SIMPLE 2000系列Wii Vol.2 THE 派對遊戲

人氣指數:
二手品
日文名稱:SIMPLE2000シリーズWii Vol.2 THE パーティゲーム
英文名稱:Simple 2000 Series Wii Vol. 2: The Party Game
類別:懷舊遊戲
定價:$2,100円
分級1/發行日期: 全年齡 2008-08-28
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遊戲內容

《SIMPLE 2000 Series Wii Vol.2: THE 派對遊戲》(日文原名:THE パーティーゲーム)は由D3 Publisher開發並於2007年推出,隸屬於「SIMPLE系列」這個以「低價、輕鬆、有趣」為核心理念的長壽品牌。針對Wii主機設計,主打體感操作與多人遊玩,是以「家庭娛樂」為主軸的小型派對遊戲合集。

整體架構並不像傳統單人遊戲般有故事推進或角色成長,而是將焦點放在「即玩即樂」的設計理念上。直接選擇不同的39種迷你遊戲進行挑戰。通常都有簡單的小設定,例如競賽誰能最快吃完食物、誰能在擲骰子遊戲中獲勝,或是誰能準確完成動作指令,但這些設定僅作為玩法背景,並沒有深入的敘事展開。因此,整體氛圍偏向輕鬆搞笑,強調短時間內帶來最大化的娛樂效果。

在操作系統上,大多數迷你遊戲要求玩家揮動、傾斜、旋轉或者快速按壓Wii遙控器來完成指定動作。例如在「吃漢堡比賽」的遊戲中,需要有節奏地上下揮動遙控器模擬咀嚼動作;在「拔河對決」中,則要求快速來回拉扯遙控器來爭取勝利。部分遊戲則結合傾斜感應,比如保持平衡、控制小球移動等挑戰,讓身體也隨著遊戲節奏一起活動。由於體感操作設計都以簡單直覺為主,即使是從未接觸過電玩的人,也能在短時間內理解並參與遊玩,符合派對遊戲的本質精神。

遊戲模式主要分為「自由選擇模式」與「大會模式」。自由選擇模式可任意挑選喜歡的迷你遊戲單獨進行,而大會模式則是以類似大富翁遊戲的形式,結合骰子移動、地圖冒險和小遊戲對戰,在地圖上前進、觸發事件並進行連串的小型競賽,最終累積最多得分的人獲勝。增添連貫性與長時間遊玩的可能性,也讓比賽過程更加變化多端。

在市場評價方面,獲得特定族群的好評。由於屬於SIMPLE系列一貫的低價路線,因此對價格敏感的玩家來說相當具有吸引力。媒體和玩家評論普遍指出,操作簡單直覺,適合作為家庭聚會或朋友派對的氣氛助推器。特別是對小朋友或不常玩電玩的長輩而言,這種輕鬆無壓力的體感互動,容易促成笑聲與熱鬧氣氛。

然而,從更專業的角度來看,存在不少明顯缺點。首先是迷你遊戲的數量與變化性相對有限,雖然初次體驗時新鮮感十足,但重複遊玩時容易感到單調。其次,部分體感動作的判定並不算精準,有時即使按照提示動作操作,仍可能出現誤判或延遲,使得遊戲體驗略顯粗糙。此外,畫面表現方面也顯得簡單樸素,角色設計偏向漫畫式卡通風格,場景建模與特效都屬於入門水準,與同期其他大型派對遊戲如《Wii Party》、《瑪利歐派對》系列相比有明顯落差。

整體而言,《SIMPLE 2000 Series Wii Vol.2: THE 派對遊戲》是標準的「價格取勝型」產品。不追求高品質的圖像或深度豐富的玩法,而是以最低門檻、最直接的娛樂性為目標,適合尋找輕鬆、無負擔多人遊戲的家庭或聚會玩家。雖然對於核心玩家來說內容可能稍嫌空洞,但在合適的場合下,例如家庭聚會、朋友生日會上,仍然能發揮不錯的效果,展現SIMPLE系列一貫「便宜也能有趣」的開發理念。

SIMPLE 2000 Series Wii Vol.2: THE Party Game (Japanese title: THE パーティーゲーム) is a party-style mini-game collection developed by D3 Publisher and released in 2007 for the Nintendo Wii. It belongs to the long-running “SIMPLE Series,” a budget-friendly game line built on the concept of being “low-priced, lighthearted, and fun.” Specifically tailored for the Wii, the game emphasizes motion controls and multiplayer functionality, aiming to deliver accessible family entertainment through a variety of small, interactive games.

 

Unlike traditional single-player games that feature narrative progression or character development, this title focuses on an “instant fun” design philosophy. Players directly choose from a selection of mini-games, each with a simple premise—like racing to finish eating food, winning a dice game, or performing motion-based commands accurately. These setups serve only as background flavor; there is no deep story development. As a result, the game exudes a relaxed, comical atmosphere, designed to maximize amusement in a short time span.

In terms of gameplay, most mini-games make use of the Wii Remote’s motion-sensing capabilities, requiring players to swing, tilt, rotate, or rapidly press buttons to execute actions. For example, in the “Hamburger Eating Contest” game, players must rhythmically swing the remote up and down to simulate chewing; in “Tug-of-War,” they rapidly pull back and forth to win the match. Some games involve balance or motion detection challenges, such as keeping steady or guiding a ball by tilting the controller, encouraging players to physically engage with the rhythm of the game. These intuitive motion controls ensure that even those unfamiliar with video games can quickly grasp the mechanics and join in—perfectly aligning with the spirit of party gaming.

There are two main modes available: “Free Play Mode” and “Tournament Mode.” In Free Play, players can select and play any mini-game on its own. Tournament Mode introduces a more structured format, resembling a board game. Players roll dice to move around a map, trigger events, and compete in mini-games as they go. The player with the highest cumulative score at the end wins. This setup adds cohesion and extended playtime, making sessions more dynamic and engaging.

From a market perspective, the game found favor with a specific audience. As part of the SIMPLE Series’ budget lineup, it appealed especially to price-conscious consumers. Both media reviews and player feedback often highlighted the ease of use and suitability for casual family gatherings or parties with friends. Particularly for young children or older players with limited gaming experience, the laid-back motion-based interaction helps create a fun and lively atmosphere.

However, from a more critical or professional gaming viewpoint, the game shows several clear shortcomings. The number and variety of mini-games are limited, and while they’re novel at first, repeated play can become monotonous. Additionally, the motion detection is not always accurate—sometimes even correctly executed gestures can be misread or delayed, resulting in a somewhat unpolished experience. Visually, the game features basic, cartoon-like character designs, with simple environments and entry-level effects. Compared to more polished titles from the same era, such as Wii Party or the Mario Party series, the graphical and production quality is noticeably lower.

In summary, SIMPLE 2000 Series Wii Vol.2: THE Party Game is a classic example of a “value-driven” title. It does not strive for high-end visuals or deep gameplay mechanics, but instead offers quick, straightforward entertainment at a low cost. Ideal for families or casual players looking for easy, no-pressure multiplayer fun, the game delivers best in group settings like family gatherings or birthday parties. While core gamers might find it lacking in depth, it embodies the SIMPLE Series’ core philosophy: “even cheap games can be fun.”

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