神偷VR:暗影遺產

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英文名稱:Thief VR: Legacy of Shadow
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遊戲內容

《神偷 VR:暗影遺產》(Thief VR: Legacy of Shadow)是專為虛擬實境打造的沉浸式潛行動作遊戲,由Maze Theory開發、Vertigo Games發行,預定於2025年12月5日在Steam上推出,也將登上PS5的PS VR2以及Meta Quest平台。以經典《Thief》系列的世界觀為基礎,首次以VR模式呈現這個充滿陰影、詭秘與權力鬥爭的城市,試圖重新喚起這款老牌潛入遊戲的核心精神。

故事以一座被威權統治者掌控的陰鬱城市為舞台。狹窄的街道與層層相接的屋頂構成宛如迷宮般的環境,城市巡守時刻監視著任何可疑的動靜,只要有絲毫叛亂跡象,北峰男爵便會毫不留情地鎮壓。他的鐵腕統治讓人民生活在恐懼之中,也讓整座城市籠罩在深不見底的黑暗裡。

玩家將扮演代號「喜鵲」的神偷,他自幼便因北峰男爵的殘暴迫害而成為孤兒,在街頭以偷竊為生。長年的陰影生活讓他練就一身高超的潛行與躲避技巧。然而,一件被藏在北峰寶庫深處的神秘遺物,意外揭示某段被掩蓋已久、擁有強大傳承力量的古老秘密。喜鵲決定深入黑暗的巷弄與樓頂之間,追尋這個遺物背後的真相,也踏上對抗權力結構、揭露陰謀的危險旅程。

強調以VR做為核心體驗,將視覺、聽覺與觸覺感帶到新的層次。玩家不再只是透過螢幕操控角色,而是親手扒竊巡守、用工具破壞鎖具、撬開隱藏隔間,或在陰影中壓低呼吸觀察敵人的動向。隱匿系統會依據光線與玩家聲響即時反應,使每一步、每次移動都充滿張力。遊戲中的空間設計採非線性方式,強調選擇自由:既能從屋頂悄悄潛入目標地點,也能從暗巷繞路迂迴,甚至利用環境製造陷阱,讓敵人察覺不到任何風聲。

在戰鬥與裝備方面,VR的操作方式讓射箭與使用工具顯得格外講究技巧,需要真正拉弓、瞄準、施力,使每一次行動都帶有真實的重量感。由於《Thief》系列核心向來以避免正面衝突為主軸,遊戲也延續這個傳統,透過各式道具、噪音誘導或煙霧手段來化解威脅,而非以暴力作主要手段。

本作的推出被視為經典潛行系列的全新復興。自1998年初代作品問世以來,《Thief》影響整個近代潛行遊戲的發展方向,如今系列原創者之一Steven Gallagher也參與監製,這不僅是技術層面的革新,也延續原系列關於「自由選擇」、「潛行智慧」與「黑暗敘事」的精神。PlayStation官方部落格中的開發者專文更指出,《俠盜 VR》希望讓每位玩家都能以自己的方式解決難題,使每段冒險都成為屬於玩家個人的故事。

儘管目前尚無正式玩家評論,但市場期待度極高,尤其是對於熟悉《Thief》品牌的老玩家而言,這將是睽違多年後再度踏入陰影世界的全新契機。VR與經典潛行的結合,也被視為新嘗試,能否成功為潛行遊戲開創下一階段,將成為本作上市後最受關注的焦點之一。

Thief VR: Legacy of Shadow is an immersive stealth action game designed specifically for virtual reality, developed by Maze Theory and published by Vertigo Games. It is scheduled for release on December 5, 2025, for Steam, with additional launches on PS5 via PS VR2 and Meta Quest platforms. Drawing from the classic Thief series, this installment reimagines the shadowy world of the franchise in full VR, offering players a chance to experience the tension, strategy, and thrill of a master thief like never before.

The game is set in a dark, oppressive city ruled by an authoritarian figure, Baron Northpeak. Narrow alleys wind between rooftops to create a labyrinthine environment, while city patrols enforce the Baron’s iron grip, crushing any hint of rebellion before it can take root. The citizens live in fear, and the city is cloaked in perpetual shadow.

Players assume the role of Magpie, a cunning young thief who was orphaned by Northpeak’s cruelty. Left to survive on the streets, Magpie honed exceptional stealth and evasion skills, relying on thievery as a means of survival. Everything changes when he discovers a legendary relic hidden within Northpeak’s treasury—a powerful artifact with ties to a forgotten legacy. Determined to uncover its secrets, Magpie must navigate the city’s darkest corners, infiltrate heavily guarded locations, and outwit the factions controlling the streets.

 

Thief VR leverages VR technology to deliver a deeply immersive experience. Players interact with the environment in ways traditional games cannot replicate: pickpocketing guards, unlocking hidden compartments, or prying open doors using touch-based VR mechanics. The city responds dynamically to light and sound, meaning that every movement, every step, carries weight and consequence. Levels are designed non-linearly, allowing multiple approaches to objectives—climbing rooftops, sneaking through alleyways, or setting traps to mislead enemies—all providing freedom for creative problem-solving.

Combat and tool use are deliberately tactile. Players aim and shoot bows with physical gestures, manipulate gadgets, and employ various items to distract, disable, or eliminate threats. Consistent with the series’ legacy, direct confrontation is discouraged; stealth, ingenuity, and observation are paramount to success.

The game is considered a revival of the legendary Thief franchise. Since its debut in 1998, Thief has influenced the modern stealth genre, and Thief VR carries forward the original’s emphasis on freedom of choice, strategic stealth, and atmospheric storytelling. Steven Gallagher, a creative director associated with the original series, has contributed to this project, ensuring that the core spirit and unique charm of the franchise are preserved while adding a new dimension of VR immersion. Developers emphasize that players are encouraged to solve problems in their own way, making each experience a personalized narrative shaped by individual decisions.

Although official user reviews are not yet available, anticipation for the game is high, particularly among long-time fans of the Thief series. The combination of classic stealth gameplay with modern VR technology has generated excitement, as players look forward to exploring a familiar yet reimagined shadowy world. Whether it will redefine the potential of VR stealth games remains one of the most anticipated outcomes upon release.

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