is planned for future updates, including new stages inspired by the dark fantasy world of BAROQUE. These collaborations serve both as fan service for longtime followers of the studio and as a way to expand the game's growing universe.

Multiplayer gameplay represents another major pillar of Viractal. Players can cooperate online, communicate through voice chat, and work together to overcome difficult encounters. However, the experience is not designed as a purely cooperative adventure. A special feature known as "Devil's Whisper" introduces hidden objectives and personal incentives that may encourage players to act in their own interests rather than those of the group. This creates an additional layer of social strategy, where trust, deception, and negotiation become just as important as combat effectiveness.

From a broader perspective, Viractal occupies a distinctive position within the RPG market. Rather than focusing solely on storytelling, action combat, or traditional turn-based systems, it blends board game exploration, roguelike randomness, deck-building mechanics, and multiplayer interaction into a cohesive experience. The result is a game that rewards experimentation, strategic thinking, and repeated play, offering something different from both conventional RPGs and standard card-based games.

With its combination of procedural exploration, tactical deck-building, persistent progression systems, and social gameplay elements, Viractal stands out as one of the more innovative indie RPG releases of recent years. For players who enjoy board games, roguelikes, and strategy-focused adventures, it is a title worth keeping an eye on as it expands to Nintendo Switch 2 and Nintendo Switch later this year.

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