鐵拳8
《鐵拳8》(TEKKEN 8)是由萬代南夢宮(Bandai Namco)製作並於2024年初在PlayStation 5、Xbox Series X/S以及PC平台上發行的格鬥遊戲,也是《鐵拳》系列的第八部正統作品。延續長達30年的系列傳奇,不僅以極具張力的劇情收尾三代父子間的恩怨,也在玩法、畫面與動作設計上進行全面革新。作為PS5世代的主打格鬥大作之一,推出就獲得廣泛關注與討論。
首先從劇情來說,主打的是家族悲劇的最終對決——三島一族的終極戰爭。故事緊接《鐵拳7》之後,三島一八(Kazuya Mishima)在打敗其父三島平八(Heihachi Mishima)之後,全面掌控三島財閥與世界權力,開始展開新一輪的全球軍事壓制。而身為其兒子的風間仁(Jin Kazama),則決定挺身而出阻止父親暴政,並正面迎戰自己血脈中那無法逃脫的惡魔基因。
故事呈現方式比以往更加電影化。主線模式名為「The Dark Awakens」,以高品質的即時過場動畫交錯戰鬥關卡,不僅細膩刻畫角色間的情感糾葛,也讓仁的角色塑造更加成熟,從憤怒而迷惘的年輕人蛻變為主動面對命運的戰士。在最終章節,仁與一八之間展開史詩級的父子對決,過程中融合傳統武術、惡魔力量與心靈掙扎,也為這條三代恩怨情仇的主線畫下句點。
在操作層面,一大亮點是其全新引入的「熱能系統」(Heat)。這是時間限制的強化機制,在戰鬥中進入「Heat 狀態」,獲得額外攻擊性能、突破防禦的能力以及特殊招式連段,為比賽節奏帶來前所未有的壓迫感。系統強化主動進攻的玩法哲學,使得整體戰鬥更具侵略性與觀賞性,與過去較偏防守反擊的打法有明顯區別。
還設有「Special Style」模式,讓新手能夠一鍵發動複雜連招,大幅降低入門門檻,同時又保留高階玩家對精準操作的追求。這讓《鐵拳8》在核心格鬥社群與一般玩家之間取得微妙的平衡。
角色方面,首發收錄超過30位角色,包括經典人物如保羅(Paul)、拉斯(Lars)、艾迪(Eddy)、妮娜(Nina)、以及粉絲最愛的凌小雨林小霞(Ling Xiaoyu)與花郎(Hwoarang)等。角色模型重製程度極高,每位人物的服裝、動作、打擊感都有顯著提升。此外,也加入幾位全新角色,如擅長混合格鬥的法國新星 Azucena,以及與仁過去有重要關聯的新角色Reina,為劇情注入新的變數。
從市場反應來看,發售後獲得整體正面評價。許多評論認為它是目前世代最流暢、最具視覺衝擊力的3D格鬥遊戲。IGN給出9分評價,盛讚其「Heat系統革新戰鬥節奏」,GameSpot則評為8分,認為「劇情模式出人意料地感人且完成度高」。Metacritic整體評分約為90分左右,顯示遊戲不僅贏得粉絲認可,也吸引不少新玩家入坑。不過也有部分資深玩家指出,遊戲平衡性在初期版本中略有問題,部分角色如Leroy、Jun在對戰中表現過強,需等待未來補丁修正。此外,部分人認為「Heat系統」可能在高端比賽中過度主導比賽節奏,缺乏防守策略上的變化空間。
總體而言,《鐵拳8》不僅成功延續系列的技術格鬥核心,也在劇情敘事與系統創新上做出誠意十足的突破。對於喜愛格鬥遊戲的玩家,無論是系列老粉還是新入坑者,都是值得體驗的高品質作品。這不僅是拳拳到肉的動作盛宴,更是情感深刻的家族悲劇收尾。
TEKKEN 8 is a fighting game developed by Bandai Namco and released in early 2024 on PlayStation 5, Xbox Series X/S, and PC. As the eighth main installment in the long-running Tekken series, the game continues the franchise’s 30-year legacy while delivering a dramatic conclusion to the generational feud among three iconic characters. It also introduces major innovations in gameplay, graphics, and combat design. As one of the flagship fighting games of the PS5 era, TEKKEN 8 quickly captured wide attention and sparked intense discussion upon its release.
The story centers on the ultimate confrontation within the Mishima bloodline—a tragic family saga reaching its climactic finale. Picking up immediately after the events of TEKKEN 7, Kazuya Mishima has defeated his father Heihachi and assumed total control over the Mishima Zaibatsu and global military influence. His reign of terror pushes his son, Jin Kazama, to rise up and challenge not only Kazuya’s tyranny but also the cursed devil gene that runs in his own blood.
The narrative is presented in a far more cinematic fashion than in past titles. The main campaign, titled The Dark Awakens, blends real-time cutscenes with intense battle stages. It offers an emotional and layered portrayal of the characters’ inner struggles, especially Jin, who evolves from an angry, conflicted youth into a warrior who confronts his destiny head-on. The climactic father-son showdown between Jin and Kazuya is nothing short of epic, combining martial arts, supernatural powers, and deep psychological conflict, and ultimately brings closure to the multigenerational family feud that has defined the series.
From a gameplay perspective, one of the standout new features is the Heat System—a timed power-up mechanic that enhances offense, breaks through defenses, and enables unique combo extensions. It adds an unprecedented level of pressure to fights and heavily rewards aggressive playstyles. This marks a significant shift from the more defensive, counter-based combat of earlier entries and creates a more dynamic and visually engaging experience.
Another key innovation is the Special Style mode, designed for newcomers. This control scheme allows players to execute complex combos with simplified inputs, making the game more accessible without alienating veteran players who still have access to the traditional deep combo mechanics. It strikes a smart balance between approachability and mastery.
The game launched with a roster of over 30 characters, featuring iconic fighters like Paul, Lars, Eddy, Nina, Ling Xiaoyu, and Hwoarang. Each character has been visually reworked with stunning detail, from their costumes to their animations and impact feedback. TEKKEN 8 also introduces several new fighters, such as Azucena, a French mixed martial arts prodigy, and Reina, a mysterious new character with strong ties to Jin’s past, both of whom bring fresh narrative threads and gameplay styles to the game.
Reception has been overwhelmingly positive. Many reviewers praise it as one of the smoothest and most visually powerful 3D fighters of the current generation. IGN awarded it an 9/10, highlighting the Heat System as a game-changer in combat pacing. GameSpot gave it a 8/10, applauding the story mode for being unexpectedly emotional and polished. On Metacritic, the game holds an average score of around 90, indicating strong approval from both longtime fans and newcomers.
However, some veteran players have noted early balance issues, with characters like Leroy and Jun being particularly dominant in competitive play, suggesting a need for future patches. Others have voiced concerns that the Heat System might overshadow defensive strategies in high-level matches, limiting gameplay diversity.
All things considered, TEKKEN 8 successfully preserves the technical fighting roots of the series while pushing boundaries in storytelling and system innovation. Whether you’re a longtime fan or a new player drawn in by its cinematic style and refined mechanics, this is a high-quality title that’s well worth playing. It’s not just a feast of bone-crushing action—it’s the heartfelt conclusion to one of gaming’s most iconic family sagas.



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