SKATE STORY 數位版
《滑板故事》(Skate Story)是由Sam Eng開發、Devolver Digital發行的風格化動作冒險作品,於2025年12月9日在PC、PlayStation 5與Nintendo Switch 2上推出。以濃厚的超現實視覺風格與深沉陰鬱的氛圍構成核心,其故事、玩法與美術都圍繞著「痛苦、成長與釋放」的主題展開,是將街頭滑板文化轉化為冥界史詩的獨立佳作。
在故事設定中,玩家是由玻璃與痛苦所構成的惡魔,被困在冥界的無盡折磨中。魔鬼給一個看似荒謬的交易——只要滑向月亮並將其吞噬,便能獲得自由。於是,一場充滿灰燼、煙塵、惡魔與破碎街道的旅途就此展開。將從脆弱的新手滑板手逐步磨練,變成能夠在極端環境中完成高難度花式動作的冥界旅者。途中將遇見失憶的青蛙、受困的靈魂與充滿敵意的惡魔,而每一次滑行、每一次跳躍與每一個磨輪架動作,都象徵著從痛苦中前進的一小步。
操作深具街頭滑板文化精神,講求節奏、重量轉移與動作精準度。需要利用豚跳、腳尖翻板、磨輪架等技巧跨越殘破地形,並透過滑行速度來對抗惡魔敵人。遊戲世界被設計為冥界的九層構造,每層都有獨特的地形、氣氛與挑戰。這些區域鋪滿打蠟的牆面、被火焰灼燒的斷裂道路、超現實的空間裂縫,以及象徵痛苦的生物與地景。在這些區域中自由探索、即興滑行,並可自行創造挑戰,透過技巧精進來開拓新的道路。
角色成長系統則透過滑板本身延伸出來。能以出賣靈魂的方式換取新的板面、滑輪、輪架等裝備,使滑行手感持續更新。遊戲中提供超過70種滑板技巧,可透過完成試煉、提升等級與收集素材逐步習得。更高階的技巧不僅能滑得更快、更穩,也能在戰鬥中對敵人造成更大的打擊,或至少在風格上震懾牠們。這種「技巧即力量」的設計,使滑板成為玩家唯一也是最重要的武器。
音樂與美術占有極為重要的地位。採用New York藝術家Blood Cultures所創作的迷幻電子音樂,並搭配John Fio的補充曲目,塑造出既催眠又孤獨的冥界氛圍。當在灰白地景中高速滑行、穿梭地獄裂縫,音樂會與景象交織出極具吸引力的視聽體驗,使遊戲更像是一場流動的儀式。
市場方面,自從首次釋出預告後,便因其強烈的視覺風格、極具個性的題材與獨樹一格的滑板系統引起廣泛關注。許多玩家將其視為滑板遊戲罕見的藝術化作品,而非傳統競技或運動導向的設計;它更像是一段象徵式的修行,一段以技巧、苦難與自我超越交織而成的冥界旅程。獨立遊戲圈普遍對作品保持高度期待,尤其是在美術、氛圍營造與敘事風格方面,認為它有機會成為當年度最獨特的作品之一。
整體而言,《滑板故事》將滑板文化、冥界神話與個人成長融合成異色的冒險。以滑板為唯一依靠,穿越九層地獄、擊敗惡魔、解救迷失靈魂,最後朝著不可能的終點——吞噬月亮——不斷前進。這是講述痛苦與救贖的作品,也是一段由技巧、節奏與藝術構成的暗黑旅途,即使尚未正式上市,已在玩家社群間獲得強烈關注。
Skate Story is a surreal, stylish action-adventure game developed by Sam Eng and published by Devolver Digital, scheduled for release on December 9, 2025 on PC, PlayStation 5, and Nintendo Switch 2. The game blends street-skating culture with a haunting underworld mythos, creating an experience that is equal parts atmospheric, emotional, and mechanically demanding. Its narrative, gameplay systems, and visual direction all revolve around themes of pain, growth, ritual, and liberation, presenting a skateboarding journey unlike anything in the genre.
The game places you in the role of a demon made of glass and suffering, trapped in the depths of the Underworld. One day, the Devil offers you a strange, almost mocking bargain: skate to the Moon, swallow it, and you will be set free. This impossible mission becomes the backbone of the story. From the first moment you step onto the board, you begin a journey through landscapes filled with ash, smoke, shattered roads, and tortured creatures. Along the way, you grow from a fragile rookie skater into a hardened, graceful wanderer who uses their board as both weapon and salvation. You encounter forgetful frogs, wandering souls, and vicious demons, and each trick you land symbolizes a small victory against the despair that surrounds you.
Gameplay focuses on mastering the physicality of skateboarding: weight shifting, timing, balance, and the fluidity of motion. You ollie, kickflip, and grind your way through the Underworld’s nine distinct layers, each one designed with surreal environments full of waxed ledges, jagged gaps, warped architecture, and roaming demonic threats. The world encourages freeform exploration and improvisation. Instead of strict linear progression, players carve their own routes, discover hidden spots, and create new challenges through their own movement and increasing mastery of the board.
Growth in Skate Story is tightly bound to the skateboard itself. You can “sell your soul” to obtain new decks, wheels, and trucks, keeping your ride fresh and responsive. More than 70 tricks are available to learn, refine, and integrate into your movement. Completing trials allows you to level up, unlock new gear, and expand your trick repertoire. Higher-level tricks not only increase your mobility but also allow you to damage or intimidate hostile demons. In this world, style is power, and the elegance of your skating becomes both a narrative statement and a mechanical advantage.
The game’s audio-visual presentation is central to its identity. The psychedelic soundtrack, composed by New York artist Blood Cultures with additional tracks by John Fio, amplifies the dreamlike and hypnotic nature of the Underworld. As you glide across ash-covered highways, plunge into endless voids, and weave through hellish corridors, the music merges with the visuals to create an almost ritualistic rhythm. Every kickflip, grind, and descent feels like part of a long, meditative performance.
Since its earliest trailers, Skate Story has generated significant anticipation within the indie gaming community, largely due to its striking aesthetic, emotional narrative, and unique interpretation of skateboarding mechanics. Rather than framing skating as a competitive sport, the game turns it into a form of spiritual endurance—a journey through pain, resilience, and self-transformation. Many players and critics expect it to stand out as one of the most distinctive releases of its year, praised especially for its atmosphere, art direction, and thematic cohesion.
Ultimately, Skate Story is an underworld odyssey told through motion. With nothing but your skateboard, you descend through nine layers of hell, destroy demons, liberate lost souls, and push your fragile glass body toward an impossible destination: swallowing the Moon. It is a game about suffering, perseverance, and beauty—an unorthodox fusion of skateboarding culture and mythic storytelling that already has players eagerly awaiting its release.
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SKATE STORY 數位版
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