SD鋼彈 G世代 世紀戰役 玩家聖經

《SD鋼彈 G世代 世紀戰役》(日文原名:SDガンダム Gジェネレーション・ワーズ,英文名稱:SD Gundam G Generation Wars)是由TOMCREATE開發,Namco Bandai Games於2009年在Wii平台推出的戰略模擬遊戲,亦同步發行於PlayStation 2,是「G世代」系列作品的一員。這個系列自1998年起便以收錄歷代《鋼彈》動畫作品中的角色與機體為特色,融合戰棋型戰略玩法與粉絲向的機體收集系統而深受喜愛,而本作則以「跨越時代的共戰」為主軸,彙整數十部鋼彈作品,打造出一場宏大的鋼彈宇宙合戰。
在劇情方面,並非單一宇宙的故事改編,而是將歷代鋼彈世界觀重新編排成關卡劇本,包括《機動戰士鋼彈》初代、《Z鋼彈》、《ZZ鋼彈》、《逆襲的夏亞》、《鋼彈SEED》、《鋼彈00》乃至於《鋼彈X》、《鋼彈W》、《鋼彈F91》、《∀鋼彈》等超過30部作品的情節場面都以原創交錯的方式呈現。玩家操控的原創角色與艦隊將穿梭在這些不同的時空中,與各時代的英雄與反派並肩作戰或對抗。雖然不強調劇情的完整還原,但透過關卡過場與事件觸發,仍讓系列粉絲感受到情懷與交錯宇宙的魅力。
操作與系統方面,採用經典的戰棋式回合制玩法,在方格地圖上指揮自軍機體移動、攻擊與佔據戰略點。每回合需妥善安排部隊位置與出招順序,考量地形、射程、屬性相剋等策略性元素。機體之間有不同的攻擊模式,如近戰、光束射擊、導彈攻擊等,每種攻擊對應不同的能量消耗與演出效果。
相較以往作品,大幅提升機體與駕駛員的編制自由度。可自由編組隊伍、訓練駕駛員並升級機體性能。透過「開發」、「設計」、「捕獲」等系統,能夠將擊破敵方機體進行研究或捕捉,解鎖更多高階機體,進一步強化部隊陣容。例如將某幾款低階鋼彈合成開發,可創造出強力的特型鋼彈,滿足玩家蒐集與育成的樂趣。
Wii版本的操作上雖保留傳統按鈕輸入,但也支援Wii遙控器與Nunchuk的體感輕操作。在選單切換、地圖放大縮小上比以往更直觀流暢。畫面風格則維持SD鋼彈的Q版比例,角色頭大身小但動作設計誇張有力,搭配3D特效的戰鬥動畫,如光束劍揮砍、光束砲爆炸、必殺技演出等相當具有爽快感與視覺張力。角色語音部分也沿用了多位原作聲優的語音素材,強化劇情與戰鬥演出時的沉浸感。
音樂方面則延續系列高水準,戰鬥與過場的BGM緊張刺激,亦包含部分經典鋼彈動畫曲目的改編版,對資深粉絲來說極具聽覺共鳴。整體音效配合戰鬥動畫,爆炸聲、機體推進音、光束衝擊等細節處理也相當扎實。
市場評價方面,在發售後獲得不錯的銷售成績與評價。尤其在日本地區,許多鋼彈粉絲給予高度肯定,讚賞其龐大收錄內容、自由度極高的育成系統與戰棋戰略性。日本《Fami通》給予本作31/40的分數,認為其是系列愛好者不容錯過的「集大成」之作。不過亦有玩家指出本作對新手而言入門門檻稍高,需花費大量時間理解系統與機體養成邏輯。此外,在單位行動速度與過場演出上略顯拖沓,部分玩家認為影響遊戲節奏。
總體而言,《SD鋼彈 G世代 世紀戰役》是極度粉絲向、收錄量驚人、自由度與策略性兼具的戰略模擬作品。雖在畫面或操作創新上不算前衛,但其紮實的系統設計與滿滿的鋼彈愛成功收服大量玩家。對於熱愛鋼彈系列,尤其是喜歡戰棋遊戲與機體育成的玩家而言,值得反覆鑽研與收藏的經典之作。
"SD Gundam G Generation Wars" (Japanese title: SDガンダム Gジェネレーション・ワーズ) is a strategy simulation game developed by TOMCREATE and published by Namco Bandai Games in 2009 for the Wii and PlayStation 2 platforms. It is part of the long-running "G Generation" series, which has been beloved by fans since 1998 for its integration of characters and mobile suits from various Gundam anime series. Blending turn-based tactical gameplay with a unit-collecting system tailored to enthusiasts, this entry centers around the theme of "Cross-Generational Warfare", compiling storylines and mobile suits from dozens of Gundam titles into one grand-scale crossover.
Story and Structure
Rather than retelling a single narrative from one Gundam universe, the game reimagines key scenes and events from over 30 different Gundam series, weaving them into a unique, original storyline. Iconic moments from Mobile Suit Gundam, Zeta Gundam, ZZ Gundam, Char’s Counterattack, Gundam SEED, Gundam 00, Gundam X, Gundam Wing, Gundam F91, and ∀ Gundam, among others, are restructured into stage-based missions. Players control original characters and fleets that travel across these diverse timelines, fighting alongside or against legendary heroes and villains. While it doesn’t aim to faithfully recreate each storyline in full, the event scenes and stage triggers evoke a strong sense of nostalgia and multiverse excitement for fans.
Gameplay and Mechanics
The game uses classic turn-based grid strategy mechanics, where players issue commands to mobile suits on a tile-based battlefield. Each turn requires careful unit positioning and action sequencing, taking into account terrain advantages, attack ranges, and attribute affinities. Units can perform various attack types—melee, beam rifles, missiles—each with different energy costs and cinematic effects.
Compared to previous entries, this installment significantly enhances customization freedom. Players can freely form teams, train pilots, and upgrade mobile suits. Through systems like “Development,” “Design,” and “Capture,” players can research or acquire enemy units, unlocking powerful new mobile suits by combining or evolving existing ones. For example, merging lower-tier Gundams can create powerful custom models, adding depth to the collection and progression systems.
The Wii version retains traditional button-based controls but also supports motion inputs via the Wii Remote and Nunchuk, allowing intuitive menu navigation and map zooming. The game features the trademark SD Gundam aesthetic—super-deformed characters with large heads and small bodies—but with exaggerated and impactful combat animations. Beam sabers slash, cannons explode, and special attacks erupt with satisfying visual effects. Voiceovers from many original anime voice actors further enhance the immersion during story events and combat scenes.
Audio and Presentation
The soundtrack continues the franchise’s tradition of high-quality music, with dynamic and tense BGM for battles and cutscenes. It also includes rearranged versions of iconic tracks from the Gundam anime series, giving long-time fans a strong sense of auditory nostalgia. Sound effects are detailed and impactful—explosions, boosters, beam blasts—all contribute to a solid sensory experience.
Reception
Upon release, the game received strong sales and positive feedback, especially in Japan, where Gundam has a massive fan base. Players praised its extensive content, highly customizable unit-building systems, and deep strategic gameplay. Japanese gaming magazine Famitsu gave it a 31/40, calling it a definitive entry for series veterans. However, some players noted the game’s steep learning curve, especially for newcomers unfamiliar with the complex development systems. Others criticized the slow unit movement speed and lengthy cutscene transitions, which could affect the pacing.
Conclusion
SD Gundam G Generation Wars is a deeply fan-oriented tactical RPG that excels in both content volume and strategic depth. While not revolutionary in terms of graphics or interface innovation, it delivers a well-crafted gameplay experience overflowing with Gundam lore and passion. For fans of the franchise—particularly those who enjoy turn-based strategy and mobile suit customization—this is a classic worth revisiting and collecting.
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SD鋼彈 G世代 世紀戰役 玩家聖經
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