我們的王國 蝕時果實與遠古魔物

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日文名稱:ぼくらのキングダム 時食む果実といにしえの魔物
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定價:3,850円
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《我們的王國 蝕時果實與遠古魔物》(日文原名:ぼくらのキングダム 時食む果実といにしえの魔物)是結合橫向動作冒險與王國經營復興要素的動作RPG,由以高品質2D動作遊戲聞名的 INTI CREATES 開發。預定於2026年4月23日正式發售,對應平台涵蓋Nintendo Switch 2、Nintendo Switch、PlayStation 5、Xbox Series X|S以及Steam(PC)。除數位版之外,Nintendo Switch與PlayStation 5也將推出普通版與附帶原聲音樂CD、全彩設定資料集等特典的限定實體版,定位相當明確,既適合輕鬆入門,也能滿足想長時間投入的玩家。

故事舞台設定在一個劍與魔法並存、妖精與人類共生的牧歌式奇幻世界。原本繁榮的阿爾瑪西亞王國,某天卻因不明原因突然崩壞,城鎮荒廢、居民流離失所,過去的榮耀彷彿被時間吞噬。玩家將扮演一名冒險者,與掌管時間之力的妖精「克羅諾斯」並肩行動,踏上調查王國崩壞真相、並讓王國重新復甦的旅程。隨著冒險深入,名為「蝕時果實」的神秘存在,以及自遠古甦醒的魔物逐漸浮上檯面,它們不僅與王國毀滅息息相關,也牽動著時間與歷史本身。故事在溫和的幻想氛圍中,逐步展開關於失落、重生與選擇未來的主題。

在玩法設計上,最大的特色在於將2D橫向捲軸動作冒險,與王國復興的模擬經營系統緊密結合。玩家在冒險部分需要深入各式地城與野外區域,擊敗魔物、探索地形並蒐集素材;而回到王國後,則可利用這些資源建設建築、發展城鎮機能,讓王國逐步恢復生機。城鎮的發展並非只是視覺變化,建築配置與成長方向會實際影響冒險者的能力值與戰鬥表現,使「冒險」與「復興」形成彼此牽動的循環。即使偏重其中一個系統,也能推進遊戲進度,可以依照自己的節奏與喜好來遊玩。

操作手感延續INTI CREATES擅長的2D動作設計,講求流暢的移動、攻擊節奏與技能運用。一開始可選擇四名風格迥異的冒險者,包括擅長近戰的皇家騎士型角色、以魔法輸出為主的巫師、善於支援與特殊效果的鍊金術師,以及帶有異國風格的東瀛系角色。每位角色都擁有不同的能力值配置、技能與動作模組,戰鬥手感差異明顯。玩家可以在王國內隨時切換角色,依照關卡或個人偏好選擇最合適的冒險者,這也讓角色培養與策略搭配變得更具彈性。

整體世界觀與美術風格走的是溫暖、輕鬆的牧歌奇幻路線,即使面對王國崩壞與遠古魔物等沉重題材,畫面與氛圍仍保持明亮柔和。玩家既可以專注於復興王國、回應居民的請求,也能單純享受探索地城、挑戰強力Boss的樂趣,遊戲節奏不會過於壓迫,營造出一種「自在冒險、慢慢復興」的生活感。

在市場評價與期待方面,由於遊戲尚未正式發售,目前尚未累積實際玩家評分,但消息公開後,已在動作遊戲與日系獨立RPG愛好者之間引起關注。INTI CREATES過往作品所建立的信任度,讓不少玩家對其動作手感與系統完成度抱持高度期待。同時,結合王國經營與橫向動作的設計,也被視為相對少見且具有潛力的題材。有些玩家特別看好其輕鬆不硬派的定位,認為它介於純動作與模擬經營之間,適合想要「有操作感、又不想太緊張」的族群;也有人期待後期內容深度與角色培養的成長曲線,能否撐起長時間遊玩。

整體而言,《我們的王國 蝕時果實與遠古魔物》是以「重建」為核心精神的動作 RPG。它不只是打倒敵人、推進劇情,而是讓玩家在一次次冒險與建設之間,看著荒廢的王國逐漸恢復生氣。對喜歡2D橫向動作、同時又享受經營與成長成就感的玩家來說,這是一部兼具操作爽快感與溫柔世界觀、值得關注的王國復興冒險作品。

Our Kingdom: The Time-Devouring Fruit and the Ancient Beasts (Japanese title: Bokura no Kingdom: Tokihamu Kajitsu to Inishie no Mamono) is an action RPG that blends side-scrolling combat with kingdom restoration and management elements. The game is developed by INTI CREATES, a studio well known for its polished 2D action titles. It is scheduled to launch on April 23, 2026, for Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam. In addition to the digital release, physical editions for Nintendo Switch and PlayStation 5 will be available in both standard and limited versions, the latter including bonuses such as an original soundtrack CD and a full-color art and setting book. The game is positioned to appeal both to players looking for an accessible experience and to those who want to invest time in a longer, more involved adventure.

 

The story takes place in a pastoral fantasy world where swords, magic, and fairies coexist. The once-prosperous Kingdom of Almasia suddenly collapses for unknown reasons, leaving its towns in ruins and its people scattered, as if time itself had been consumed. The player assumes the role of an adventurer who joins forces with Chronos, a fairy who governs time, with the goal of uncovering the truth behind the kingdom’s destruction and guiding it toward restoration. As the journey unfolds, the mysterious “time-devouring fruit” and ancient beasts that have awakened from the distant past come into focus. These forces are deeply tied not only to the fall of the kingdom, but also to the nature of time and history itself. Through a gentle yet evocative fantasy tone, the narrative explores themes of loss, renewal, and the choice of how to shape the future.

In terms of gameplay, the title’s defining feature is the close integration of 2D side-scrolling action and kingdom restoration simulation. During the action segments, players venture into dungeons and wilderness areas to defeat monsters, explore environments, and gather materials. Back in the kingdom, those resources are used to construct buildings and develop infrastructure, gradually bringing life back to the ruined land. Kingdom development is not merely cosmetic: the types of buildings constructed and the direction of growth directly affect the adventurers’ stats and combat performance. This creates a feedback loop in which exploration fuels restoration, and restoration, in turn, strengthens future adventures. Players can progress by balancing both aspects, or by focusing more heavily on one, allowing for flexible playstyles and pacing.

The controls and combat reflect INTI CREATES’ expertise in 2D action design, emphasizing smooth movement, responsive attacks, and skill-based combat flow. At the start, players can choose from four distinct adventurers, including a close-combat-oriented imperial knight, a magic-focused wizard, a support- and utility-driven alchemist, and a character inspired by Eastern motifs. Each character has unique stats, skills, and action mechanics, resulting in noticeably different combat styles. Characters can be switched freely within the kingdom, encouraging experimentation and strategic selection depending on the situation or personal preference.

Visually and tonally, the game adopts a warm, relaxed fantasy aesthetic. Despite dealing with themes such as national collapse and ancient monsters, the overall presentation remains bright and inviting. Players are free to focus on rebuilding the kingdom, fulfilling residents’ requests, exploring dungeons, or challenging powerful bosses at their own pace. The game avoids a sense of constant pressure, instead offering a comfortable rhythm that supports a “live, adventure, and rebuild” style of play.

As for market reception, the game has not yet been released, so there are no user reviews at this time. However, since its announcement, it has attracted attention among fans of action games and Japanese-style indie RPGs. INTI CREATES’ established reputation has generated confidence in the quality of the game’s action and overall polish. The combination of side-scrolling combat and kingdom management is also seen as relatively uncommon and full of potential. Some players are particularly drawn to its relaxed, non-hardcore positioning, viewing it as a good fit for those who want satisfying action without excessive intensity. Others are watching closely to see whether the depth of late-game content and character progression will support long-term play.

Overall, Our Kingdom: The Time-Devouring Fruit and the Ancient Beasts is an action RPG built around the theme of restoration. Rather than focusing solely on defeating enemies or advancing the plot, it invites players to witness a ruined kingdom slowly regain its vitality through repeated cycles of adventure and rebuilding. For players who enjoy 2D side-scrolling action while also appreciating the sense of growth and accomplishment that comes from management systems, this title stands out as a warm, thoughtfully designed fantasy adventure well worth keeping an eye on.

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