讀卡機系列:SD鋼彈-鋼彈大戰

人氣指數:
二手品
日文名稱:データック SDガンダム
英文名稱:Datach - SD Gundam - Gundam Wars
類別:懷舊遊戲
定價:2,940円
售價:3,500.00
庫存量:1
分級1/發行日期: 全年齡 1993-04-23
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遊戲內容

《SD 鋼彈:鋼彈大戰》(データック SDガンダム)是由 Bandai 在任天堂 Famicom(紅白機)上推出的一款極具實驗性的外設連動遊戲,也是主機生命末期最具代表性的創新作品之一。作為萬代專屬「Datach Joint ROM System」系列的一員,將當時風靡全日本的Carddass收集卡片與電子遊戲進行真正意義上的結合,透過條碼掃描,將現實世界中的卡片轉化為遊戲中的戰鬥單位,堪稱早期「玩具連動遊戲」概念的先驅。

在技術層面上,高度依賴Datach讀卡機這個特殊外設。先將遊戲卡帶插入讀卡機,再將讀卡機接上紅白機主機,接著透過掃描卡片上的條碼來生成角色數據。畫面表現延續SD鋼彈系列一貫的Q版風格,將來自機動戰士鋼彈各時代的經典機體轉化為可愛造型。雖然受限於硬體性能與讀卡系統負擔,背景設計相對簡潔,但在戰鬥畫面中,各機體的點陣圖依然細緻且具有辨識度。音樂方面則以充滿機械節奏感的旋律為主,搭配掃描條碼時獨特的音效,讓整個過程彷彿在進行一種「召喚機體」的儀式。

在劇情設定上,打破各部鋼彈作品之間的時間與空間限制,構築出一個融合多個時代的「SD 鋼彈世界」。當邪惡勢力企圖扭曲時空、統治整個銀河時,來自不同作品的機動戰士紛紛響應召喚,包括《一年戰爭》、《機動戰士Z鋼彈》、《機動戰士鋼彈ZZ》以及《機動戰士鋼彈 逆襲的夏亞》等世界觀中的代表機體齊聚一堂。玩家扮演一名擁有特殊能力的新人類指揮官,透過手中的條碼卡片召喚機體,組建最強部隊,與敵對勢力展開跨時空的對決。這種融合收藏與戰鬥的設定,使遊戲在敘事上帶有濃厚的幻想色彩與玩家參與感。

在操作與玩法上,最大的特色在於將遊戲核心從傳統按鍵操作延伸到現實中的「刷卡行為」。在戰鬥前必須掃描卡片條碼,系統會根據條碼內容生成機體的攻擊力、防禦力、體力以及特殊技能,這種帶有隨機性的設計大幅提升遊戲的驚喜感與收集樂趣。戰鬥本身則採用指令式回合制,依據敵我雙方的能力與屬性,選擇近戰、射擊或防禦等行動。雖然戰鬥演出偏向自動化,但勝負往往在戰前的卡片配置與掃描策略中就已經決定。此外,也提供單人模式與對戰模式,可以與朋友互相掃描卡片進行競技,進一步強化社交與收藏的雙重體驗。

在市場評價方面,獲得相當兩極的反應。一方面,評論界普遍讚賞其極具前瞻性的設計理念,認為它成功將卡片收集與電子遊戲結合,是現代卡牌遊戲與實體互動玩法的雛形。然而另一方面,Datach讀卡機本身的條碼辨識穩定度不佳,加上需要額外購買硬體設備,使得遊戲的普及率受到限制。儘管如此,對於當時熱衷於鋼彈Carddass的玩家而言,本作仍然是一款極具吸引力的夢幻逸品。整體而言,它被視為紅白機末期最具實驗精神的代表作之一,那種將現實物品轉化為數位戰力的創新體驗,在90年代初的玩家心中留下了深刻且獨特的記憶。

“SD Gundam: Gundam Wars” (データック SDガンダム), published by Bandai for the Nintendo Famicom (NES), stands as one of the most experimental peripheral-linked titles of the console’s late era. As part of Bandai’s proprietary “Datach Joint ROM System,” the game physically merged the then wildly popular Carddass trading cards with video gameplay. By allowing players to scan real-world barcode cards into the game, it pioneered an early form of “toy-to-life” interaction long before the concept became mainstream.

 

Technically, the game relies heavily on the Datach barcode reader, which sits between the cartridge and the Famicom console. The game itself comes on a smaller ROM cartridge inserted into the Datach unit, and players must swipe barcode cards through the reader to generate in-game data. Visually, it retains the charming super-deformed (SD) aesthetic of the Gundam series, presenting iconic mobile suits from across the Mobile Suit Gundam universe in a cute, stylized form. While backgrounds are relatively simple due to hardware constraints and the processing demands of the barcode system, the sprite work during battles faithfully captures the distinctive features of classic mobile suits. The soundtrack features energetic, mechanical rhythms, and the unique sound effect of barcode scanning adds a ritualistic “summoning” feel to gameplay.

The story breaks free from the timeline constraints of individual Gundam series, instead unfolding in a fantastical SD Gundam world where timelines converge. An evil force seeks to dominate the galaxy by distorting space-time, prompting legendary mobile suits from various eras—including the One Year War, Mobile Suit Zeta Gundam, Mobile Suit Gundam ZZ, and Mobile Suit Gundam: Char's Counterattack—to unite. Players take on the role of a Newtype commander with the unique ability to “scan” and summon units using barcode cards, assembling a powerful army to battle against CPU-controlled enemies or other players. The result is a cross-dimensional clash driven as much by collection as by combat strategy.

Gameplay shifts much of its focus away from traditional controller inputs to the physical act of scanning cards, creating a distinctive interaction loop. Before battles, players swipe barcode cards to generate unit stats such as attack power, defense, HP, and special abilities. This introduces a strong element of unpredictability and excitement, as different cards—and even unexpected barcodes from everyday items—can produce surprising results. Combat itself follows a command-based, turn-based system, where players select actions like melee attacks, ranged fire, or defense, with outcomes largely determined by pre-battle preparation and team composition. The game also includes both a single-player story mode and a versus mode, where two players can compete using their own scanned decks, further enhancing its social and collectible appeal.

Upon release, “SD Gundam: Gundam Wars” received mixed but largely intrigued reactions. Critics praised its forward-thinking concept and bold integration of physical collectibles with digital gameplay, recognizing it as a precursor to modern card-based mobile games and interactive figures like Amiibo. However, the Datach system itself suffered from inconsistent barcode recognition and required additional hardware, limiting its accessibility and widespread adoption. Even so, among fans of Gundam Carddass, the game became something of a dream product. Today, it is widely regarded as one of the most experimental titles of the Famicom’s twilight years, remembered for its ambitious attempt to transform real-world objects into digital combat power—a concept that left a lasting impression on early 1990s players.

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