虛實萬象
《虛實萬象》(日文名:プラグマタ,英文名:Pragmata)是由Capcom開發並於2026年在PlayStation 5、Xbox Series X|S和PC平台推出的科幻動作冒險遊戲。該作以未來世界為背景,融合末世與超現實元素,呈現出既神秘又壓抑的氛圍,讓玩家沉浸於關於人性、科技與命運交織的旅程。
故事設定在未來不遠的年代,描繪一個被巨大月球影響而陷入混亂的地球。玩家扮演一名宇航員休(Hugh),與一個神秘的少女黛安娜以及她的機械寵物——一隻外型像小狗的機器人,一同在這個荒廢的都市中尋找真相。遊戲敘事充滿詩意與隱喻,透過場景中的環境故事與零星對話,逐步揭露出地球災變的背後秘密和主角們的命運糾葛。這種敘事手法強調氛圍營造和玩家的探索感受,令故事具有相當的解讀空間。
在操作與遊戲機制方面,採用第三人稱視角,自由探索開放世界風格的都市廢墟。遊戲核心圍繞解謎和生存元素,必須利用主角的能力來操控周遭環境,解開各種謎題,並躲避或對抗散落在世界各地的敵對機械生命體。融合動作戰鬥,但強調策略與時機掌握,而非純粹的快節奏打鬥。此外,主角所攜帶的機械寵物在探索和戰鬥中扮演重要角色,提供輔助、攻擊或偵查等多重功能。
市場評價方面,自展示影片以來呈現褒貶不一的態勢。部分玩家和評論家讚賞遊戲的視覺表現與世界建構,特別是細膩的光影效果和未來都市的氛圍塑造,營造出強烈的沉浸感與神秘色彩。Capcom利用其強大的RE引擎,讓畫面精緻且充滿細節,尤其在動態光影與環境反射上表現亮眼。然而,也有不少批評指向遊戲在劇情敘事過於模糊,節奏緩慢,解謎設計過於冗長,令部分玩家感到挫折與乏味。此外,遊戲的戰鬥系統被認為深度不足,缺少足夠挑戰性和多樣性,讓喜愛動作元素的玩家有所失望。
總的來說,《虛實萬象》是強調氛圍與探索的實驗性作品,試圖在科幻題材中注入哲學思考與視覺美學。它不適合追求快節奏動作或明確故事線的玩家,而更適合喜歡慢節奏探索、謎題解密和藝術表現的群體。儘管市場反響兩極,但這款作品在Capcom的作品中占有獨特地位,展示開發商嘗試突破傳統動作遊戲框架的野心與創新。
Pragmata (Japanese: プラグマタ) is a sci-fi action-adventure game developed by Capcom and released in 2026 for PlayStation 5, Xbox Series X|S, and PC. Set in a near-future world, the game blends dystopian and surreal elements, crafting a mysterious and oppressive atmosphere that immerses players in a narrative exploring themes of humanity, technology, and fate.
The story unfolds in a not-too-distant future where Earth has fallen into chaos due to the influence of a massive lunar anomaly. Players assume the role of Hugh, an astronaut, who embarks on a journey through a desolate metropolis alongside a mysterious girl named Diana and her robotic companion—a dog-like machine. The narrative is poetic and metaphorical, relying on environmental storytelling and sparse dialogue to gradually unveil the secrets behind Earth's catastrophe and the intertwined destinies of the protagonists. This storytelling approach emphasizes atmosphere and player-driven discovery, leaving ample room for interpretation.
In terms of gameplay mechanics, Pragmata adopts a third-person perspective with open-world-style exploration of ruined cityscapes. The core experience revolves around puzzle-solving and survival elements, requiring players to manipulate the environment using Hugh's abilities to progress while evading or confronting hostile mechanical entities scattered throughout the world. Combat combines action with strategic timing rather than fast-paced brawling, and Diana's robotic companion plays a crucial role, offering assistance in exploration, combat, and reconnaissance.
Market reception has been mixed since the game's initial reveal. Some players and critics have praised its visual presentation and world-building, particularly the intricate lighting effects and the haunting ambiance of its futuristic city, which create a deeply immersive and enigmatic experience. Capcom's RE Engine delivers stunningly detailed graphics, with standout features including dynamic lighting and environmental reflections. However, criticisms have targeted the game's overly ambiguous storytelling, slow pacing, and occasionally tedious puzzle design, which some players found frustrating. Additionally, the combat system has been criticized for lacking depth and variety, disappointing fans of action-oriented gameplay.
Ultimately, Pragmata is an experimental title that prioritizes atmosphere and exploration, infusing sci-fi with philosophical introspection and artistic expression. It may not appeal to players seeking fast-paced action or a straightforward narrative, but it resonates with those who appreciate slow-burn exploration, intricate puzzles, and visual artistry. Despite its polarizing reception, the game holds a unique place in Capcom's portfolio, showcasing the studio's ambition to push beyond traditional action-game conventions.
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