魔女與亡靈的意志
《魔女與亡靈的意志》(日文原名:魔女と亡霊のヴォロンテ)是結合黑暗奇幻、懸疑推理與戀愛要素的乙女向冒險遊戲,由Adventures株式會社開發,並由G-MODE發行。最初於2025年5月22日推出Nintendo Switch下載版,憑藉成熟陰鬱的世界觀與高張力劇情獲得玩家好評,隨後確定於2026年3月26日推出實體包裝版,並同步加入全新CG圖像與豪華限定版內容,進一步提升收藏與討論熱度。
故事背景設定在一個世界逐漸封閉、疫病肆虐的黑暗時代。主角菲耶娜原本生活在偏遠而平靜的鄉村,卻在某日突遭騎士團襲擊,家人與村莊一夕之間化為灰燼。倖存下來的她在逃亡途中遇見一名神祕男子,對方將她引領至一座漂浮於海上的城堡,那裡是一個文明高度發展、魔法昌盛的國度。男子告訴她,她正是這個國家所信奉的「月之魔女」,是被視為神聖巫女、能引導人民走向幸福與安寧的存在。在半信半疑中,菲耶娜接受了這個身分,展開彷彿第二人生般的新篇章。
然而,宛如夢境的幸福並未持續太久。隨著她逐漸深入宮廷與國家的核心,權力鬥爭、陰謀算計與彼此交錯的私心逐一浮現。信任與背叛僅在一線之間,溫柔的言語背後可能暗藏殺意。面對不斷發生的悲劇,菲耶娜心中只剩下一個願望——希望終結這一切,能夠真正扎根於大地,選擇屬於自己的生存之道。故事會隨著玩家的選擇分岔,誰值得相信、誰又將成為犧牲品,全都掌握在玩家手中,不同抉擇將導向截然不同的結局,甚至可能瞬間迎來殘酷的 Bad End,讓整體敘事始終保持高度緊張感。
在操作與玩法上,屬於文字冒險類型,核心以閱讀劇情、角色對話與關鍵選項為主。玩家透過選擇行動與回答,影響角色好感度、事件走向與最終結局。遊戲沒有複雜的操作指令,而是將重心放在劇情理解、人物心理推敲與抉擇後果之上。這種設計讓玩家能全心投入故事本身,也使每一次選擇都顯得格外沉重。戀愛對象共四名,分別是外表聖潔卻暗藏陰影的最強魔法使奧利維耶、冷靜寡言且秘密重重的內政官艾瑪紐爾、毒舌卻令人難以討厭的吟遊詩人梅洛迪,以及溫柔體貼、彷彿毫無野心的名醫伊斯梅爾。每位角色都有完整的個人線與多層次性格,隨著劇情推進,將逐步窺見他們不為人知的一面。
市場評價方面,在下載版推出後迅速累積口碑,特別受到喜愛黑暗系乙女遊戲與懸疑劇情玩家的青睞。許多玩家高度評價其劇本完成度,認為故事節奏緊湊、伏筆回收到位,且不刻意粉飾殘酷現實,而是勇於描寫人性的陰暗面與選擇所帶來的代價。角色塑造與聲優演出同樣是討論焦點,由興津和幸、梅原裕一郎、鈴木達央、矢本颯真等實力派聲優詮釋,使人物情感更具說服力。雖然部分玩家指出遊戲氣氛較為壓抑、結局分歧嚴苛,但也正因如此,讓作品在同類型乙女遊戲中顯得獨樹一格。
整體而言,《魔女與亡靈的意志》並非單純以戀愛為主的作品,而是一段融合悲劇、陰謀與自我抉擇的黑暗奇幻旅程。它透過多線敘事與高度風險的選擇設計,讓玩家在追尋真相與情感連結的同時,也必須直面殘酷後果。對於喜歡沉重劇情、懸疑氛圍與角色心理描寫的玩家來說,這是情感張力極強、值得反覆體驗的乙女冒險遊戲。
The Will of the Witch and the Revenant (Japanese title: Majo to Bōrei no Voronte) is an otome-oriented adventure game that blends dark fantasy, mystery investigation, and romance elements. It is developed by Adventures Co., Ltd. and published by G-MODE. The game was first released as a digital download for Nintendo Switch on May 22, 2025. Thanks to its mature, somber worldview and high-tension narrative, it quickly earned positive feedback from players. A physical edition has since been confirmed for release on March 26, 2026, featuring newly added CG artwork and a deluxe limited edition, further boosting its appeal among collectors and fueling community discussion.
The story is set in a dark age where the world is gradually closing in on itself and plague runs rampant. The protagonist, Fiena, once lived a quiet and peaceful life in a remote village. One day, however, her village is suddenly attacked by a knightly order, and her family and home are reduced to ashes overnight. As a lone survivor fleeing from danger, she encounters a mysterious man who leads her to a castle floating upon the sea—a highly advanced nation where civilization and magic flourish. The man tells her that she is the “Witch of the Moon,” a sacred maiden revered by this country as a divine figure destined to guide the people toward happiness and peace. Though uncertain and conflicted, Fiena accepts this role and begins what feels like a second life.
Yet this dreamlike happiness does not last long. As Fiena becomes more deeply involved in the royal court and the core of the nation, power struggles, conspiracies, and tangled personal agendas gradually surface. Trust and betrayal are separated by only a thin line, and gentle words may conceal deadly intent. In the face of recurring tragedy, Fiena is left with a single wish—to put an end to everything, to truly take root on solid ground, and to choose her own way of survival. The story branches according to the player’s decisions: who can be trusted and who will become a sacrifice is entirely up to the player. Different choices lead to drastically different endings, and a single misstep may result in an abrupt and merciless Bad End, maintaining constant narrative tension throughout the experience.
In terms of gameplay, the title follows the structure of a visual novel. The core experience revolves around reading the story, engaging in character dialogue, and making crucial choices. Through selecting actions and responses, players influence character affection levels, event developments, and the final outcome of the story. There are no complex control mechanics; instead, the game places its emphasis on narrative comprehension, psychological insight into characters, and the consequences of each decision. This design allows players to immerse themselves fully in the story, making every choice feel especially weighty. There are four romanceable characters in total: Olivier, the most powerful mage whose holy appearance hides a deep shadow; Emmanuel, a calm and taciturn minister of domestic affairs burdened with countless secrets; Melody, a sharp-tongued yet strangely endearing bard; and Ismael, a gentle and considerate physician who appears to be free of ambition. Each character has a complete personal route and a richly layered personality, gradually revealing hidden sides of themselves as the story unfolds.
Regarding market reception, the digital release quickly built a strong reputation, particularly among players who enjoy dark-themed otome games and mystery-driven narratives. Many praised the high quality of the script, noting its tight pacing, effective use of foreshadowing, and its refusal to shy away from the harsh realities of human nature and the cost of one’s choices. Character development and voice acting were also frequent highlights, with performances by renowned voice actors such as Kazuyuki Okitsu, Yuichiro Umehara, Tatsuhisa Suzuki, and Soma Yamamoto lending emotional depth and credibility to the cast. While some players commented on the oppressive atmosphere and unforgiving branching endings, these very qualities helped the game stand out as a distinctive work within the otome genre.
Overall, The Will of the Witch and the Revenant is not merely a romance-focused title, but a dark fantasy journey interwoven with tragedy, intrigue, and personal choice. Through its multi-route narrative and high-risk decision-making design, it compels players to confront the cruel consequences of their actions while pursuing both truth and emotional bonds. For those who appreciate heavy storytelling, suspenseful atmospheres, and deep psychological character portrayals, this is an emotionally intense otome adventure well worth experiencing multiple times.
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