七龍珠Z:強襲賽亞人
1990年10 27日,Bandai在任天堂Famicom(紅白機)上推出《七龍珠Z:強襲賽亞人》(ドラゴンボールZ 強襲!サイヤ人)。這款遊戲在七龍珠遊戲史上具有重要里程碑意義,不僅標誌著系列正式進入「Z」時代,也對前作《悟空傳》的卡牌系統進行革命性的優化,透過大幅強化戰鬥演出及引入隊伍管理系統,成功在8位元主機上重現賽亞人篇那種毀天滅地的戰鬥張力。
在技術表現上,充分發揮紅白機的性能。與前作較為簡單的對戰畫面不同,引入「全動態戰鬥畫面」,當選定卡牌後,會切換至充滿速度感的動畫,角色會進行多段連擊、高速瞬移及震碎螢幕的氣功波攻擊,當時帶給玩家極大的視覺衝擊。角色採用更接近動畫版《七龍珠Z》的寫實比例,神韻十分到位。背景音樂則以充滿金屬質感及強烈節奏的電子樂呈現,完美烘托面對強大賽亞人威脅時的緊迫感,使玩家即便在刷等級過程中也能熱血沸騰。
故事劇情緊扣《七龍珠Z》的開篇「賽亞人篇」。遊戲從悟空的哥哥拉帝茲抵達地球綁架悟飯開始,延伸至悟空在界王星修煉後返回地球,與貝吉塔及那巴進行最終決戰。劇情中還巧妙穿插劇場版角色「卡利克二世」的支線任務,增加了遊戲內容長度。玩家將帶領Z戰士們——包括比克、克林、天津飯、餃子與飲茶——在各個區域進行艱苦的修煉與戰鬥,呈現出「在實力懸殊下求生」的故事,讓玩家深刻體驗Z戰士們在悟空返回前為守護地球而英勇奮戰的壯烈氛圍。
操作上,將單人冒險進化為「多人小隊模式」,提升卡牌博弈的策略性。戰鬥中玩家需同時指揮多位Z戰士,每回合手中五張卡牌必須根據每位角色的強度與剩餘體力分配使用。高星數的卡牌給主力攻擊手,防禦點數高的卡片分給體力較弱的角色,這種資源分配是遊戲策略的核心。卡牌中央的漢字對應角色流派,匹配時可觸發威力強大的必殺技並出現專屬戰鬥動畫。此外,引入「BP(戰鬥力)」概念,讓玩家直觀感受賽亞人的力量差距。
還可以透過各種修練小遊戲提升角色等級與戰鬥力,並運用道具卡,如布馬的回復或占卜婆婆的干擾,來扭轉戰局,要求玩家在道具管理上具備高度策略眼光。
在市場上,獲得高度評價,被認為是改編遊戲的頂級典範與卡牌系統的完美展現。評論家與玩家一致讚賞其華麗的戰鬥畫面,認為遊戲成功克服回合制容易枯燥的問題,將龍珠式格鬥熱血完美數位化。雖然遊戲難度偏高,特別是面對貝吉塔時需要大量等級提升,但「修煉後變強」的成就感恰好呼應原著精神。市場公認本作是紅白機末期最值得收藏的作品之一,其玩法框架影響後續數十年的龍珠改編遊戲,成為70、80後玩家心中不可磨滅的經典回憶。
On October 27, 1990, Bandai released Dragon Ball Z: Kyoushuu! Saiya Jin (ドラゴンボールZ 強襲!サイヤ人) for the Nintendo Famicom (NES). This title is considered a milestone in the history of Dragon Ball games, marking the official entry of the series into the "Z" era. It revolutionized the card battle system introduced in Goku Den by greatly enhancing combat animations and introducing a team management system, successfully recreating the dramatic, world-shattering intensity of the Saiyan Saga on an 8-bit console.
Technically, Kyoushuu! Saiya Jin pushed the Famicom hardware to its limits. Unlike the simpler matchups of the previous game, this title featured fully dynamic combat scenes. When players select a card, the game transitions into high-speed animations with multi-hit combos, rapid teleportation, and screen-shaking energy blasts, creating a visually stunning experience for the era. Characters are drawn in more realistic proportions faithful to the Dragon Ball Z anime, and the soundtrack combines metallic, high-energy electronic tracks that perfectly convey the urgency and tension of facing powerful Saiyan threats, keeping players exhilarated even during level grinding.
The story follows the opening Saiyan Saga of Dragon Ball Z. It begins with Raditz arriving on Earth to kidnap Gohan and continues through Goku’s training on King Kai’s planet, culminating in the climactic battles against Vegeta and Nappa. The game also includes a side quest featuring the movie character "Kalik II," extending the content. Players lead the Z Fighters—including Piccolo, Krillin, Tien, Chiaotzu, and Yamcha—through grueling training and battles across multiple areas. The narrative emphasizes survival against overwhelming odds, letting players experience the courage and determination of the Z Fighters as they defend Earth before Goku’s return.
Gameplay evolves from single-character control to a multi-character team system, elevating the strategic depth of the card battle mechanics. Players must manage multiple Z Fighters simultaneously, allocating five cards each turn according to each character’s strength and remaining stamina. High-attack cards are given to main damage dealers, while defensive cards are assigned to weaker characters, creating a resource-management layer central to the game’s strategy. Cards also feature central kanji characters corresponding to the fighter’s style; matching them triggers powerful special moves with dedicated battle animations. Additionally, the game introduces a “BP (Battle Power)” system, making the characters’ strength differences intuitively visible.
Players can further strengthen their team through various training mini-games and utilize item cards—such as Bulma’s healing or the Fortune Teller Granny’s interference—to turn the tide in combat. These mechanics require careful planning and strategic foresight.
Critically, Kyoushuu! Saiya Jin received high praise as a benchmark adaptation and a peak example of card-based RPG design. Reviewers and fans admired the spectacular combat visuals and felt the game successfully overcame the monotony often associated with turn-based gameplay, perfectly digitizing the action-packed excitement of Dragon Ball. Although the difficulty is high—especially when facing Vegeta, requiring substantial level grinding—the sense of accomplishment aligns closely with the series’ themes of training and growth. It is widely regarded as one of the most collectible Famicom titles of the late 8-bit era, and its gameplay framework influenced Dragon Ball adaptations for decades, leaving an indelible mark in the hearts of fans who grew up in the 1970s and 1980s.
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七龍珠Z:強襲賽亞人
- 定 價: 8,190円
- 售 價: 485.00
- 庫存量: 1 套
- 已賣出: 0 套
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