時之書:無盡終章
《時之書:無盡終章》是由DeskWorks Inc.開發、SHUEISHA GAMES發行的探索型動作冒險遊戲,於2026年正式推出。帶有濃厚的文學氛圍與黑暗奇幻色彩,將玩家帶入跨越現實與手稿世界的詭譎旅程。最特別之處在於,它將兩個截然不同的維度交織起來:一是立體的3D洋樓空間,二是由鋼筆畫構成的2D手稿世界。將在這兩種世界之間穿梭,最終為一部「千年未完的故事」劃下句點。
故事以2026年為背景。主角是一名剛結束長期連載工作的編輯,某日接到一份神秘委託,被引領至深山中的洋樓。然而他在抵達後不久,卻因被蚊子叮咬而突然昏厥。當他再度睜眼時,發現自己已被困入一部手稿之中,而這部手稿正是洋樓主人——一位活上千年的作家——所創作的未竟之作〈無盡的終章〉。玩家所扮演的編輯必須在這片手稿構築的異世界裡探索,揭開千年來隱藏的真相,並最終完成這段難以完結的故事。
在玩法上,融合探索與硬派動作的要素。需要在龐大的3D洋樓中找尋散落的手稿,並透過它們進入2D世界。2D的手稿場景以精緻的鋼筆畫呈現,每張圖像都仿佛出自作家的親手筆跡,營造出一種古典卻帶有陰鬱詭異的氛圍。在這些手稿世界中,面對被稱為「末徒」的敵人——這些角色皆是因往昔的罪業而在手稿中復活的強敵。每次戰鬥不只是挑戰操作技巧,更是一段對他們墮落過程的揭露。隨著劇情推進,主角將逐漸解鎖新的能力,例如在墨水中自由移動的特殊動作,這些設定不僅加強探索的自由度,也讓戰鬥過程更富變化。
遊戲的美術風格極具特色,角色、敵人、場景皆以鋼筆繪製並逐幀製作動畫,使整體呈現既真實又帶有手稿世界獨有的荒涼質感。這種細膩的藝術手法不僅讓遊戲與眾不同,也讓人仿佛身處在一部古老、未完的書稿之中。音樂與角色設計則邀請多位創作者合作,共同打造出沉浸感十足的氛圍,不僅在玩法上有所挑戰,也在情感上被深深牽引。
市場反應方面,自從遊戲公開企劃以來,便因其「跨越2D與3D維度」的獨特構想與精緻的鋼筆畫美術風格而備受矚目。玩家與評論家普遍認為這款作品極有潛力成為小眾卻具藝術價值的佳作。尤其是DeskWorks Inc.曾以細膩的遊戲設計聞名,他們將文學與遊戲融合的嘗試,被視為一次難得的創意突破。許多玩家也對故事中「編輯與作家的糾葛」抱有高度期待,認為這不僅是動作冒險,更是一段探討創作與宿命的寓言。
Chronoscript: The Endless End is an exploration-based action-adventure game developed by DeskWorks Inc. and published by SHUEISHA GAMES, scheduled for release in 2026. Blending literary atmosphere with dark fantasy, the game transports players into a haunting journey across two interconnected dimensions: a fully explorable 3D mansion and a 2D manuscript world illustrated in detailed pen-and-ink drawings. The ultimate goal is to bring closure to a thousand-year-old unfinished tale.
The story begins in the year 2026. The protagonist, an editor who has just completed a long serialization project, receives a mysterious request that leads him to an isolated mansion deep in the mountains. Shortly after his arrival, he suddenly faints after being bitten by a mosquito. Upon waking, he finds himself trapped within a manuscript—a creation of the mansion’s owner, an author who has lived for a thousand years. This manuscript is none other than the writer’s unfinished work, Endless Epilogue. Players, stepping into the role of the editor, must journey through this manuscript world, uncover hidden truths, and ultimately bring the narrative to its long-awaited conclusion.
Gameplay fuses exploration with challenging combat mechanics. Within the 3D mansion, players must search for scattered manuscript pages, which act as gateways into the 2D manuscript world. The 2D stages are rendered entirely in exquisite pen-and-ink artwork, creating a hand-drawn, eerie yet immersive atmosphere. Inside these manuscript worlds, players face the “Final Disciples,” fearsome enemies resurrected by the sins of the past. Defeating them not only clears the path forward but also reveals the tragic reasons behind their downfall. As the story unfolds, the editor gradually unlocks new abilities, such as moving freely within pools of ink, expanding both combat variety and exploration possibilities. This steady growth of power mirrors the progression of a classic side-scrolling action game while layering it with unique narrative significance.
The game’s art direction is one of its most distinctive qualities. Every character, enemy, and environment is meticulously hand-drawn in pen strokes, and frame-by-frame animation gives the manuscript world a sense of both grim realism and unsettling vitality. The eerie visuals are further enhanced by atmospheric sound design and music, created in collaboration with a roster of talented composers and designers who share the development team’s vision. This collective effort lends the game both a literary gravitas and an immersive emotional depth.
Since its reveal, Chronoscript: The Endless End has attracted considerable attention for its unusual blend of 2D and 3D dimensions and its painstakingly detailed art style. Critics and fans alike see it as a potential niche masterpiece with strong artistic value. DeskWorks Inc., known for crafting unique aesthetic-driven gameplay experiences, has been praised for its ambition to merge narrative, art, and mechanics into one cohesive whole. Many players are especially intrigued by the central relationship between editor and author, suggesting that the game may go beyond action-adventure conventions to explore themes of creation, fate, and unfinished legacies.










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