超兄貴 爆烈亂鬥篇

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日文名稱:超兄貴 爆烈乱闘篇
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類別:電視遊樂器
定價:4,290円
分級1/發行日期: 輔12級 2025-06-19
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遊戲內容

《超兄貴 爆烈亂鬥篇》(日文原名:超兄貴 爆烈乱闘篇)是於Nintendo Switch平台上發行的橫向捲軸格鬥動作遊戲,由Masaya Games原班精神繼承人協力開發,以《超兄貴》(Cho Aniki)這個在日本遊戲史上極具邪典地位的奇葩IP為基礎,將其標誌性的誇張肌肉、同性曖昧與荒謬惡搞元素重新包裝,轉化為更快節奏、更瘋狂的多人亂鬥體驗。

延續《超兄貴》系列一貫的世界觀與獨特美術風格。故事背景設定在由肌肉與愛主宰的宇宙中,超兄貴與他的夥伴們為捍衛“愛與鍛鍊之道”,與各種詭異敵人展開爆烈對決。遊戲開場即揭示主角兄貴雙雄(阿迪翁與桑多夫)因愛的能量波動異常,導致宇宙失衡,眾多肌肉男神與變態反派從各維度洶湧而來。扮演不同角色,踏上修正宇宙秩序與傳播肌肉美學的戰鬥之路。

操作上,採用2D橫向格鬥形式,融合街機式打擊感與角色技能輸出節奏。每名角色都有誇張的必殺技與肌肉爆發技(如“兄貴波動拳”或“裸體飛彈”),可搭配方向鍵進行連段輸出。支持單人闖關、雙人合作,也可進行最多四人的本地或線上亂鬥對戰,並引入「肌肉值」系統,當肌肉值達到極限可進入“超兄貴覺醒模式”,進行短時間的無雙暴走狀態,造型與攻擊方式也會發生超現實轉變,例如身體變成雕像或化身飛天天使,徹底體現系列對肌肉與荒謬的崇拜。

視覺方面,延續系列過往的“肌肉×美術館×惡搞”風格,畫面以像素美術與手繪動畫融合而成。角色設計故意誇張變態,充滿80年代健美雜誌風格的裸體肌肉男配上閃光與花瓣飛舞,敵人則包括裸體機器人、肌肉舞者、愛的天使與肌肉神龍等。配樂方面則繼承《超兄貴》系列的經典巴洛克風格與電音混搭,由作曲家葉山宏治參與監修,透過管弦與電音合奏打造出又神聖又搞笑的戰鬥氛圍。

市場反應方面,自推出以來即引起一定話題,尤其在日本本土與歐美某些喜愛獵奇文化的玩家社群中備受矚目。許多玩家稱讚本作保留原系列的瘋狂精神,並在玩法上做出實質進化。雖然有評論批評其操作略顯浮動、角色平衡性尚待調整,但大多認為本作在風格、惡搞、音樂與角色設計上誠意十足,是對《超兄貴》系列的成功復活。IGN Japan形容它是“最不正常卻最忠於原味的重製作之一”,而《Fami通》則給予遊戲29/40分,稱讚其“極度個性化的畫風與異常執著的肌肉愛表現令人印象深刻”。

總體而言,《超兄貴 爆烈亂鬥篇》是將惡趣味與格鬥樂趣完美結合的作品,不僅延續系列特有的“兄貴文化”,也成功將其轉化為更現代、更社交的亂鬥娛樂。對於老玩家而言是熱血懷舊旅程,對新玩家而言則是不知該笑還是該驚的視覺與感官衝擊。這款遊戲雖不走主流,但正因其過度誇張與自成一格,在獨立遊戲與邪典遊戲愛好者之間占據一席之地。

Cho Aniki: Bakuretsu Rantō-hen (Japanese title: 超兄貴 爆烈乱闘篇) is a side-scrolling fighting action game released for the Nintendo Switch platform. Developed with the spirit of the original Masaya Games team, it builds upon the cult-classic IP Cho Aniki, a bizarre and iconic franchise in Japanese gaming history. The game repackages its trademark elements—exaggerated musculature, homoerotic undertones, and absurd parody—into a faster-paced, more chaotic multiplayer brawler format.

Continuing the distinctive worldbuilding and unique art style of the Cho Aniki series, the game is set in a universe ruled by muscle and love. The protagonists, the muscle-bound duo Adon and Samson, fight to protect the sacred path of "Love and Training." The game opens with a disruption in the energy of love, causing cosmic imbalance and unleashing an invasion of muscle gods and perverse enemies from across dimensions. Players take on various characters, embarking on a battle-driven journey to restore universal order and spread the aesthetics of muscle worship.

 

The gameplay adopts a 2D side-scrolling fighter system, merging the arcade-style impact of combat with character-specific rhythm-based skill deployment. Each character wields over-the-top special moves and "muscle burst techniques" such as the infamous “Aniki Hadoken” or “Naked Missile.” These can be chained into combos using directional inputs. The game supports solo campaigns, two-player co-op, and chaotic brawls for up to four players locally or online. A “Muscle Gauge” system is introduced—when maxed out, characters enter “Aniki Awakening Mode,” a short burst of invincibility and power. During this mode, characters undergo surreal transformations, such as becoming statues or flying muscle angels, reflecting the series’ obsession with absurdity and masculinity.

Visually, the game preserves the franchise's “muscle x art gallery x parody” aesthetic, blending pixel art with hand-drawn animation. Character designs are intentionally grotesque and exaggerated, evoking the bare-chested muscle imagery of 1980s bodybuilding magazines, complete with sparkles and falling petals. Enemies include naked cyborgs, muscle dancers, angels of love, and dragon-shaped muscle gods. The music, supervised by series composer Koji Hayama, continues the signature baroque-meets-electronica fusion of the original games. Orchestral flourishes mixed with synthetic beats create a combat soundtrack that’s equal parts divine and ridiculous.

Reception-wise, Cho Aniki: Bakuretsu Rantō-hen generated notable buzz upon release, particularly among niche players in Japan and Western communities drawn to avant-garde or cult gaming culture. Many praised its faithful preservation of the series’ madness while recognizing meaningful gameplay evolution. Some critics did point out uneven controls and character balance issues, but the overall consensus highlighted the game’s strong commitment to its style, music, and satirical design. IGN Japan dubbed it “the most insane yet most faithful remake ever,” while Famitsu scored it 29/40, praising its “intensely individualized art direction and obsessively loving tribute to muscle.”

In summary, Cho Aniki: Bakuretsu Rantō-hen is a seamless fusion of grotesque humor and fighting game fun. It successfully extends the unique "aniki culture" of the franchise into a more modern and socially engaging brawler. For longtime fans, it’s a passionate nostalgic revival; for newcomers, it’s a sensory shock filled with laughter, awe, and confusion. While far from mainstream, its unapologetic exaggeration and singular style ensure it holds a unique place among indie and cult gaming circles.

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