源自日本、結合AR技術與電子競技概念的新型體感遊戲HADO

2025-08-07

HADO是源自日本、結合AR(擴增實境)技術與電子競技概念的新型體感遊戲。其靈感來自經典格鬥遊戲《快打旋風》中主角隆(Ryu)發出的經典招式「波動拳(Hadouken)」,並以此命名這款極具未來感的遊戲。不同於傳統的電玩或VR遊戲,不需要操作搖桿或按鍵,而是透過身體移動與手勢進行攻擊、防禦與閃避,使人彷彿置身於現實中的電子戰鬥場景。

遊玩方式相當直觀且富有運動感,需配戴頭戴式裝置(顯示AR畫面)及手部感應器,在一個實體的開放場地中進行5對5或3對3的對戰。每場比賽時間為80秒,雙方利用虛擬的「能量球」攻擊對方,同時可利用「能量盾」抵擋來襲的攻擊。玩家的生命值將於畫面中即時顯示,時間結束後,生命值較高的一方獲勝。這種融合數位與現實、結合電子競技與運動體驗的玩法,讓HADO被譽為「未來運動」(Techno Sports)。

於2014年首次在日本推出,由公司meleap開發,創辦人福田浩士希望創造出能讓人們像動漫或遊戲角色一樣發射能量彈的運動型娛樂。推出後很快在日本年輕族群中獲得關注,並逐步拓展至全球,包括台灣、香港、韓國、美國及歐洲多國等。目HADO已經形成完整的競技體系,有專屬聯賽、排名制度與世界錦標賽。

在市場評價方面,HADO被視為是突破傳統遊戲與體育界限的創新產品。它不僅吸引熱愛科技與遊戲的年輕族群,也受到學校、企業、親子活動等場域的青睞,作為培養團隊合作、身體協調與娛樂性兼具的活動選擇。一些玩家與觀眾反映,HADO 的比賽節奏緊湊、視覺效果吸睛,同時強調體能與戰術思維的結合,讓人即使只是觀戰也充滿樂趣。

然而,也有部分評論指出其發展仍受限於設備成本、場地需求與AR技術普及率。雖然在特定場所體驗極佳,但要成為像傳統體育或大型電競那樣的大眾娛樂,仍需克服推廣與技術門檻。不過隨著AR技術的普及與硬體輕量化的進展,HADO有望在未來進一步擴大其用戶群與全球市場影響力。

整體而言,這是具備高度未來潛力的創新運動娛樂產品,代表電子競技與真實世界互動的融合趨勢。它的出現,不僅是遊戲產業的一種革新,也正在重新定義「運動」與「競技」的邊界。

HADO is a new type of physical esports game originating from Japan that combines Augmented Reality (AR) technology with the concept of competitive gaming. Inspired by the iconic move "Hadouken" performed by Ryu in the classic fighting game Street Fighter, the game was named HADO to reflect its futuristic and energetic gameplay. Unlike traditional video or VR games that rely on joysticks or buttons, HADO uses body movements and hand gestures to perform attacks, defenses, and dodges, immersing players in a real-world electronic battle environment.

The gameplay is intuitive and physically engaging. Players wear a head-mounted display (to view AR visuals) and hand sensors, and compete in either 5v5 or 3v3 matches in a physical open space. Each match lasts 80 seconds, during which teams launch virtual “energy balls” to attack opponents, while also using “energy shields” to block incoming strikes. Players’ health points are displayed in real-time on the screen, and the team with the higher total health at the end of the match wins. By fusing digital gameplay with physical movement, HADO has been hailed as a “Techno Sport”—a sport of the future.

Launched in Japan in 2014 by the company meleap, HADO was created by founder Hiroshi Fukuda, who aimed to develop a sport that allows people to shoot energy blasts like characters in anime or video games. It quickly gained popularity among young people in Japan and gradually expanded globally, including to Taiwan, Hong Kong, South Korea, the United States, and several European countries. Today, HADO has developed into a full-fledged competitive ecosystem, with dedicated leagues, ranking systems, and a World Championship.

In terms of market reception, HADO is viewed as an innovative product that breaks the boundaries between traditional sports and gaming. It appeals not only to tech-savvy youth and gamers but also to schools, corporations, and family events, serving as an engaging activity that promotes teamwork, physical coordination, and entertainment. Players and spectators alike have praised its fast-paced gameplay, visually striking effects, and the blend of physicality and tactical thinking, making it enjoyable to both play and watch.

 

However, some critics point out that its growth is still constrained by factors such as equipment costs, venue requirements, and limited AR adoption. While the experience is excellent in designated locations, broader adoption—on par with traditional sports or major esports—still faces challenges in terms of promotion and technology. Nevertheless, with the ongoing advancement and miniaturization of AR hardware, HADO is expected to further expand its user base and global influence in the near future.

Overall, HADO represents a highly promising and futuristic form of innovative sports entertainment, symbolizing the growing convergence between esports and real-world interaction. Its emergence is not only a revolution in the gaming industry, but also a bold redefinition of the boundaries between “sports” and “competition.”