終天教團
《終天教團》(終天のカルト)是由知名遊戲創作者小高和剛與旗下團隊TookyoGames製作的多重類型冒險遊戲,於2025年9月5日正式登陸Nintendo Switch、DMM Games與Steam平台。以其獨特的世界觀、懸疑推理劇情以及融合五種遊戲類型的創新玩法,引發玩家與評論界的高度關注,被譽為是小高自《槍彈辯駁》系列後,再度挑戰敘事與遊戲形式極限的野心之作。
故事背景設定在一個走向終結的人類世界。人類社會逐漸崩壞,秩序瓦解,絕望與混沌吞噬文明的殘火。在這樣的末日氣氛中,一個名為「終天教」的詭異宗教悄然崛起。與其說是宗教,它更像是一場對人類徹底厭棄的狂熱信仰——他們的目標不是拯救,而是見證人類的滅亡。隨著信徒數量激增,「終天教」更進一步建國,成立「終天教國」,成為世界秩序崩解後的一股強大勢力。
劇情的開端發生在終天教國的建國紀念日——1月1日。當天,教祖突然遭到刺殺。然而令人震驚的是,這位教祖竟然憑藉名為「神之力」的奇蹟復活,卻失去生前的記憶,只記得自己被殺,並且清楚知道自己僅有四天可活。此時的他,化身為玩家扮演的主角「下邊零」,展開一場探索真相、追尋凶手、解開神秘組織內幕的冒險。整段故事猶如逆時針旋轉般撲朔迷離,每個信徒、每段對話、每個選擇都可能藏有線索,也可能是陷阱。
最為人矚目的特色在於它融合五種不同的遊戲類型:視覺小說、解謎推理、動作戰鬥、探索冒險與策略模擬。這種「多重類型冒險」的設計讓玩家在體驗劇情時不會產生單調感,反而能從多角度進入角色視角。例如,在某些章節中,遊戲會轉變成文字冒險模式,考驗玩家對話選項的判斷;另一些章節則採用即時戰鬥或時間限制逃脫,要求玩家快速做出反應;甚至還有類似模擬經營的橋段,需要分析信徒的忠誠度、策劃對內部勢力的滲透與反制。
在操作上,遊戲介面直觀易上手,但系統深度極高。需善用調查資料、比對證詞與證據,在有限的四日時間中逐步逼近真相。整個故事流程並非單一路線,而是存在多種結局,在關鍵情節中的選擇會導致劇情分歧,甚至可能錯過某些重要人物或事件,留下無法逆轉的遺憾。
從市場評價來看,在日本試玩會與媒體預覽中獲得極高期待度。玩家普遍認為這款遊戲延續小高一貫擅長的劇情反轉與角色塑造,故事氛圍神秘又帶有哲學思辨,對人性、信仰與生死等主題進行了深入探討。尤其是教祖「自己追查自己的謀殺案」這一極具反諷與宿命感的主線設定,更讓人印象深刻。許多評論指出,本作不僅是一場遊戲,更像是可以互動的懸疑小說與心理劇場,處處充滿驚喜與不安。
此外,在視覺風格與音樂設計上也極具水準,融合後末日宗教儀式風與蒸氣龐克美學,角色立繪與場景風格具有強烈辨識度。音樂方面,則由業界知名作曲人操刀,以管風琴、電子音與宗教聖歌交錯構成的原聲帶,營造出壓迫又悲壯的氛圍,完美呼應遊戲主題。
總結而言,《終天教團》是挑戰敘事極限、融合多種遊玩形式的冒險鉅作。它不僅考驗玩家的邏輯與反應力,更是一場對人性與信仰的深層思辨旅程。對於喜愛《槍彈辯駁》、《AI:夢境檔案》或《極限脫出》系列的玩家而言,這部作品無疑值得期待。
Shuten Order (Japanese title: 終天のカルト) is a multi-genre adventure game developed by renowned game creator Kazutaka Kodaka and his team at Tookyo Games. The game is set to launch on September 5, 2025, for Nintendo Switch, DMM Games, and Steam. With its distinctive worldbuilding, suspenseful mystery narrative, and innovative gameplay that blends five different genres, the game has attracted widespread attention from both players and critics. It is widely regarded as Kodaka’s most ambitious narrative experiment since the Danganronpa series, pushing the limits of both storytelling and game structure.
The story takes place in a dystopian future where human civilization teeters on the brink of extinction. Society has collapsed, order has crumbled, and chaos consumes the remnants of a once-great world. Amidst this apocalyptic backdrop, a strange new religion called the Starseeker Cult begins to rise. More a nihilistic movement than a faith, the cult believes in embracing the end of humanity rather than saving it. As its followers multiply, the cult goes a step further—founding its own nation, the Starseeker Nation, which becomes a dominant force in the crumbling world.
The plot begins on January 1, the cult’s national founding day. On this symbolic date, the cult’s enigmatic founder is assassinated. In a shocking turn, he is resurrected by a mysterious phenomenon known as the "Power of God"—but the resurrection is incomplete. He loses all memories of his past life, except for one haunting truth: he was murdered and has only four days left to live. Now reborn as the protagonist Zero Shimobe, players must unravel the mystery behind his own death, expose the truth behind the cult’s inner workings, and navigate a web of lies, paranoia, and fate. The narrative is intentionally fragmented and labyrinthine, with every follower, every dialogue, and every decision potentially hiding a vital clue—or a deadly trap.
One of the game’s most talked-about features is its fusion of five distinct gameplay genres: visual novel, mystery-solving, real-time action, exploration adventure, and strategic simulation. This hybrid format allows players to engage with the story from multiple angles, preventing monotony and deepening immersion. For instance, some chapters present themselves as classic visual novel segments where choices influence character trust and story branches. Others shift to real-time combat or timed escape sequences, testing reflexes and decision-making under pressure. Certain segments even resemble simulation gameplay, requiring players to manage cultist loyalty, execute infiltration plans, and respond to internal power struggles.
In terms of controls, the game boasts an intuitive interface but surprising depth. Players must effectively use investigation tools, cross-reference testimonies, and analyze evidence—all within the strict four-day countdown to death. The narrative features multiple routes and endings; pivotal decisions can lead to drastically different outcomes, including missing key characters or permanently altering the course of the story.
From early previews and demo events in Japan, the game has garnered exceptionally high anticipation. Players and critics alike praise Kodaka’s return to twisted narratives, psychological tension, and philosophical themes. The idea of a cult leader investigating his own assassination adds a brilliant layer of irony and fatalism, sparking intense intrigue. Reviewers have noted that the game plays out like an interactive suspense novel or psychological theater, where every revelation is both thrilling and unsettling.
Visually, the game blends post-apocalyptic religious imagery with steampunk aesthetics. Character illustrations and environments are highly stylized and immediately recognizable. The soundtrack—composed by industry veterans—features an evocative mix of pipe organ, electronic elements, and choral chants, building a haunting and melancholic atmosphere that aligns perfectly with the game’s themes.
In conclusion, Shuten Order is a narrative-driven epic that boldly experiments with genre, gameplay, and philosophical depth. It tests players’ reasoning, reflexes, and emotional intuition, while offering a thought-provoking journey through belief, mortality, and identity. For fans of Danganronpa, AI: The Somnium Files, or Zero Escape, this game promises a gripping and unforgettable experience.
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