DOSMIC

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英文名稱:DOSMIC
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《DOSMIC》是主打電影式敘事風格的平台冒險遊戲,由Black Cheeze開發並發行,預計於2026年7月在Steam平台推出,目前已提供試玩版。作品以陰鬱而詩意的氛圍為核心,結合緊張的潛行、生存逃亡與精準的平台跳躍,講述一段關於失去、執念與真相的黑暗旅程,整體呈現出近似互動電影的節奏與情感張力。

在劇情設定上,圍繞少年尼羅(Nero)與少女斯諾亞(Snoa)之間的羈絆展開。對尼羅而言,斯諾亞是他生命中唯一的依靠,然而一場突如其來的災難扭曲世界,也將兩人強行分離。世界在瞬間崩壞,熟悉的一切化為黑暗與廢墟,尼羅孤身一人醒來,只剩下一個念頭——找到她。玩家將隨著尼羅的腳步,在破碎的世界中追尋斯諾亞留下的痕跡,透過殘存的記憶片段、環境敘事與關鍵線索,逐步拼湊出這場災厄的真相。故事並不急於給出答案,而是透過壓抑的氛圍與不斷累積的不安感,引導玩家思考這個世界為何會走向毀滅,以及尼羅所獲得力量的真正來源。

操作與玩法以電影化平台冒險為主軸,並融合潛行與逃亡要素。在這個世界中,巨大的異形生物四處遊蕩,它們動作扭曲、存在感強烈,一旦被發現,尼羅幾乎沒有正面對抗的能力,往往意味著立即死亡。因此,躲藏在陰影之中、觀察敵人的行動規律,是生存的基本法則。然而光靠潛行並不足以應付所有情況,當行蹤暴露時,必須迅速做出反應,利用跳躍、翻滾與連續的平台動作,在崩塌的地形中奮力逃離追擊,將操作的緊張感推向極限。

在特定情節中,引入名為「超越者」的存在,這些壓倒性強大的支配者掌控著世界的核心。尼羅無法在現實空間中與其抗衡,但會因未知原因被拉入隱藏的異空間,直面它們的心臟。此時玩法轉為更偏向解謎與破壞結構的形式,玩家需運用斯諾亞遺留下來的魔法與斗篷能力,破壞守護心臟的機制,從根源上瓦解這些存在。這種在「無力逃亡」與「有限反擊」之間切換的設計,使遊戲節奏更具層次,也強化劇情上的象徵意義。

在市場評價方面,於公開實機預告與試玩版後,迅速吸引喜愛敘事型獨立遊戲與平台冒險作品的玩家關注。許多玩家對其濃厚的電影感演出、構圖講究的畫面表現,以及成功營造出的壓迫與孤獨氛圍給予正面評價,認為它在情緒渲染上具有相當高的完成度。潛行與逃亡的玩法雖然不以創新取勝,但透過關卡設計與音效配合,能持續帶來緊張感,也被視為其優點之一。另一方面,也有玩家指出遊戲整體節奏偏慢,容錯率較低,對操作失誤的懲罰明顯,可能對偏好輕鬆體驗的玩家較不友善。

整體而言,《DOSMIC》是以情感敘事與氣氛營造為核心的電影式平台冒險遊戲。它不強調爽快的戰鬥,而是透過脆弱的主角、殘酷的世界規則,以及步步逼近的恐懼感,讓玩家深度投入尼羅的旅程。對於喜歡黑暗童話風格、重視故事表現,並願意在高壓環境中反覆嘗試與前進的玩家來說,這是一部風格鮮明、情緒厚重,且值得期待的獨立作品。

DOSMIC is a cinematic platforming adventure game developed and published by Black Cheeze, scheduled for release on Steam in July 2026, with a demo currently available. The game places strong emphasis on atmosphere and film-like presentation, blending tense stealth, survival-driven escape, and precise platforming to tell a dark, emotionally charged journey about loss, obsession, and truth. Its pacing and storytelling approach resemble an interactive film, prioritizing mood and emotional weight over constant action.

In terms of narrative, DOSMIC centers on the bond between a young boy named Nero and a girl named Snoa. To Nero, Snoa is everything—his sole emotional anchor. One day, a sudden catastrophe warps the world itself, tearing them apart and leaving Nero completely alone. The familiar collapses into darkness and ruin, and Nero awakens with only one purpose left: to find her. As players guide Nero through the shattered remains of the world, they follow the traces Snoa left behind, gradually reconstructing the truth through fragmented memories, environmental storytelling, and scattered clues. Rather than delivering answers directly, the story unfolds slowly, using oppressive silence and growing unease to prompt reflection on why the world was destroyed and what the true nature of the power Nero acquires might be.

 

Gameplay focuses on cinematic platforming combined with stealth and escape mechanics. The world is inhabited by enormous, grotesque creatures with distorted movements and overwhelming presence. If they detect Nero, he is almost entirely defenseless, and discovery often results in instant death. As a result, hiding in shadows and carefully observing enemy behavior is essential for survival. However, stealth alone is not always enough. When discovered, players must react instantly, chaining jumps, rolls, and fluid movement across crumbling terrain to flee pursuit and reach safety—if such a place still exists. These moments place heavy emphasis on tension and precision, turning escape itself into a core form of challenge.

At key points in the story, players encounter beings known as the “Transcenders,” entities of overwhelming power that dominate the ruined world. Direct confrontation in the physical realm is impossible. Instead, Nero is drawn—by unknown means—into hidden otherworldly spaces where the hearts of these beings reside. Gameplay here shifts toward environmental puzzle-solving and structural destruction. Using magical abilities and a cloak left behind by Snoa, players dismantle the mechanisms protecting each heart, defeating the Transcenders at their source. This contrast between helpless evasion and limited, symbolic resistance adds depth to both the gameplay rhythm and the narrative themes.

Regarding market reception, DOSMIC has drawn considerable attention since the release of its gameplay trailer and demo, particularly among fans of narrative-driven indie titles and cinematic platformers. Players have praised its strong visual composition, effective use of camera framing, and its ability to convey loneliness and dread through atmosphere alone. The stealth-and-escape design, while not radically innovative, is often commended for how level layout and sound design sustain constant tension. Some feedback notes that the game’s deliberate pacing and strict punishment for mistakes may feel unforgiving, making it less accessible to players seeking a more relaxed experience.

Overall, DOSMIC is a cinematic platform adventure that places emotion and atmosphere at the forefront. Rather than focusing on combat-driven gratification, it uses a fragile protagonist, a merciless world, and ever-present danger to draw players deeply into Nero’s journey. For those who appreciate dark, fairy-tale-like worlds, strong narrative expression, and high-pressure traversal that rewards persistence and immersion, DOSMIC stands out as a distinctive and highly promising indie title.

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