JICC SFC 聖火降魔錄外傳

人氣指數:
二手品
日文名稱:JICC SFC ファイアーエムブレム外伝のすべて
英文名稱:Fire Emblem
類別:遊戲攻略
定價:897円
人數:1 人
分級1/發行日期: 全年齡 1992-05-15
分享社群:
遊戲內容

由Intelligent Systems開發,並於1992年在任天堂紅白機(FC)末期推出的《聖火降魔錄外傳》,是整個系列中最具實驗精神與突破性的作品之一。作為繼《聖火降魔錄 暗黑龍與光之劍》之後的續作,它不僅延續戰略模擬的核心玩法,更大膽導入角色扮演與探索元素,在硬體條件有限的情況下,創造出一種截然不同、更加開放且具有冒險感的遊戲體驗。

故事舞台轉移至遠離前作的瓦倫西亞大陸,這片土地被兩位神祇所分治:北方是信奉力之神多瑪、崇尚武力與嚴苛統治的利格魯帝國,南方則是由大地母神米拉守護、物資豐饒卻逐漸沉溺享樂的索菲亞王國。當兩國之間的平衡崩解,加上魔物四處橫行,整個大陸陷入動盪不安的局勢之中。玩家將同時跟隨兩位主角展開旅程——性格直率、以實力為信念的青年劍士阿雷武(Alm),以及溫柔而堅定、肩負信仰使命的公主賽莉卡(Celica)。兩人原為青梅竹馬,卻因理念分歧而走上不同道路,各自率領軍隊與夥伴奮戰。透過這種雙主線交織的敘事方式,逐步揭開神祇與世界背後的真相,展現出遠超當時同類作品的敘事規模與深度。

在系統設計上,進行多項顛覆性的革新。最明顯的是加入「世界地圖自由移動」的概念,玩家不再只是依序攻略關卡,而是可以在地圖上選擇目的地,進入城鎮、神殿或迷宮進行探索,甚至在地下迷宮中以類似第一人稱視角進行冒險,這種結合戰略與RPG探索的設計,在當時極為前衛。戰鬥系統方面,取消武器耐久度,角色可以無限制使用裝備,轉而以武器重量影響攻擊速度,讓戰鬥節奏更加流暢。同時,魔法系統也進行大幅改變,施放魔法不再依賴道具,而是直接消耗角色的生命值,使每一次施法都伴隨風險,迫使玩家在攻擊與生存之間做出精準抉擇。再加上高度自由的職業轉換系統,例如村民可發展成多種不同職業,使角色培養充滿變化與策略性。

在市場評價方面,長期被視為一款「異色但極具影響力」的作品。當年部分玩家對其偏離初代系統的設計感到不適應,但也有大量玩家讚賞其便利性與自由度,例如取消武器耐久與增加轉職空間,使養成過程更為順暢。雙主角敘事與精緻的演出效果,也展現紅白機末期接近極限的製作水準。儘管遊戲在地圖設計與節奏上偶有重複與冗長的問題,但其創新的理念對後續作品產生深遠影響,後來的系列作品如《聖火降魔錄 覺醒》與《聖火降魔錄 風花雪月》都能看到其影子。

正因為這份獨特價值,本作在多年後由任天堂於3DS平台推出完全重製版《聖火降魔錄 Echoes 另一位英雄王》,以現代技術重新詮釋這段經典故事。從原作到重製,《聖火降魔錄外傳》不僅證明了自身跨越時代的魅力,也確立它在整個系列歷史中不可取代的重要地位。

Developed by Intelligent Systems and released in 1992 during the late era of the Nintendo Family Computer (Famicom), Fire Emblem Gaiden stands as one of the most experimental and unconventional entries in the series. As the follow-up to Fire Emblem Shadow Dragon and the Blade of Light, it not only preserves the tactical foundation of its predecessor but also boldly incorporates RPG-style exploration elements, creating a more open-ended and adventurous experience despite the limitations of the hardware at the time.

The story shifts to the continent of Valentia, far removed from the setting of the original game. This land is divided between two opposing deities: the northern Rigel Empire, which worships the god of strength Duma and values power and discipline, and the southern Kingdom of Zofia, blessed by the earth goddess Mila but gradually falling into decadence. As the fragile balance between these nations collapses and monsters begin to roam freely, the continent descends into chaos. Players follow two protagonists on parallel journeys—Alm, a straightforward and determined young swordsman who believes in strength, and Celica, a compassionate yet resolute princess guided by faith. Once childhood friends, they part ways due to differing ideals, each leading their own forces. Through this dual narrative structure, the game unfolds a deeper truth about the gods and the world, delivering a scope and storytelling ambition that was remarkably advanced for its time.

 

In terms of gameplay systems, Gaiden introduces several groundbreaking changes. One of the most notable is the addition of a freely navigable world map, allowing players to choose destinations, revisit towns, and explore dungeons. These dungeons even feature a pseudo-first-person perspective, blending traditional strategy gameplay with RPG-style exploration in a way that was highly innovative. The combat system also sees major revisions: weapon durability is completely removed, allowing unlimited use of equipment, while weapon weight affects attack speed, creating a smoother flow in battle. Magic is no longer tied to consumable tomes; instead, casting spells directly consumes the user’s HP, forcing players to carefully balance offensive power with survival risk. Additionally, the flexible class change system—where even villagers can evolve into multiple roles—adds significant depth and freedom to character development.

Reception of Fire Emblem Gaiden has long been characterized as that of a “unique yet influential outlier.” While some players at the time were put off by how much it diverged from the original formula, many praised its accessibility and expanded mechanics, such as the removal of weapon durability and the increased flexibility in character progression. The dual-protagonist narrative and refined presentation also showcased the technical capabilities of the Famicom at the end of its lifecycle. Although criticisms were directed at its somewhat repetitive map design and pacing issues, its innovative ideas left a lasting impact on the series. Later titles like Fire Emblem Awakening and Fire Emblem: Three Houses clearly reflect its influence.

Because of its enduring appeal, Nintendo later revisited the game with a full remake on the Nintendo 3DS, titled Fire Emblem Echoes Shadows of Valentia. This modern reimagining reintroduced its story and systems to a new generation, reaffirming Gaiden’s lasting legacy. From its original release to its remake, the game has proven itself to be a timeless and essential chapter in the history of the Fire Emblem series.

運費計算方式:
貨款滿1000元運費外加90元
貨款1000以下:買1件運費外加 60元,買2件運費外加 70元,
買3件運費外加 80元 ,買4件運費外加 90元

貨到付款外加30元手續費
外島及大陸地區運費另計

付款方式:
線上刷卡:本站採用Paypal線上刷卡
虛擬帳號匯款:屬於您專屬的虛擬帳戶,方便站長查帳使用,本站強力推薦
實體ATM匯款:請將匯款帳號記錄下來至各大銀行ATM提款機轉帳
超商條碼繳費:請列印本站提供的條碼至四大超商繳費
線上轉帳:透過玉山銀行線上ATM轉帳(此系統只支援IE瀏覽器)

貨到付款:本站採用黑貓宅急便貨到付款

其他注意事項:
如需購買線上點數卡請直接跟站長連絡,本站不提供點數卡的線上付款