神力科莎:拉力

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英文名稱:Assetto Corsa Rally
類別:電腦遊戲
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《神力科莎:拉力》(Assetto Corsa Rally)由Supernova Games Studios研發、505 Games 發行,是專為追求極致真實感而打造的高擬真拉力賽車模擬遊戲。於2025年11月13日在Steam推出,並以搶先體驗的方式登場。從一開始,《神力科莎:拉力》就不是打算向玩家妥協的作品,它以極度忠實的拉力物理、精密的道路掃描技術以及近乎苛刻的操控要求,試圖讓玩家體驗真正的拉力賽世界:殘酷、危險、毫無容錯空間,卻令人欲罷不能。

遊戲的核心精神延續自《神力科莎》系列多年來在賽車模擬領域累積的深厚技術基礎。本作是與Kunos Simulazioni合作共同打造,採用《神力科莎》物理引擎的強化版本,再加上Unreal Engine 5的視覺呈現,使得每場拉力賽都擁有驚人的畫面沈浸感,尤其是光線、地形反饋、碎石彈跳、底盤震動等細節,都以極高的精度呈現。採用3D雷射掃描技術重建實際賽段,包含威爾士碎石路的濕滑泥地、阿爾薩斯柏油路的高速彎道,每一公尺的高低差與坑洞都忠實呈現,當在高速飛馳時能感受到「真實道路」的威脅。

與主打封閉賽道的傳統賽車不同,拉力賽的核心挑戰在於瞬息萬變。路面狀況、胎溫、天氣、視線、轉向反饋……種種變數相互疊加,讓每次出彎都可能是勝利的開始,或是撞上樹幹的終點。氣候變化會直接影響車輛操控;雨水會讓碎石路變得更加滑溜,夜間視線會迫使玩家依賴領航員的口令作出即時反應。錯過一個指令、忽略一道提醒,都有可能讓車輛瞬間失控翻覆。這種高風險的駕駛體驗,在VR功能正式加入後將更為震撼,而開發團隊也已宣布未來會完整支援VR,使遊戲的沉浸程度再上新層級。

在搶先體驗版本就提供10輛授權賽車與4條真實世界拉力賽段,涵蓋從1960年代經典車款到21世紀的現代拉力車種,包括藍旗亞Delta HF Integrale、藍旗亞 Stratos、現代i20N Rally2等代表性車款。每款車都有完全不同的性格:後驅車的暴躁滑移、前驅車的高速穩定、四驅車的爆發力與抓地力,都以逼真的物理為基礎呈現。車輛損傷也採用物理化破壞,過度衝擊會造成懸吊受損、引擎異常或差速器問題,使玩家必須重新調整判斷與操作。

至於操作層面,非常明確地面向擁有方向盤、三踏板甚至手煞車外設的硬核玩家。完全支援方向盤直連與多螢幕設定,並以真實力回饋的方式傳達路面資訊,使玩家能透過方向盤震動判斷砂石、坑洞或濕滑程度。對於習慣鍵盤或手把的玩家,這款作品的難度可能會顯得嚴苛,但對熱愛拉力的玩家而言,正是這種「沒有捷徑、唯有熟練」的特性,讓它成為難得的純正模擬體驗。

在市場評價方面,由於剛進入搶先體驗,目前尚未累積使用者評論,但在賽車模擬社群中,它已成為年度最受期待的作品之一。拉力賽事向來是模擬賽車領域中難度最高的分支,以物理、畫面與沉浸感多項突破,讓玩家與評論者都預期它將成為未來數年拉力模擬的新標準。再加上官方已承諾後續更新將加入30多輛新車、更多國家的拉力賽段、完整VR支援與專屬拉力學院,顯示這是會長線經營、與社群共同成長的作品。

可以說,《神力科莎:拉力》並非只是《神力科莎》的支線或延伸,而是試圖重塑拉力模擬極限的全新篇章。這款遊戲要求玩家具備膽量、判斷力與極端的操控精準度,每段賽道都是對自身能力的挑戰。對真正熱愛拉力的玩家而言,更像是通往職業級駕駛的試煉場,而不是休閒娛樂。

Assetto Corsa Rally, developed by Supernova Games Studios and published by 505 Games, is a high-fidelity rally racing simulator created for players who demand uncompromising realism. Released in Early Access on Steam on November 13, 2025, the game sets its tone from the very beginning: it does not bend to player comfort. Instead, it seeks to replicate the authentic world of rally driving—brutal, dangerous, unforgiving, yet irresistibly captivating—through its rigorous physics, meticulously scanned landscapes, and demanding handling model.

 

The core philosophy of the game continues the legacy of the Assetto Corsa series, which has spent years refining its simulation technology. Co-developed with Kunos Simulazioni, the title uses an enhanced version of the original Assetto Corsa physics engine, combined with the visual power of Unreal Engine 5. The result is a rally experience with exceptional sensory realism: lighting, terrain feedback, gravel scatter, and chassis vibration are all rendered with striking precision. Real-world rally stages are recreated through 3D laser scanning, whether it’s the muddy stone-strewn paths of Wales or the fast, flowing asphalt of Alsace. Every bump and elevation change is faithfully reconstructed so players feel the very real threat of challenging terrain at high speeds.

Unlike traditional circuit racing, rally driving is defined by its unpredictability. Road conditions, tire temperatures, weather changes, visibility, and steering responses all evolve dynamically, turning every corner exit into either the start of a perfect run or the split second before a devastating crash. In Assetto Corsa Rally, weather directly alters vehicle behavior: rain intensifies slipperiness on gravel, and nighttime stages force players to depend entirely on the co-driver’s pace notes. Missing a call or underestimating a warning can send the car tumbling off the road instantly. Once VR support is fully implemented—which the developers have confirmed—this sense of risk and immersion will reach a new level.

Even in its Early Access version, the game features 10 licensed cars and four real-world rally stages. These include iconic machines from the 1960s through the modern era, such as the Lancia Delta HF Integrale, Lancia Stratos, and Hyundai i20N Rally2. Each car behaves with distinct character: rear-wheel-drive cars drift aggressively, front-wheel-drive cars emphasize stability, and four-wheel-drive machines deliver explosive grip and power. Vehicle damage is fully physics-driven; excessive impacts can destroy suspension components, disrupt the engine, or damage the differential, forcing players to adapt on the fly.

In terms of controls, Assetto Corsa Rally is unapologetically designed for hardcore sim-racing enthusiasts equipped with a steering wheel, triple-pedal setup, and even an analog handbrake. The game supports direct-drive wheels and multi-monitor configurations, transmitting detailed road feedback through force-feedback so players can feel gravel textures, potholes, and shifting traction. For those accustomed to keyboard or controller play, the experience may feel punishingly difficult. But for rally purists, this uncompromising approach is exactly what makes the game a rare and authentic simulation.

While player reviews are limited due to its Early Access status, the game has already become one of the most anticipated simulation releases within the racing community. Rally racing is widely regarded as the most technically challenging segment of motorsport simulation, and Assetto Corsa Rally’s advancements in physics, visuals, and immersion have sparked expectations that it will become the new benchmark for years to come. The developers have also promised extensive post-launch updates, including more than 30 additional cars, new international rally locations, full VR support, and the introduction of a specialized Rally Academy—signaling a long-term commitment to both refinement and community engagement.

Ultimately, Assetto Corsa Rally is not merely a spin-off or side project within the Assetto Corsa universe. It represents a bold attempt to redefine the boundaries of rally simulation. The game demands courage, discipline, and extraordinary precision from its players, with every stage serving as a test of personal capability. For true rally enthusiasts, this title feels less like a casual game and more like a proving ground on the road to professional-level driving.

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