上班族女友在家撒嬌的戀愛模樣
《在家中撒嬌的職場女友戀愛故事》(お家で甘える社会人彼女の恋愛模様)是由日本遊戲公司Entergram(エンターグラム) 開發與發行的戀愛冒險遊戲。本作於2026年1月29日登陸Nintendo Switch 與PC(Steam) 平台,目前已開放預購。提供多種版本:通常版售價3960日圓、下載版2970日圓,而附有B2掛軸、壓克力立牌等周邊的完全生產限定版則售價9900日圓。
以「現代上班族戀情」為主題的寫實戀愛視覺小說。故事圍繞一對在同個公司上班的職場情侶展開,他們交往已經兩年,並且同居生活中。雖然在職場裡必須對外隱瞞戀情,但在私下,兩人享受著甜蜜又溫馨的日常時光。
主角是個普通的上班族,和他溫柔體貼的後輩女友保持著穩定的戀愛關係。然而,隨著時間推進,女友逐漸流露出對未來的不安與焦慮。為讓她安心,也讓兩人的關係更進一步,主角決定鼓起勇氣向她求婚。故事從這個決定開始,描寫他們在現實生活與愛情之間的掙扎、矛盾、溫柔與成長。
本作的劇情風格溫柔寫實,著重於描繪社會人之間的細膩情感互動,包含工作壓力下的體貼、對彼此的包容,以及偶爾因嫉妒與誤會而產生的小摩擦。這些元素讓整個故事貼近現代上班族的真實戀愛日常,營造出「理想中的成人戀愛」氛圍。
採用傳統的文字冒險遊戲(Visual Novel)系統。透過閱讀劇情、欣賞角色立繪與配音,並在關鍵情節中做出選擇,以決定故事的發展方向。根據玩家的選擇,將觸發不同的對話與事件,體驗屬於自己版本的戀愛結局。
除本篇故事外,還加入極具特色的「添い寝模式(陪睡模式)」。這個模式讓玩家能與女主角一同入眠——在夜晚場景中,女主角會以柔和的語氣與玩家對話,輕聲道晚安,甚至能聆聽到她的呼吸與呢喃聲。玩家可以靜靜地注視她的睡臉,或聽著她的吐息進入夢鄉,營造極為沉浸的親密體驗。這功能不僅是單純的附加內容,更是Entergram針對「成人戀愛題材」的細膩設計,旨在讓玩家在體驗愛情故事之餘,感受到伴侶之間的安心感與依存關係。
角色原畫由人氣畫師うどん。 擔任,風格清新柔美,極具現代感;劇本則由以擅長撰寫戀愛劇聞名的椋木咲夜負責,擅長描繪情感起伏與角色心理變化。角色立繪的細節豐富,特別是表情與姿態設計,完美體現社會人戀愛中的微妙情緒。配樂以鋼琴與弦樂為主,搭配溫暖柔和的旋律,營造出放鬆、治癒的氛圍;女主角的語音表現自然甜美,使玩家更能沉浸於她的世界。
自宣布發售後,立即在日本戀愛遊戲社群中引起熱烈討論。許多玩家對「社會人戀愛題材」表示高度期待,因為這類主題在以校園戀愛為主的戀愛ADV市場中相對稀少。Entergram以往作品多聚焦於輕鬆治癒系戀情,而這次轉向描繪更成熟、寫實的情感關係,被視為品牌的重要突破。
試玩媒體普遍讚賞遊戲的「真實感」與「共鳴感」,特別是角色對話貼近現實上班族的語氣與生活節奏,讓玩家容易代入情境。添い寝模式的設計則被視為一項創新嘗試,將戀愛ADV的沉浸感推向新的層次。不少粉絲認為這款作品將成為2026年初最值得期待的純愛視覺小說之一,不僅對戀愛遊戲愛好者具吸引力,也有潛力吸引那些渴望放鬆、尋求情感共鳴的社會人玩家族群。
總結來說,《在家中撒嬌的職場女友戀愛故事》是以現代上班族的真實戀情為主軸的戀愛冒險遊戲,透過細膩的敘事、美麗的畫風與沉浸的聲音表現,展現戀愛在現實壓力下仍能綻放的溫柔光芒。這是屬於成年人的愛情故事——真摯、甜蜜、帶著一點生活的苦澀,但更顯珍貴。
“Love Story of a Working Girlfriend Who Spoils You at Home” (Japanese: お家で甘える社会人彼女の恋愛模様) is a romantic visual novel developed and published by the Japanese studio Entergram. The game is scheduled for release on January 29, 2026, for Nintendo Switch and PC (Steam), and is currently open for pre-order. It will be available in several editions: the Standard Edition priced at ¥3,960, the Digital Edition at ¥2,970, and a Limited Edition featuring exclusive merchandise such as a B2 wall scroll and acrylic stand priced at ¥9,900.
This title focuses on the theme of modern workplace romance, depicting the everyday love life of a couple who both work at the same company. Having been together for two years and now living under the same roof, they keep their relationship secret at work while enjoying tender and intimate moments at home.
The protagonist is an ordinary office worker in a stable relationship with his gentle and caring junior colleague. As time passes, however, his girlfriend begins to express anxiety and uncertainty about their future together. Wanting to reassure her and solidify their bond, the protagonist decides to propose — and the story begins from this heartfelt turning point. From there, the game explores the struggles, warmth, and growth that come with balancing love and real life.
The narrative tone is gentle and realistic, emphasizing subtle emotional nuances between working adults — from small gestures of care under workplace stress to occasional jealousy, misunderstandings, and reconciliation. These authentic moments make the story relatable to modern professionals, capturing the idealized yet grounded feeling of “adult romance.”
Gameplay follows the classic visual novel format. Players read through dialogue and narrative scenes accompanied by character illustrations and full voice acting. Throughout the story, key choices appear that branch the narrative, leading to different events, dialogues, and multiple possible endings — allowing players to experience a personalized version of the romance.
A distinctive feature is the “Bedtime Mode” (添い寝モード). In this special mode, players can share a bedtime scene with the heroine. She softly talks to the player, whispers goodnight, and even breathes gently as she drifts off to sleep. Players can simply watch her resting face or listen to her breathing, creating an exceptionally intimate and soothing experience. More than just an extra feature, this mode represents Entergram’s thoughtful approach to depicting emotional intimacy in mature relationships, aiming to evoke a sense of comfort, closeness, and emotional connection.
Character design is handled by popular illustrator Udon, whose art style is modern, soft, and emotionally expressive. The script is written by Sakuya Mukugi, known for crafting emotionally rich romance stories that delve deeply into the psychology of love. The art is full of fine details, especially in facial expressions and body language, which convey the subtle emotions of adult relationships. The soundtrack features piano and string compositions, producing a warm and relaxing atmosphere, while the heroine’s voice acting is sweet and natural, enhancing immersion.
Since its announcement, the game has generated significant buzz in Japan’s romance game community. Players have expressed strong anticipation for its mature theme, as most romantic visual novels still focus on school settings. With Entergram’s shift from “light and healing” love stories to a more realistic portrayal of adult emotion, the title marks a meaningful evolution for the studio.
Early previews and media impressions have praised the game’s authenticity and emotional resonance, noting that the dialogue accurately captures the tone and rhythm of modern working life. The innovative Bedtime Mode has also been highlighted as a groundbreaking addition that elevates the sense of intimacy and immersion in romance games. Many fans believe this title could become one of the most anticipated pure romance visual novels of early 2026, appealing not only to genre enthusiasts but also to adult players seeking emotional warmth and relaxation.
In summary, “Love Story of a Working Girlfriend Who Spoils You at Home” is a beautifully crafted romantic adventure that celebrates the gentle warmth of love amid the challenges of adult life. Through delicate storytelling, elegant art, and immersive sound design, it portrays the precious, tender moments that make love between two working adults both realistic and deeply moving — a romance for grown-ups, full of sincerity, sweetness, and life’s quiet struggles.
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上班族女友在家撒嬌的戀愛模樣
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