鬼武者:劍之道

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英文名稱:Onimusha: Way of the Sword
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《鬼武者:劍之道》(Onimusha: Way of the Sword)是卡普空預計於2026年推出的全新動作冒險遊戲,登陸PlayStation 5、Xbox Series X|S與PC平台。作為經典《鬼武者》系列的精神續作,不僅保留系列過往的武士對決與妖魔奇幻要素,更結合現代遊戲設計與RE引擎技術,讓這部作品成為備受期待的動作鉅作之一。

故事背景設定於江戶時代初期的京都,宮本武藏作為主角登場,踏上一段橫跨現實與妖界的黑暗旅程。在一場神祕瘴氣擴散之後,整座城市被不祥氣息籠罩,古老妖魔再次甦醒,百姓陷入恐慌。宮本武藏受命追查災變根源,並逐步揭露一場與遠古邪神有關的陰謀。遊戲的敘事以黑暗壓抑的風格呈現,融入暴力、斷肢、血腥等元素,帶來成熟向的沉浸體驗。

操作系統上,延續系列的近戰為核心的戰鬥風格,但在節奏與物理互動方面更加強化。採用第三人稱越肩視角,主打即時反應與高張力戰鬥。玩家可以使用刀劍進行彈反、一閃反擊等技巧動作,並與場景互動進行戰術性擊殺,例如翻桌、踢爆燈籠或利用地形逼退敵人。Boss戰設計結合快節奏攻防與模式變化,挑戰性與戲劇性並重,打造出一場場兼具技巧與爽快感的對決。

採用卡普空自家RE引擎打造,畫面呈現細膩的角色建模、陰暗寫實的環境設計與動態光影效果。特別是在瘴氣瀰漫、陰影交錯的場景中,光影變化與霧氣表現展現出高品質的視覺張力。PS5版本支援HDR與穩定的60fps運行,加上細節精緻的場景材質與斷肢動畫,使戰鬥過程更具視覺衝擊。此外,3D音效與空間感設計也同步升級,加強探索與戰鬥的臨場感。

遊戲結構為單線敘事型動作冒險,流程約20小時,涵蓋戰鬥、解謎與劇情推進等元素。雖不採開放世界設計,但每個關卡場景皆包含支線區域與隱藏要素,鼓勵探索與重玩。操作難度方面則強調「人人可上手、高手更具挑戰」,具備豐富教學與難度調整機制,讓新玩家也能輕鬆享受戰鬥系統。

自Summer Game Fest釋出預告以來,《鬼武者:劍之道》在玩家社群與遊戲媒體中獲得正面評價。不少評論認為成功融合傳統武士題材與現代動作遊戲的技術特點,尤其是角色動作的打擊感、視覺風格的黑暗美學與對於經典IP的尊重,皆令人期待。雖然也有部分聲音擔心本作是否會簡化難度、或過度依賴品牌情懷,但整體氛圍與戰鬥展示仍讓玩家充滿信心。

總體來看,《鬼武者:劍之道》不僅象徵卡普空對經典系列的重啟與進化,成為2026年動作類型遊戲中的重量級代表。無論是從故事設定、戰鬥系統、視覺表現,還是對系列精神的傳承,都顯示出本作的野心與潛力,值得動作遊戲與和風題材愛好者密切關注。

Onimusha: Way of the Sword is a brand-new action-adventure game from Capcom, slated for release in 2026 on PlayStation 5, Xbox Series X|S, and PC. As a spiritual successor to the classic Onimusha series, the game retains its hallmark samurai duels and supernatural demon elements, while blending in modern game design and the power of Capcom’s RE Engine. This fusion has made it one of the most highly anticipated action titles on the horizon.

Set in early Edo-period Kyoto, the story follows legendary swordsman Miyamoto Musashi, who embarks on a dark journey straddling the line between the real world and the demon realm. After a mysterious miasma spreads throughout the city, a sense of dread takes hold as ancient demons awaken and panic spreads among the populace. Musashi is tasked with uncovering the source of the calamity, eventually exposing a deep-rooted conspiracy tied to a forgotten evil deity. The narrative is presented with a grim, oppressive tone, incorporating mature themes such as violence, dismemberment, and bloodshed to deliver a deeply immersive experience.

The game’s combat system maintains the franchise’s signature melee-focused action but takes it to new heights with enhanced pacing and physics-based interactions. Played from an over-the-shoulder third-person perspective, combat emphasizes real-time reflexes and high-stakes encounters. Players can perform techniques such as perfect parries and critical counters, and interact with the environment for tactical kills—flipping tables, kicking over lanterns, or forcing enemies into traps using the terrain. Boss fights are designed with dynamic phases, blending rapid-fire offensive-defensive gameplay with cinematic flair to create thrilling, skill-intensive battles.

 

Powered by Capcom’s proprietary RE Engine, the visuals showcase intricate character modeling, darkly realistic environments, and dynamic lighting. Scenes saturated with miasma and shifting shadows are particularly striking, with light and fog effects that heighten visual tension. The PS5 version supports HDR and a stable 60fps frame rate, along with finely detailed textures and realistic dismemberment animations, adding to the visceral impact of combat. Enhanced 3D audio and spatial sound design further amplify the sense of immersion during exploration and battles.

The game adopts a linear narrative-driven structure, with a playtime of roughly 20 hours that blends combat, puzzle-solving, and story progression. While it doesn’t employ an open-world format, each stage includes optional side areas and hidden content to reward exploration and encourage replayability. The difficulty is designed around the philosophy of “easy to learn, hard to master,” with extensive tutorials and adjustable difficulty settings that make the game accessible to newcomers while offering deeper challenges for veterans.

Since its reveal at Summer Game Fest, Onimusha: Way of the Sword has received positive feedback from both the gaming community and media outlets. Critics have praised its successful fusion of traditional samurai themes with cutting-edge action game mechanics. The game’s impactful combat animations, its dark visual aesthetic, and the respectful treatment of the Onimusha legacy have generated significant excitement. Some concerns have been raised about potential difficulty scaling or overreliance on nostalgia, but the overall tone and gameplay showcase have instilled confidence in fans.

In summary, Onimusha: Way of the Sword represents not just a revival, but an ambitious evolution of a beloved Capcom franchise. With its compelling narrative, refined combat, atmospheric visuals, and clear reverence for its roots, it stands as a major contender in the 2026 action game lineup—one that fans of action-adventure games and Japanese-themed storytelling should keep a close eye on.

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