光榮聖戰

人氣指數:
二手品
日文名稱:ジャストブリード
英文名稱:JUST BREED
類別:懷舊遊戲
定價:10,185円
售價:485.00
庫存量:1
分級1/發行日期: 全年齡 1992-12-15
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遊戲內容

由 Enix(現為 Square Enix)於 1992 年 12 月 15 日在任天堂 Famicom(紅白機)上推出的《光榮聖戰》,是紅白機末期最強大的戰略模擬角色扮演遊戲(S-RPG)傑作。由於當時超級任天堂已經推出兩年,Enix 將這款被視為「紅白機最後的超大作」傾注全力,卡帶內建強大的 MMC5 晶片,使其畫面與音效表現達到 8 位元主機的極致。

在技術表現上,被譽為紅白機的「硬體奇蹟」。憑藉 MMC5 晶片,能在同一畫面中呈現大量角色與細膩的背景圖層,城鎮與戰場無縫連接,建築物細節甚至可與早期超任遊戲媲美。角色設計由《三隻眼》的知名漫畫家高田裕三操刀,其人物造型充滿 90 年代特有的神祕與奇幻感。音樂方面,由田中公平負責創作,他利用擴充音源營造出層次豐富、波瀾壯闊的交響樂氛圍,使遊戲整體的視聽表現達到巔峰。

故事劇情發生在由六座靈峰守護的薩菲露斯大陸。每隔一段時間,各地的巫女需舉行儀式以維持世界平衡。然而,邪惡領主艾克羅德襲擊主角所在的城鎮,擄走女主角費莉西亞。玩家扮演見習騎士,必須召集各地英雄,踏上尋找六件神聖寶石並拯救巫女的漫長征途。這是一個關於責任、犧牲與希望的宏大冒險故事,展現 S-RPG 類型的壯闊敘事。

核心操作在於其獨特的「小隊制」戰術指揮。最多可同時指揮六個小隊,每個小隊由一名隊長和五名士兵組成,戰鬥直接在探索地圖上進行,不需切換至戰鬥畫面。玩家需善用陣型優勢,透過近戰步兵開路、遠程弓箭手支援與魔法師的範圍攻擊,策略深度極高。角色隨戰鬥獲得經驗值,玩家必須分配戰果,確保每個小隊的隊長成長順利,解鎖更強大的集體技能。選單設計人性化,使操作流暢度在當時 S-RPG 中屬頂尖水準。

市場對給予高度評價,認為它是紅白機最強 S-RPG,但卻也帶著一絲遺憾。評論家認為本作在點陣繪圖與音樂方面達到技術巔峰,展現 Enix 對極致職人精神的追求。然而,由於 1992 年底玩家目光已轉向 16 位元主機,加上內建晶片導致售價偏高(當時售價 9,800 日圓),整體的銷量未能達到《勇者鬥惡龍》系列的國民級水平。歷史上,《光榮聖戰》被視為紅白機玩家必玩的隱藏名作,其流暢戰鬥、精美畫面與高田裕三的人物設計至今仍令人津津樂道。

This game, Just Breed, developed by Enix (now Square Enix) and released on December 15, 1992, for the Nintendo Famicom, stands as one of the most powerful tactical RPGs (S-RPGs) for the console’s final years. By this time, the Super Famicom had been on the market for two years, so Enix poured all its resources into what was considered “the ultimate Famicom masterpiece,” equipping the cartridge with the powerful MMC5 chip to push the graphical and audio capabilities of the 8-bit system to their absolute limits.

Technically, Just Breed is often hailed as a “hardware miracle” for the Famicom. Thanks to the MMC5 chip, the game could display large numbers of characters on screen alongside highly detailed background layers, with seamless transitions between towns and battlefields. The character designs were created by the renowned manga artist Yuzo Takada (3x3 Eyes), giving the cast a distinctive 1990s sense of mystery and fantasy. The soundtrack, composed by Kohei Tanaka, utilized expanded audio channels to create a layered, cinematic orchestral experience, elevating the game’s overall audiovisual presentation to its peak.

 

The story is set on the continent of Safirus, protected by six sacred peaks. Periodically, local priestesses must perform rituals to maintain the world’s balance. However, the evil lord Eckrod attacks the protagonist’s town and kidnaps the heroine, Felicia, who is also one of the priestesses. Players assume the role of a novice knight who must rally heroes from across the land to recover six sacred gems and rescue the kidnapped priestess. This epic tale centers on themes of responsibility, sacrifice, and hope, showcasing the grandeur possible in a tactical RPG narrative.

Gameplay revolves around a unique “platoon system.” Players can command up to six squads simultaneously, each consisting of a leader and five soldiers. Battles unfold directly on the exploration map without switching to a separate battle screen. Strategic depth comes from leveraging formations, using melee infantry to break enemy lines, ranged archers for support, and mages for area attacks. Characters gain experience from combat, and players must carefully allocate growth to squad leaders to unlock powerful collective skills. Despite the complexity, the menu design is intuitive, making the gameplay exceptionally smooth for an S-RPG of its era.

Just Breed received critical acclaim as the strongest S-RPG on the Famicom, though it carried a sense of bittersweet timing. Critics praised the game’s technical achievements in graphics and music as the pinnacle of the Famicom’s capabilities, demonstrating Enix’s pursuit of perfection. However, by late 1992, most players’ attention had shifted to 16-bit consoles, and the inclusion of the expensive MMC5 chip made the game costly (retailing at 9,800 yen), so it did not achieve the nationwide popularity of the Dragon Quest series. Historically, Just Breed is considered a hidden gem for Famicom players, with its seamless battles, stunning visuals, and Yuzo Takada’s character designs still fondly remembered today.

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