GIGASWORD

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日文名稱:GIGASWORD
英文名稱:GIGASWORD
類別:電視遊樂器
定價:3,850円
分級1/發行日期: 全年齡 2026-04-23
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遊戲內容

《GGIGASWORD》是由Studio Hybrid開發的類銀河戰士惡魔城動作解謎遊戲,於2025年11月14日在Steam推出數位版,並預定於2026年4月23日在Nintendo Switch推出實體版本。以「重量」作為核心設計理念,將一把沉重到幾乎成為詛咒的巨劍,轉化為戰鬥、探索與解謎的關鍵,打造出一種同時考驗玩家腦力與操作技巧的獨特體驗。

故事背景設定在名為Thoenhart的世界。這片土地長年飽受饑荒與瘟疫侵襲,人類文明瀕臨崩潰,社會秩序逐漸瓦解。在絕望之中,人們將最後的希望寄託於古老傳說——位於巨塔「Nestrium」頂端的上帝水晶「Gnosis」。傳說中,Gnosis能為持有者帶來無盡的繁榮與力量,足以逆轉人類的命運。然而,過去曾有殘暴的國王動用過這股力量,結果卻幾乎毀滅整個世界,因為Gnosis不僅賦予力量,同時也會腐蝕世界的「元素連貫性(Coherency)」,將人類扭曲成可怖的怪物。

如今,戰爭狂人Vearst再度覬覦Gnosis,企圖藉由它實現自身的野心,這場行動再次撼動世界的根基,喚醒了足以粉碎現實的邪惡存在。主角Ezra原本只是流落街頭的孤兒,後來被貓頭鷹般的夜音族存在Omari收養。然而在冒險一開始,Omari便在Ezra眼前慘遭殺害,留下的不只是巨劍,還有無法抹去的創傷與深沉的自責。Ezra是被稱為「Coherent」的特殊存在,唯有他能在Gnosis的影響下保有人性,因此成為阻止世界毀滅的唯一希望。

遊戲劇情並非單純的英雄史詩,而是深刻描寫Ezra的心理成長。他長期缺乏自信,對自己的能力充滿懷疑,甚至不認為自己配得上「拯救世界」這樣的使命。隨著旅程推進,將透過回憶、幻象與Omari的靈魂對話,逐步理解Ezra的內心掙扎,見證他如何在痛苦與失落中,重新找到前行的勇氣。故事發展充滿悲劇、犧牲與出乎意料的轉折,使整段冒險顯得沉重卻動人。

在操作與玩法上,最大特色便是那把幾乎與人等高的巨劍。這把劍既是Ezra最強大的武器,也是他最大的負擔。揮劍需要時間與節奏,一旦判斷失誤,便可能在攻擊途中遭敵人擊中;同時,劍的重量會限制跳躍高度,使移動與平台操作必須更加謹慎。不過,遊戲提供靈活的閃避動作,能在關鍵時刻脫身,形成高風險高回報的戰鬥節奏。

這把巨劍的用途遠不止於戰鬥。必須頻繁地將劍插入地面、牆壁或機關中,用來壓住壓力板、當作鑰匙開門,或推動巨大方塊解開謎題。有時甚至必須暫時放下武器,徒步穿越危險地形,再設法取回巨劍。這種「與劍分離」的設計,讓探索節奏產生巧妙變化,也迫使玩家以不同角度思考解謎方式。後期獲得的機關與能力,甚至能讓巨劍在房間內被遠距召回,進一步擴展解謎的可能性。

Nestrium巨塔內部結構錯綜複雜,廢棄的廊道、隱蔽的裂縫與牆上的孔洞,幾乎每一處都藏有秘密。在探索過程中,會逐步解鎖新能力,例如雷霆衝擊、鷹爪鉤索、特殊移動技巧,這些能力不僅能拓展行動範圍,也讓舊區域產生新的探索價值,完整體現類銀河戰士惡魔城的設計精神。某些章節甚至會刻意讓Ezra與巨劍完全分離,迫使玩家以純粹的機動與判斷來通關,成為整段冒險中極具記憶點的橋段。

戰鬥方面,畫面充斥著被Gnosis扭曲的怪物與頭目,從畸形的血肉惡夢,到巨大的飛禽型怪物,每一場頭目戰都需要觀察攻擊模式、掌握時機反擊。成功擊敗頭目後,Ezra 會攀上其軀體,以巨劍給予最後一擊,這種充滿儀式感的收尾設計,帶來強烈的成就感。

視覺風格上,設計團隊向NES時代致敬,採用復古像素美術,卻融合現代光影與動畫表現,使畫面既懷舊又充滿細節。不同區域擁有鮮明的色彩主題,從冷冽的冰藍、機械感十足的金屬色,到充滿血色與腐敗氣息的深紅空間,成功塑造出壓迫又迷人的世界觀。搭配節奏鮮明且情緒濃烈的配樂,遊戲在關鍵時刻能強烈傳達悲傷、緊迫與決戰的情緒。

總體而言,《GGIGASWORD》不僅是動作解謎遊戲,更是一段關於重量、責任與自我認同的旅程。它透過獨特的巨劍機制,將戰鬥、平台操作與解謎緊密結合,同時以沉重而富有情感張力的故事,描繪一名少年在世界崩壞邊緣學會挺身而出的過程。對於喜愛高完成度類銀河戰士惡魔城作品、同時重視劇情深度與玩法創新的玩家而言,《GGIGASWORD》無疑是一部值得細細品味的作品。

 

GGIGASWORD is a Metroidvania-style action-puzzle game developed by Studio Hybrid. It launched digitally on Steam on November 14, 2025, with a physical Nintendo Switch edition scheduled for April 23, 2026. The game’s core design revolves around the concept of “weight,” transforming an enormous, burdensome greatsword into the central element of combat, exploration, and puzzle-solving. This unique approach creates an experience that challenges both the player’s reflexes and their ability to think creatively.

The story is set in the world of Thoenhart, a land ravaged by famine and plague where human civilization is on the brink of collapse. In desperation, humanity clings to an ancient legend surrounding the Gnosis, a divine crystal said to grant boundless prosperity to its bearer. The Gnosis rests atop the colossal tower known as Nestrium, and generations have sought it as a miracle that could restore the world. Yet history tells a darker truth: when a ruthless king once wielded the Gnosis, its power nearly destroyed everything. While it bestows immense strength, it also corrupts the planet’s elemental Coherency, twisting humans into grotesque monsters.

Now, a warmonger named Vearst seeks the Gnosis once more, and his actions have destabilized reality itself, awakening forces capable of shattering the world. The player takes on the role of Ezra, a young man who once lived as a homeless orphan before being taken in by Omari, an owl-like nocturnal being. At the very beginning of the journey, Omari is killed before Ezra’s eyes, leaving behind not only the massive sword that gives the game its name, but also deep emotional scars. Ezra is a rare existence known as a Coherent, the only human capable of retaining his humanity under the corrupting influence of the Gnosis. As such, he becomes the world’s last hope.

Rather than portraying a straightforward heroic tale, GGIGASWORD focuses heavily on Ezra’s inner struggle. He lacks confidence, doubts his own worth, and feels unworthy of the responsibility placed upon him. As the story unfolds through memories, visions, and encounters with Omari’s lingering spirit, players witness Ezra’s gradual growth as he confronts grief, fear, and self-doubt. The narrative is filled with loss, drama, and unexpected turns, giving the journey a somber yet deeply human tone.

Gameplay centers on the massive Gigasword, which is both Ezra’s greatest strength and his heaviest burden. Each swing requires commitment and timing; attacking recklessly can leave Ezra vulnerable mid-animation. The sword’s immense weight also limits his jump height, forcing careful consideration during platforming sections. To balance this, Ezra has access to a swift dodge that allows skilled players to evade danger at critical moments, creating a combat flow that rewards patience and precision.

Crucially, the sword is far more than a weapon. Players are constantly required to embed it into walls, floors, or mechanisms to hold pressure plates down, unlock doors like a giant key, or push massive blocks into place. At times, Ezra must leave the sword behind entirely, navigating areas unarmed before finding a way to reclaim it. This deliberate separation between character and weapon adds a distinctive rhythm to exploration and forces players to approach puzzles from multiple angles. Later abilities even allow the sword to be recalled from a distance within certain areas, greatly expanding puzzle design and strategic options.

The interior of the Nestrium tower is a sprawling, labyrinthine structure filled with abandoned corridors, hidden cracks, and secret chambers. Nearly every area conceals rewards for those who explore thoroughly. As the adventure progresses, Ezra gains new abilities—such as lightning strikes, grappling techniques, and enhanced movement—that open up previously unreachable paths and encourage backtracking in classic Metroidvania fashion. One particularly memorable section completely strips Ezra of his sword for an entire dungeon, compelling players to rely solely on movement and environmental awareness.

Combat encounters feature a wide range of enemies warped by the Gnosis, from grotesque flesh-covered abominations to towering avian horrors. Boss battles emphasize pattern recognition and timing, demanding careful observation and adaptation. After defeating a boss, Ezra climbs atop the fallen creature and delivers a final, decisive blow with the Gigasword, a cinematic flourish that reinforces the game’s sense of weight and consequence.

Visually, GGIGASWORD is a love letter to the NES era, blending retro pixel art with modern animation and lighting techniques. Each region of the tower is defined by a distinct color palette, ranging from icy blues and industrial metallic tones to deep crimson spaces soaked in corruption. Enemy designs are unsettling and varied, while the soundtrack is energetic and emotionally charged, effectively conveying loss, urgency, and triumph during key moments.

Overall, GGIGASWORD is more than just an action-puzzle game—it is a journey about burden, responsibility, and self-belief. Through its innovative use of a heavy greatsword as both a mechanical and narrative device, the game seamlessly unites combat, platforming, and puzzles with a somber, character-driven story. For fans of thoughtfully designed Metroidvanias that value emotional depth as much as gameplay innovation, GGIGASWORD stands out as a memorable and rewarding experience.

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