天外世界2
《天外世界 2》(The Outer Worlds 2)是由黑曜石娛樂(Obsidian Entertainment)開發、Xbox Game Studios發行的第一人稱科幻角色扮演遊戲,於2025年10月29日在Xbox Series X|S、PlayStation 5以及Windows平台(Steam、Microsoft Store、Battle.net)推出,並首日登陸Xbox Game Pass。延續系列的諷刺幽默與高度自由的角色建構系統,但在劇情、世界觀與玩法層面都做全面革新。
故事背景轉移至一個全新的星系殖民地——「阿卡迪亞(Arcadia)」。主角不再是誤闖太空冷凍艙的平民,而是地球派出的特工(Earth Directorate agent),受命調查一場正在撕裂星系穩定秩序的神秘時空裂縫。在混亂中介入三大勢力的鬥爭:專制且官僚化的統治派系「Protectorate」、入侵阿卡迪亞,為賺取龐大利益的「Auntie’s Choice」、以及信奉科學與宗教融合的「Order of the Ascended」。隨著調查深入,這些勢力間的陰謀、分歧與衝突也愈發複雜,而所做的選擇將直接形塑世界的命運與角色的生死。
操作與玩法方面,保留第一人稱視角,並首次加入可切換的第三人稱模式。戰鬥系統經過大幅強化,不僅在槍械種類、打擊手感與環境互動上更為豐富,還導入新穎的「特化屬性」與「行為特質」系統。可建立獨特的角色流派,如科學狂人、外交專家或暴力主義者,並根據特質影響對話、潛行或戰鬥效率。特色武器如縮小射線槍、音爆步槍與彈跳手雷等,則進一步體現系列一貫的瘋狂創意。
與前作相同,仍然強調隊友互動與忠誠系統。可以招募多名風格迥異的夥伴,這些隊友有著完整的背景故事與任務線,他們不僅能在戰鬥中提供協助,還會因選擇產生好感或敵意,甚至可能在劇情中反目成仇或自願犧牲。值得一提的是,還加入「廣播系統」作為動態敘事工具,讓遊戲世界的新聞、流言與電臺評論會隨著玩家行為產生改變,使你真切地感受到自己對星系造成的影響。
在劇情風格上,依然保持黑曜石獨有的尖銳諷刺與黑色幽默。無論是以資本主義極端化為背景的企業控制社會,還是數據迷信崛起為新宗教的科技反諷,都讓玩家在笑聲中反思現實。而開發團隊也明確表示,在分支劇情與多重結局設計上遠勝前作,將回應玩家對「前作劇情深度不足」的批評。
市場與媒體目前對本作抱持高度期待。根據官方釋出的實機預告與封測片段,多家媒體(如《GamesRadar》、《TomsGuide》、《GamerBraves》等)均指出本作在視覺設計、對話選項、世界構建與武器設計方面皆有質感飛躍。社群則特別關注新作是否能擺脫前作中段節奏過慢、部分隊友互動流於表面的問題,真正實現一款有深度、有選擇、有風格的現代科幻RPG。
綜合來看,《天外世界 2》不只是對原作機制的延伸,而是全面重構與升級。展現黑曜石在劇本與系統設計方面的成熟功力,也再次挑戰現代RPG遊戲在道德選擇、多元敘事與玩家自由方面的極限。對於熱愛《異塵餘生:新維加斯》或《星空》這類開放式科幻冒險的玩家而言,無疑將會是一段結合混亂、選擇與諷刺的難忘太空之旅。
The Outer Worlds 2 is a first-person sci-fi role-playing game developed by Obsidian Entertainment and published by Xbox Game Studios. It is scheduled for release on October 29, 2025, across Xbox Series X|S, PlayStation 5, and Windows platforms (Steam, Microsoft Store, Battle.net), and will also be available day-one on Xbox Game Pass. While the game continues the series’ signature satirical tone and highly customizable character-building system, it introduces a comprehensive overhaul in narrative design, world-building, and gameplay mechanics.
The story shifts to a brand-new colonized star system known as Arcadia. This time, the protagonist is no longer a frozen civilian accidentally awakened in deep space, but an agent of the Earth Directorate, dispatched to investigate a mysterious rift in time and space that is threatening the fragile balance of the galaxy. The agent is soon caught in a three-way conflict between powerful factions: the authoritarian and bureaucratic Protectorate, the profit-driven corporate invaders known as Auntie’s Choice, and the Order of the Ascended, a faction that blends science and religion into a unique belief system. As the investigation deepens, so do the conspiracies, ideological divides, and escalating tensions among these groups—player choices will have direct and lasting consequences on the world and the fate of the characters.
Gameplay remains in first-person perspective, but for the first time, players will be able to switch to a third-person view. The combat system has been significantly upgraded, offering more variety in firearms, improved feedback, and enhanced environmental interactions. A new Special Attributes and Behavioral Traits system allows for the creation of distinctive character archetypes—such as mad scientists, charismatic diplomats, or ruthless enforcers—each influencing how players handle dialogue, stealth, or combat. The game features a range of creative weapons, including shrinking ray guns, sonic rifles, and bouncing grenades, all of which reflect the series’ hallmark of chaotic innovation.
As with its predecessor, companion interaction and loyalty systems remain a core feature. Players can recruit a diverse cast of followers, each with their own detailed backstories and questlines. These companions not only assist in combat but will also react dynamically to player choices—forming friendships or rivalries, and in some cases, turning against the player or sacrificing themselves for the mission. Notably, the game introduces a new Broadcast System, a dynamic narrative tool that changes the in-game news, rumors, and radio commentary based on the player’s actions, allowing players to feel the tangible impact of their decisions across the galaxy.
Tonally, The Outer Worlds 2 retains Obsidian’s sharp satire and dark humor. The game critiques hyper-capitalism through dystopian corporate societies and pokes fun at techno-religious fanaticism, prompting players to reflect on real-world issues even as they laugh. According to the development team, the game will also feature far more meaningful branching narratives and multiple endings compared to the first title—an intentional response to criticism of the original’s story depth.
The market and media are showing high anticipation for this release. Based on official gameplay trailers and early build footage, major outlets like GamesRadar, TomsGuide, and GamerBraves have all noted substantial improvements in visual design, dialogue options, world-building, and weapon creativity. The community, meanwhile, is especially eager to see if the sequel can address pacing issues and underdeveloped companion dynamics found in the first game, and truly deliver a deep, choice-driven, and stylistically distinct sci-fi RPG.
In summary, The Outer Worlds 2 is not just a mechanical follow-up, but a full-scale reconstruction and upgrade of the franchise. It showcases Obsidian’s maturity in narrative and systems design while pushing the boundaries of modern RPGs in moral choice, branching storytelling, and player freedom. For fans of open-ended sci-fi adventures like Fallout: New Vegas or Starfield, this promises to be a chaotic, choice-rich, and satirically sharp journey through the stars.






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