Running Fable Petite Party
《Running Fable Petite Party》是主打多人同樂、友情試煉與混亂歡笑的派對型迷你遊戲合集作品,由Seashell Studio開發,作為《Running Fable》世界觀下的衍生作品,延續系列一貫的鮮豔美術風格、荒誕物理效果與帶點惡作劇氣息的遊戲精神。預計於 2026年1月31日在Steam發行,並於2026 年1月30日推出 Nintendo Switch 數位版,定位十分明確,就是要讓玩家在客廳、朋友聚會或家庭場合中,透過失控又充滿笑料的對戰,把「派對氣氛」推到最高點。
在劇情與世界觀層面,並沒有傳統意義上的完整主線故事,而是以「派對即戰場」的概念作為整體包裝。玩家被丟進《Running Fable》的奇幻傳說宇宙之中,站上宛如桌上遊戲般的競技舞台,在三張風格各異的桌面場景中輪流前進、對抗與陷害對手。這個世界充滿了誇張的角色動作、不按常理運作的物理效果,以及各種明顯鼓勵惡作劇與背叛的設計。遊戲想傳達的並不是誰才是真正的英雄,而是「在朋友面前輸得多難看、又能多好笑」,讓每一次失誤、翻盤或陰人成功,都成為派對中的談資。
在操作與玩法上,將桌上派對策略與即時迷你遊戲結合在一起。每一局流程會在桌面棋盤上推進,透過擲骰與行動選擇來移動位置、觸發事件或進入迷你遊戲。真正的勝負關鍵,則來自於16種節奏快速、規則簡單卻極具破壞性的迷你遊戲。這些遊戲涵蓋跑酷、平衡、反應測試、互相干擾甚至直接破壞對手成果等類型,強調即時反應與臨場判斷,而非長時間的學習成本。操作設計刻意保持直覺,讓新手也能立刻上手,但隨著混亂升高,真正能笑到最後的,往往是最敢冒險、最會抓時機,或最幸運的那一個。
支援1至4人本地遊玩,既可以短時間快速來一局,也適合連續遊玩累積恩怨情仇。遊戲在設計上非常鼓勵「嘴砲」與互相挑釁,無論是嘲諷朋友的失誤,還是在桌面策略階段做出看似無害、實則背刺的選擇,都會直接影響整場派對的氣氛。開發團隊明顯將「友情承受度」視為核心玩法之一,讓每場對戰都在歡笑與假裝生氣之間反覆拉扯。
在市場評價與玩家期待方面,雖然遊戲尚未正式推出,但從目前公開資訊與定位來看,已吸引不少喜愛派對遊戲的玩家關注。許多玩家將其視為《瑪利歐派對》或其他派對合集作品的另類選擇,特別是那種更偏向「混亂至上」、不怕友情破裂的風格,對於重視笑點與互動性的玩家而言相當具有吸引力。來自《Running Fable》世界觀的美術風格與角色設計,也被認為能為派對遊戲市場帶來新鮮感。不過,也有較為理性的聲音指出,遊戲的樂趣高度依賴本地多人環境,若缺乏固定一起遊玩的朋友,體驗可能會相對受限。
整體而言,《Running Fable Petite Party》是將桌上策略、即時競技與純粹混亂融合在一起的派對遊戲。它不追求深度敘事或長期養成,而是專注於「當下的笑聲、翻盤的瞬間與友情的極限測試」。對於喜歡與朋友同樂、享受混亂、願意為一場派對承擔風險的玩家來說,這是一款把歡樂包裝成戰場、把氣球變成武器的瘋狂派對體驗。
Running Fable Petite Party is a party-focused mini-game collection designed around multiplayer fun, friendship-testing chaos, and nonstop laughter. Developed by Seashell Studio, it is a spin-off set in the world of Running Fable, carrying over the series’ vibrant visual style, absurd physics, and mischievous sense of humor. The game is scheduled to launch on Steam on January 31, 2026, with a Nintendo Switch digital release on January 30, 2026. Its goal is clear and unapologetic: to turn living rooms, friend gatherings, and family get-togethers into high-energy party battlegrounds where hilarity and mayhem take center stage.
In terms of narrative and worldbuilding, Running Fable Petite Party does not follow a traditional story-driven structure. Instead, it frames its experience around the concept that “the party is the battlefield.” Players are thrown into the fantastical universe of Running Fable and placed onto tabletop-style arenas, where competition unfolds across three distinct board-like stages. This world thrives on exaggerated character animations, unpredictable physics, and game systems that openly encourage pranks, betrayals, and playful cruelty. Rather than telling a heroic tale, the game celebrates embarrassing losses, sudden reversals of fortune, and outrageous victories, turning every mistake or act of sabotage into a memorable party anecdote.
Gameplay blends tabletop-style strategy with fast-paced competitive mini-games. Each match progresses on a board where players roll dice, move across spaces, and trigger events that lead into mini-game showdowns. The true heart of the experience lies in the 16 quick-fire mini-games, each designed to be easy to understand but delightfully destructive. These challenges range from racing and balance tests to reaction-based contests and outright sabotage, all emphasizing reflexes, timing, and spur-of-the-moment decisions rather than long learning curves. The controls are intentionally simple so newcomers can jump in immediately, yet as the chaos escalates, victory often belongs to the boldest, sneakiest, or luckiest player at the table.
The game supports 1–4 players in local play, making it ideal for short bursts of fun or extended party sessions fueled by rivalry and revenge. Trash talk and teasing are practically built into the design philosophy, as players are encouraged to mock failures, exploit opportunities, and make seemingly harmless decisions that turn into devastating betrayals. Friendship itself becomes part of the gameplay, constantly tested as laughter and mock outrage collide in every round.
From a market perspective and in terms of player expectations, the game has already attracted attention despite not yet being released. Many players see it as an alternative to established party game franchises, particularly appealing to those who enjoy a more chaotic, no-holds-barred style of competition. Its distinctive art direction and connection to the Running Fable universe are often cited as refreshing elements that help it stand out in the crowded party game genre. At the same time, some players note that its enjoyment relies heavily on local multiplayer, meaning the experience may feel limited for those without a regular group of friends to play with.
Overall, Running Fable Petite Party is a game that fuses tabletop strategy, competitive mini-games, and pure chaos into a single party experience. It does not aim for deep storytelling or long-term progression, but instead focuses on immediate fun, explosive moments, and the kind of shared laughter that only comes from friendly betrayal. For players who love social gaming, thrive on disorder, and are willing to put their friendships to the test for the sake of a great party, this is a wildly energetic experience where balloons hide battlefields and every round leaves a story behind.
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Running Fable Petite Party
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