黑紗掠襲

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日文名稱:
英文名稱:Raiders of Blackveil
類別:電腦遊戲
分級1/發行日期: 全年齡 2025-12-16
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遊戲內容

《黑紗掠襲》(Raiders of Blackveil)是融合動作、Roguelite與ARPG要素的俯視角多人合作遊戲,由Wombo Games開發並發行,於2025年12月16日在Steam平台推出。作品設定在帶有強烈反烏托邦色彩的工業奇幻世界,將高速戰鬥、隨機構築與「撤離式玩法」結合在一起,主打1至3人組隊突襲,強調風險與回報並存的緊張節奏。整體風格既有MOBA式英雄設計的鮮明個性,也帶著 Roguelite 遊戲特有的高度變化性與重玩價值。

在劇情與世界觀上,描繪的是弱勢者對抗巨型企業的革命故事。世界由人類掌控的超級財團「黑紗(Blackveil)」統治,這是一個冷酷、貪婪、以工廠與資源榨取為核心的龐大組織。玩家所扮演的並非傳統英雄,而是一群長期遭受壓迫的動物起義者。他們集結成反抗軍,潛入黑紗的巨大工業設施中,破壞生產線、掠奪資源,並將戰利品偷運回根據地「The Liberator」,一步步壯大反抗勢力。遊戲敘事並非線性推進,而是透過一次次突襲行動、角色對話與環境細節,逐漸拼湊出這個世界的殘酷結構與革命的代價,在不斷重複的行動中,感受到起義本身的艱辛與成就感。

在操作與玩法層面,採用俯視角即時戰鬥,節奏明快且充滿壓迫感。角色操控偏向直覺,技能釋放、位移與攻擊回饋相當流暢,但真正的深度來自於構築系統。遊戲提供多名MOBA風格的可選角色,每位角色都擁有截然不同的技能組、戰鬥定位與操作節奏,從前線承傷、爆發輸出到支援控制皆有明確分工。角色本身只是起點,真正決定戰鬥風格的,是背後龐大的職業與增益系統。

有八大經典奇幻職業,包括法師、刺客、牧師、守護者、武僧、德魯伊、戰士與術士,並搭配超過三百種可隨機取得的技能增益與被動效果。每一次突襲過程中,玩家都需要在有限的選擇中進行取捨,透過「輪抽式」構築逐步堆疊能力,形成專屬於該次行動的流派。有些組合能產生極為誇張的連鎖反應,例如技能冷卻大幅縮短、傷害倍增或特殊狀態疊加,使角色在後期變得近乎失控般強大。這種不斷成長、風險同步升高的設計,正是Roguelite魅力的核心。

「掠奪與撤離」則是遊戲的另一條主軸。關卡中幾乎到處都是戰利品,從裝備、消耗品、鑰匙、貨幣到具有收藏價值的紀念品,必須一邊對抗不斷湧現的敵人,一邊評估是否繼續深入。拿得越多,角色越強,但風險也隨之提升,一旦在突襲中失敗,便可能失去尚未成功帶回基地的成果。成功撤離後,戰利品可以在根據地中進行販售、升級或儲存,用於強化角色、解鎖新選項,形成「出擊—掠奪—成長—再出擊」的循環。

在市場評價與玩家期待方面,在公開資訊後,迅速吸引喜愛Roguelite、合作PvE與構築型玩法的玩家關注。MOBA風格角色加上 ARPG 戰鬥,搭配近年相當受歡迎的撤離機制,被視為一種兼具熟悉感與新鮮感的組合。許多玩家對其龐大的技能池與高度誇張的後期Build潛力感到期待,認為這種「越玩越失控」的設計非常適合朋友間合作,帶來大量討論與實驗空間。

同時,也有較為審慎的觀望聲音,關注遊戲在正式發售後,是否能在數值平衡與後期內容上維持長期吸引力,避免構築過於單一或難度曲線失衡。不過,開發團隊強調本作以重玩性與多人樂趣為核心,並將持續透過更新調整職業與增益設計。

整體而言,《黑紗掠襲》並不是以宏大敘事或單人沉浸為主的作品,而是強調團隊合作、風險抉擇與構築樂趣的動作Roguelite。在混亂的戰場中與夥伴並肩作戰,賭上一切搜刮戰利品、成功撤離並變得更強,是這款遊戲最核心的魅力所在。對喜愛快節奏戰鬥、角色構築與合作挑戰的玩家來說,是相當值得關注的反抗系動作作品。

 

Raiders of Blackveil is a top-down multiplayer cooperative game that blends action, Roguelite, and ARPG elements. Developed and published by Wombo Games, it launched on Steam on December 16, 2025. Set in a gritty industrial fantasy world steeped in dystopian themes, the game combines high-speed combat, randomized builds, and an extraction-style gameplay loop. Designed for one to three players, it emphasizes tense decision-making where risk and reward are tightly intertwined. Its overall style merges the strong personalities of MOBA-inspired heroes with the high variability and replayability characteristic of Roguelite games.

In terms of narrative and worldbuilding, the game tells a revolutionary story of the oppressed rising up against a mega-corporation. The world is ruled by the human-controlled super conglomerate known as Blackveil, a cold and ruthless organization built around factories, exploitation, and resource extraction. Players do not take on the role of traditional heroes, but instead become a group of long-oppressed animal rebels. United as a resistance force, they infiltrate Blackveil’s vast industrial complexes, sabotage production lines, plunder resources, and smuggle their loot back to their base, “The Liberator,” gradually strengthening the rebellion. The story is not presented in a linear fashion; instead, it unfolds through repeated raid missions, character dialogue, and environmental storytelling. Over time, players piece together the harsh structure of this world and the cost of revolution, experiencing both the hardship and the sense of achievement that comes with persistent resistance.

On the gameplay and control side, Raiders of Blackveil features fast-paced, real-time combat from a top-down perspective, delivering constant pressure and momentum. Character controls are intuitive, with smooth skill activation, movement, and combat feedback. However, the true depth lies in the build system. The game offers multiple MOBA-style playable characters, each with distinct skill sets, combat roles, and pacing. Whether absorbing damage on the front line, dealing burst damage, or providing support and crowd control, each role is clearly defined. While the characters themselves form the foundation, the massive class and perk systems ultimately determine how each run plays out.

There are eight classic fantasy classes—Mage, Assassin, Priest, Guardian, Monk, Druid, Warrior, and Warlock—supported by over three hundred randomly obtainable perks and passive effects. During each raid, players must make meaningful choices within limited options, gradually stacking abilities through a draft-style system to form a unique build for that specific run. Some combinations can trigger wildly powerful chain reactions, such as drastically reduced cooldowns, massive damage multipliers, or stacking special status effects, allowing characters to become nearly uncontrollably strong in the later stages. This constant sense of growth paired with escalating risk lies at the heart of the Roguelite experience.

“Looting and extraction” form another core pillar of the game. Levels are filled with rewards, including equipment, consumables, keys, currencies, and collectible souvenirs. Players must fight off relentless enemies while deciding whether to push deeper or retreat. The more loot you carry, the stronger you become—but the greater the risk. Failing during a raid can mean losing everything not yet safely brought back to base. Successfully extracting allows players to sell, upgrade, or store their loot at The Liberator, using it to strengthen characters and unlock new options. This creates a satisfying loop of deployment, looting, growth, and redeployment.

Regarding market reception and player expectations, the game quickly attracted attention after its reveal, especially among fans of Roguelites, cooperative PvE, and build-focused gameplay. The combination of MOBA-style characters, ARPG combat, and the increasingly popular extraction mechanics has been seen as both familiar and refreshingly new. Many players are particularly excited about the massive perk pool and the extreme potential of late-game builds, viewing the “power spiraling out of control” design as ideal for cooperative play and experimentation with friends.

At the same time, some players have adopted a cautious wait-and-see attitude, watching to see whether the game can maintain long-term appeal through balanced progression and sufficient endgame content, without builds becoming overly dominant or the difficulty curve losing cohesion. In response, the development team has emphasized that replayability and multiplayer enjoyment are central to the game’s vision, with ongoing updates planned to refine class and perk balance.

Overall, Raiders of Blackveil is not a game focused on grand cinematic storytelling or solitary immersion. Instead, it highlights teamwork, risk-driven decision-making, and the joy of build creation within an action Roguelite framework. Fighting side by side with allies amid chaos, risking everything to seize loot, escaping successfully, and emerging stronger each time defines the game’s core appeal. For players who enjoy fast-paced combat, character builds, and cooperative challenges, it stands out as a rebellion-driven action title well worth watching.

遊戲畫面

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