刺客教條幻象- 記憶之谷

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《刺客教條:幻象》(Assassin’s Creed: Mirage)的全新擴展內容《記憶之谷》(Valley of Memory)由育碧波爾多與巴黎工作室共同開發,於2025年11月18日正式推出。這次更新不僅是系列愛好者期待已久的重大版本升級,更是一段全新的劇情篇章,將帶領玩家重新走進巴辛(Basim Ibn Ishaq)那段未完的故事。

《記憶之谷》為所有擁有《刺客教條:幻象》的玩家免費開放,新增約六小時的主線劇情、暗殺任務與支線合約,並引入可重玩任務、跑酷系統優化、難度調整與更多自訂選項。遊戲背景設定在主線結局發生前的時期,當巴辛姆收到關於失蹤多年的父親伊沙克(Ishaq)的線索後,他與老友德爾維什(Dervis)前往位於阿拔斯王朝時期的埃爾奧拉(Al-Ula)山谷展開探索。這裡是個被沙塵與神秘所掩埋的古老地區,充滿歷史遺跡與潛藏危機的盜匪勢力。巴辛姆原以為這趟旅程能尋回親情,卻在過程中逐漸揭開一段更深層的陰謀。

劇情圍繞著巴辛姆的內心掙扎與信仰考驗,他在追尋真相的過程中,必須面對記憶、命運與血脈的交錯。埃爾奧拉的地圖將完全開放供玩家探索,從古老的穆薩·伊本·穆賽爾堡壘到充滿神秘氣息的黑格拉墓地,每個角落都蘊藏著可互動的歷史細節與潛藏任務。在探索過程中,還能發現音樂卷軸並解鎖巴辛彈奏烏德琴(Oud)的互動彩蛋,這也是系列首次嘗試將樂器表演融入任務體驗之中。

操作上迎來重大進化。全新跑酷系統讓玩家能手動控制跳躍與翻越動作,自由組合動作以完成更具創造性的連續奔跑。屋頂間的移動變得更流暢,同時新增「側彈射」與「後彈射」的自訂功能,無論落點是否明確,都能自由發揮。這些改進讓整體移動體驗更貼近系列早期作品的靈活性與流暢度。

戰鬥與潛行部分也經過全面強化。新增的「工程師 II」技能可讓玩家對工具進行更深層的改裝,每項工具皆可升級至三級,提供更多策略變化。任務設計則引入「可重玩挑戰」機制,所有黑盒暗殺任務與合約任務在完成一次後都可再次嘗試,並附帶特定條件挑戰,如禁止使用鷹眼視覺、限定時間內完成、或全程不被發現。完成這些挑戰可解鎖專屬遊戲內獎勵,增強遊戲重玩性。

此外,還增加兩種全新難度等級,讓玩家能根據自身習慣自由調整挑戰程度,從輕鬆探索到極限潛行皆可滿足。畫面方面仍採用《刺客教條:幻象》的阿拉伯美學風格,但隨著埃爾奧拉的地貌轉換,整體色調更偏向黃沙與暮光交織的荒漠氣息,營造出一種既壯麗又孤寂的氛圍。

在市場反應方面,在預告釋出後即獲得全球玩家與媒體高度關注。許多評論認為,這次擴展讓《刺客教條:幻象》回歸系列的核心魅力——敘事深度、暗殺自由度與文化細節的考究。部分玩家指出,這次更新的內容量堪比一款中型獨立資料片,且免費開放的決定更展現育碧誠意。遊戲社群也普遍讚賞新跑酷系統的改良,認為其手感更接近經典的《刺客教條II》與《兄弟會》時期。

綜合來看,《刺客教條:幻象:記憶之谷》不僅延伸主角巴辛姆的情感線,更藉由埃爾奧拉這座充滿歷史與神秘的山谷,讓玩家重新體驗「潛行與自由探索」的核心精神。這是既懷舊又革新的更新,象徵著《刺客教條》系列在回歸初心與創新進化之間找到新的平衡。

Assassin’s Creed: Mirage – Valley of Memory is the latest major free expansion developed by Ubisoft Bordeaux and Ubisoft Paris, scheduled for release on November 18, 2025. This update is not just a gameplay enhancement but a full-fledged new chapter that deepens the emotional and narrative layers of Basim Ibn Ishaq’s journey.

The Valley of Memory expansion adds approximately six hours of new story content, multiple assassination missions, contracts, side quests, and an entirely new open-world region set in Al-Ula, a historically rich valley within the Abbasid Caliphate. Taking place just before the ending of Mirage, the story follows Basim as he learns that his long-lost father, Ishaq, may still be alive. Accompanied by his ally Dervis, Basim sets off for the mysterious desert region of Al-Ula, only to find the area plagued by bandits and haunted by secrets that blur the line between memory and faith.

 

Narratively, Valley of Memory delves into Basim’s personal conflict between destiny and free will. What begins as a search for family soon turns into a psychological and spiritual confrontation that reveals new truths about the Assassin’s origins. Players will explore a richly detailed new map featuring real-world historical landmarks such as Musa ibn Musel Fortress, Old Al-Ula City, and the Hegra Necropolis, each filled with environmental storytelling, hidden collectibles, and lore fragments. For the first time in the series, Basim can even play the Oud, an ancient Middle Eastern instrument, after discovering special music scrolls hidden throughout the map.

Gameplay-wise, Valley of Memory introduces several significant improvements. The parkour system has been completely reworked, allowing for manual jump inputs and smoother transitions between rooftops. Players can now perform customizable side and backward vaults, regardless of whether a landing point is visible—making freerunning more fluid and creative than ever.

Combat and stealth also receive major upgrades. A new skill, Engineer II, has been added to Basim’s talent tree, enabling more advanced tool modifications and unlocking a third tier of equipment upgrades. Meanwhile, the expansion introduces replayable missions and challenge conditions across all Black Box assassinations and contracts. Once a mission is completed, players can replay it under special constraints—such as finishing undetected, avoiding Eagle Vision, or killing only the main target—to earn exclusive in-game rewards.

To further enhance player control, Ubisoft has added two new difficulty levels, catering to both narrative-focused players and hardcore stealth purists. These features extend across both the new Al-Ula region and the base Baghdad setting, ensuring a consistent gameplay upgrade for all players.

Visually, Valley of Memory continues Mirage’s stunning Arabic-inspired art direction, but with a distinct desert palette of golds and dusky purples that highlight Al-Ula’s ancient mystique. The expansion runs on Unreal Engine 5, offering cinematic motion-capture cutscenes, atmospheric lighting, and immersive voice acting that seamlessly blend story and gameplay.

The market reaction to the announcement has been overwhelmingly positive. Critics and fans alike praised Ubisoft for returning to the series’ classic focus on stealth, storytelling, and cultural authenticity. Many noted that the new parkour system feels reminiscent of Assassin’s Creed II and Brotherhood, with modern fluidity and precision. The fact that Valley of Memory is free for all players has also been widely applauded as a generous move by the studio, signaling Ubisoft’s renewed commitment to fan trust and long-term support.

In summary, Assassin’s Creed Mirage: Valley of Memory stands as both a spiritual continuation and a creative rebirth for the franchise. By expanding Basim’s personal story while refining the gameplay systems that defined Mirage, Ubisoft has created an update that honors the series’ stealth roots while setting the stage for the next evolution of the Assassin’s Creed legacy.

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