SAROS
《SAROS》是Housemarque繼備受好評的《Returnal》後打造的全新原創IP作品,以動作性和敘事深度為核心,帶來嶄新的第三人稱冒險體驗。背景設定在外星殖民地Carcosa,這座失落的城市被不祥的日蝕籠罩,充滿神秘與危險。玩家將扮演Arjun Devraj,一名強大的Soltari執法者,由演員Rahul Kohli(知名作品《午夜彌撒》《亞瑟府的沒落》)擔任角色配音,透過精湛的表演呈現Arjun內心的掙扎與使命感。聚焦於個人與群體的抉擇,描繪在創造新未來過程中付出的代價,並將角色塑造為情感深刻、充滿張力的英雄。
在遊戲玩法方面,《SAROS》與《Returnal》相比有顯著的差異。雖然仍保留Roguelike式的死亡循環,但遊戲中每次死亡不再完全意味著資源和進度的消失。可以在每一次輪迴中永久升級裝備與武器組合,並從不斷演變的武器與護甲中選擇最適合自己的負重配置,使角色在下一次挑戰中更為強大。Carcosa的世界會隨著每次循環改變地形與敵人配置,每次遊玩都將出現新的環境組合,必須靈活應對、調整策略。遊戲結合快速流暢的動作戰鬥、策略選擇與角色養成,使每次死亡都具有意義,而不是單純的懲罰。
此外,Housemarque在視覺、音效與音樂上也延續其一貫水準,充分利用PS5硬體打造高度沉浸的外星世界。從光影效果、粒子特效到音樂節奏,都精心設計以增強玩家的臨場感和緊張感。遊戲強調“遊戲性至上”,將在未知且危險的外星環境中體驗緊張刺激的探索與戰鬥,隨著每次循環逐步解鎖新能力與裝備,深入了解Arjun的故事與Carcosa的秘密。
市場對《SAROS》的期待值極高。作為《Returnal》的精神延續,Housemarque以其獨特的動作設計和神秘敘事獲得廣泛好評,而《SAROS》則被視為團隊將這些元素推向更高層次的力作。玩家社群對永久升級系統、靈活多變的戰鬥策略以及深度劇情表現出高度興趣,預計遊戲將在推出後獲得強烈話題討論與正面評價。《SAROS》不僅是動作冒險遊戲,更是一場探索人性、命運與犧牲的沉浸式體驗,為次世代玩家提供既挑戰技巧又引發情感共鳴的外星旅程。
SAROS is the latest original IP from Housemarque, following their critically acclaimed title Returnal. The game builds upon the studio’s expertise in fast-paced third-person action and mysterious storytelling, delivering a fresh and immersive adventure. Set on the lost off-world colony of Carcosa, shrouded under an ominous eclipse, players assume the role of Arjun Devraj, a powerful Soltari Enforcer brought to life by actor Rahul Kohli (Midnight Mass, The Fall of the House of Usher). The story delves into Arjun’s relentless pursuit of his target, exploring the emotional and moral cost of shaping a new future, and offering a deeply engaging character study that balances action with narrative depth.
Gameplay in SAROS introduces a significant evolution from Returnal. While it maintains a roguelike structure, death no longer means total loss. Players can permanently upgrade and customize their loadout, choosing from an evolving array of weapons and suit enhancements, allowing Arjun to “come back stronger” for each subsequent challenge. Carcosa’s world changes with every cycle, presenting new environmental layouts, enemy configurations, and item placements, which forces players to adapt strategies constantly. The combination of fast-paced combat, tactical decision-making, and progression ensures that each death feels meaningful rather than purely punitive, offering a highly replayable and dynamic experience.
Housemarque has also emphasized visual and auditory immersion, fully utilizing the PS5 hardware to create Carcosa’s haunting alien landscapes. Detailed lighting, particle effects, and a rich audio design—including music that amplifies tension—contribute to a sense of presence and urgency. The game rewards exploration and experimentation, encouraging players to unlock new abilities, adapt their playstyle, and uncover the deeper secrets of both Arjun and the enigmatic colony.
Market anticipation for SAROS is extremely high. As a spiritual successor to Returnal, Housemarque’s reputation for crafting intense action and compelling narratives has generated strong excitement among fans. The game’s permanent progression system, evolving combat strategies, and emotionally charged story have already attracted attention from both players and critics. SAROS promises not only a challenging action-adventure experience but also a deeply immersive journey that explores themes of destiny, sacrifice, and self-discovery on a mysterious alien world.
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