雷霆計劃

人氣指數:
二手品
日文名稱:ローリングサンダー
英文名稱:Rolling Thuner
類別:懷舊遊戲
定價:6,050円
分級1/發行日期: 全年齡 1988-12-20
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遊戲內容

《雷霆計劃》(Rolling Thunder / ローリングサンダー)由南夢宮(Namco)在任天堂 Famicom(紅白機)上推出,是改編自 1986 年同名街機遊戲的硬派動作作品。作為早期「間諜動作」遊戲的代表,它以獨特的兩層式平台設計與有限彈藥系統著稱,深受硬核玩家喜愛。不僅考驗玩家的反應速度,也挑戰對節奏掌控與冷靜判斷的能力。

成功還原街機版的冷戰諜報氛圍。主角 Albatross 身形修長,動作優雅而俐落,敵人則是色彩鮮明、穿著連帽裝的神秘組織成員「Geldra」。場景從地下基地到工業風格的秘密工廠,帶有濃厚的工業冷戰感。音樂配合場景,低沉緊張,爵士鼓點節奏明確,完美襯托出潛入敵方基地的壓力感。遊戲關卡由多個區域組成,難度逐步增加,每一區都充滿挑戰。

劇情方面,Geldra 組織意圖征服世界,並綁架世界刑警組織(WCPO)的女特工 Leila。Albatross 接到單槍救援任務,必須穿越重重關卡,擊敗被洗腦的武裝分子,最終深入基地最底層,擊敗組織首領 Maboo,救回夥伴並徹底瓦解邪惡組織。

操作充滿策略性,核心在於掩護、跳躍與珍惜子彈。最大的特色是兩層式平台設計,玩家可以在地面行走,也能按「上 + 跳」躍上高層平台,或者在兩層之間靈活切換以躲避敵人。關卡中設置「Enter」門可躲避敵人子彈或改變戰線,而「Bullets」或「Arms」房間提供有限彈藥補給。子彈數量有限,每一發射擊都必須精確,否則只能發射威力弱、射速慢的單發小彈,大幅增加死亡風險。主角受擊判定分明,撞到敵人和被子彈擊中傷害不同,玩家需要掌握時機,善用地形與門戶生存。

以高難度和精準操作手感著稱。評論家認為這是一款「背板遊戲」,敵人出現位置固定,必須記住跳躍與躲避時機。雖然困難重重,但拔槍、射擊和翻滾的動畫流暢,讓人彷彿在演一部諜報動作電影。作為 Namco 動作遊戲的經典代表,它的系統設計也影響後來的《人間兵器》等潛行類遊戲。

最經典的回憶莫過於「在彈藥只剩三發時,面對衝過來的紫色小兵,冷靜地跳上二樓平台,鑽進彈藥房補充彈藥」的驚險瞬間。還記得為了救出雷拉,在最後一關那個充滿岩漿與雷射的房間裡失敗了多少次嗎?

Rolling Thunder, released by Namco on the Nintendo Famicom, is a hardcore action game adapted from the 1986 arcade classic of the same name. As one of the early “spy action” titles, it is renowned for its two-layer platform design and limited-ammunition system, earning a dedicated following among hardcore gamers. The game challenges not only reflexes but also rhythm, timing, and strategic thinking.

The Famicom version faithfully recreates the cold-war spy atmosphere of the arcade original. The protagonist, Albatross, is tall and agile, moving with elegance and precision. His enemies are the colorful, hooded operatives of the mysterious Geldra organization. Stages range from underground bases to industrial-style secret factories, exuding a distinct industrial cold-war aesthetic. The music complements the setting with low, tense rhythms and a jazzy drum beat that heightens the pressure of infiltrating enemy territory. Levels are divided into multiple areas with increasing difficulty, each filled with carefully designed challenges.

 

The story is classic spy fare. The Geldra organization seeks world domination and has kidnapped WCPO agent Leila. Albatross is tasked with a solo rescue mission, navigating deadly enemy-filled zones, defeating brainwashed operatives, and ultimately infiltrating the deepest part of the enemy base to defeat the leader Maboo, rescue Leila, and dismantle the organization once and for all.

Gameplay emphasizes strategy, combining cover, jumping, and careful ammunition management. Its most distinctive feature is the two-layer platform system, allowing the player to move on the ground or jump to higher platforms using the “up + jump” command, switching layers to dodge enemies. Doors marked “Enter” allow temporary refuge from gunfire or access to different areas, while “Bullets” or “Arms” rooms supply limited ammunition. Every shot counts, and once ammo runs out, the player can only fire weak, slow single shots, making precise timing critical. Hit detection distinguishes between collisions and bullet damage, requiring careful use of cover and environmental awareness.

Rolling Thunder is praised for its precision controls and high difficulty. Critics note that it is a “memorization game,” with enemy spawn points fixed, forcing players to learn the timing for jumps and door use. Despite the challenge, the animations for drawing weapons, shooting, and rolling are smooth, giving players the cinematic feeling of a spy action movie. The game is a landmark in Namco’s action catalog, influencing later stealth-action titles such as Human Weapon: Dead Fox.

The most iconic memory is undoubtedly “facing a wave of purple grunts with only three bullets left, calmly jumping to the second-floor platform, and diving into an ammo room to restock.” You still remember how many times you failed in that final room filled with lava and lasers while trying to rescue Leila, don’t you?

遊戲影片

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