三國志11 威力加強版

《三國志11 威力加強版》是由日本光榮(KOEI)開發的歷史模擬遊戲,原本於2006年在PC平台推出,隨後移植至PS2與Wii。Wii版本於2007年底在日本發行,完整收錄「威力加強版」所有追加功能與資料。延續《三國志》系列一貫的大地圖回合制策略玩法,將三國時代群雄割據、征戰四方的史詩背景,化作玩家經營勢力、出征擴張、內政外交的龐大沙盤模擬體驗。
劇情方面,並不像RPG有固定主線劇情,而是依據所選的年代與勢力,展開不同的歷史局勢與發展。例如「黃巾之亂」、「群雄割據」、「官渡之戰」、「赤壁之戰」等經典歷史事件,都作為不同劇本開局背景,可以選擇扮演劉備、曹操、孫權等歷史名將,也能自創君主,率領武將在亂世中爭霸。劇情的進程由玩家行動決定,透過內政發展、招降敵將、聯盟結盟、逐城征服,甚至親自觸發歷史事件與特殊劇情,讓整體歷史脈絡隨玩家手中逐步改寫。
在操作系統方面,以Wii遙控器與Nunchuk的組合操作為主。不同於PC與PS2使用滑鼠或按鍵指令操作,是透過遙控器指向畫面選單,直接進行指令選擇與地圖操作。舉例來說,可用Wii遙控器指向城市、軍隊或武將,開啟內政、任命、訓練、出征等指令,Nunchuk則負責確認、切換與畫面移動。這種體感式操作,如同拿著指揮棒在地圖上運籌帷幄。雖然與PC版操作方式不同,但上手之後流暢度與操作感依然不錯,特別是在戰場上調度兵力、點擊地圖指揮路線時,直覺感反而更強。
威力加強版在原作基礎上,新增不少內容。包含更多可使用的歷史武將、特殊戰法與戰場地形效果,並追加「都市設施建設」、「外交威信」以及「軍師策謀」系統,可以透過興建防禦設施、設置伏兵、發動計謀反間、火攻或內亂,強化戰略層次感。此外還加入「全武將劇本」,在這個模式中自訂勢力,讓所有武將自由散佈於全地圖,打造屬於自己的亂世組合。威力加強版還新增「戰鬥動畫開關」、「地圖濾鏡」與「自訂難度」等實用功能,提升遊戲彈性與耐玩度。
在市場評價方面,這款作品於日本與亞洲地區獲得策略遊戲愛好者的廣泛好評。《Fami通》給予32/40分,肯定它保留PC版高完成度的同時,成功將複雜的策略系統轉化為適合Wii操作的體驗。特別是體感指揮的設計,讓地圖調度與內政指令比傳統手把操作更加直覺,雖然操作速度比PC版稍慢,但換來的是視覺化、實感化的樂趣。玩家也讚賞威力加強版內容充實,尤其是雙方內政、外交與智謀鬥爭更具張力,讓整體三國志體驗更完整。
歐美地區雖然Wii版未正式發行,但PC版《Romance of the Three Kingdoms XI》曾受到IGN與GameSpot等網站的推薦。IGN評價本作是「策略迷夢寐以求的東方歷史沙盤遊戲」,認為其龐大複雜但有條理的內政、戰爭與外交系統,是策略類型中極具深度的代表作。GameSpot則指出,雖然本作節奏偏慢、上手曲線較高,但對於喜愛深度歷史模擬與軍事謀略的玩家,依然是無可取代的作品。許多三國志系列愛好者認為,這是系列至今系統最完整、戰略要素最均衡的作品之一。
總結來說,這是將龐大歷史沙盤、複雜內政外交與即時戰場指揮,融合Wii體感操作特色的優秀策略遊戲。保留PC版的深度與豐富劇本,並透過Wii遙控器重新詮釋運籌帷幄的操作方式。對喜愛《三國志》系列、歷史模擬或策略經營型遊戲的玩家而言,即使難度偏高、節奏緩慢,依然是值得細細品味、長時間投入的作品,也是Wii平台上極少數的本格派歷史戰略遊戲代表作。
"Romance of the Three Kingdoms XI with Power-Up Kit" is a historical simulation game developed by the Japanese company KOEI. Originally released on PC in 2006, it was later ported to PlayStation 2 and Wii. The Wii version, launched in Japan at the end of 2007, includes all the additional features and data from the "Power-Up Kit" expansion. Continuing the signature turn-based, large-map strategy gameplay of the Romance of the Three Kingdoms series, the game transforms the epic backdrop of the Three Kingdoms era—marked by divided warlords and battles for dominance—into a grand sandbox simulation, where players manage their factions, conduct campaigns, and oversee internal affairs and diplomacy.
Unlike traditional RPGs with fixed storylines, the narrative here is shaped by the historical scenario and faction the player chooses at the beginning. Classic events like the “Yellow Turban Rebellion,” “Warlords’ Rivalry,” “Battle of Guandu,” and “Battle of Red Cliffs” serve as different starting points. Players can take on the roles of iconic historical figures such as Liu Bei, Cao Cao, or Sun Quan—or create their own ruler and lead custom officers to vie for control in the turbulent era. The flow of the story is entirely player-driven: through domestic development, recruiting rival officers, forming alliances, capturing cities, and triggering historical events or special scenes, the player gradually rewrites the course of history.
In terms of controls, the Wii version uses a combination of the Wii Remote and Nunchuk. Unlike the PC and PS2 versions that rely on mouse or button inputs, this version allows players to point directly at the screen to select commands and manipulate the map. For example, players can point the Wii Remote at cities, armies, or officers to issue commands like administration, appointments, training, and troop deployment. The Nunchuk is used for confirmation, toggling options, and moving the screen. This motion-based interface mimics holding a baton over a tactical map, and while it differs from traditional PC controls, once mastered, it offers a smooth and intuitive experience—especially when commanding troops or planning routes in real-time battles.
The Power-Up Kit expansion adds a wealth of content on top of the base game. It introduces more historical officers, special tactics, and battlefield effects. Systems such as "City Facility Construction," "Diplomatic Prestige," and "Strategist Schemes" are also included, allowing players to build defensive structures, set ambushes, and execute strategies like sowing discord, fire attacks, and instigating rebellions, enriching the strategic depth. The game also features a "All-Officer Mode," where all characters are scattered freely across the map and players can form custom factions, creating a unique power struggle. Additional features like toggling battle animations, map filters, and custom difficulty settings enhance the game's flexibility and replayability.
In terms of reception, the game was well-received in Japan and across Asia, particularly by strategy enthusiasts. Famitsu awarded it a score of 32/40, praising how it preserved the high level of polish of the PC version while successfully adapting its complex systems to the Wii's unique control scheme. The motion-based command interface was highlighted for making administrative and tactical operations feel more direct and intuitive. While the speed of input was slightly slower than on PC, the tradeoff was a more immersive and visually interactive experience. Players also appreciated the depth of the Power-Up Kit's content, especially the enhanced interplay of politics, diplomacy, and strategic cunning, which elevated the overall Three Kingdoms experience.
Though the Wii version was not officially released in Western markets, the PC version of Romance of the Three Kingdoms XI received positive attention from outlets like IGN and GameSpot. IGN described it as “a dream Eastern sandbox for strategy fans,” commending its vast and coherent systems of domestic governance, warfare, and diplomacy. GameSpot noted its slower pace and steeper learning curve but still regarded it as a uniquely rich offering for fans of historical simulations and tactical planning. Many longtime fans of the series view this entry as one of the most balanced and feature-complete installments.
In summary, this game masterfully combines the scale of historical simulation, intricate domestic and diplomatic management, and real-time battlefield command, all reimagined with Wii's motion-control features. It retains the PC version's depth and expansive scenarios while offering a fresh interface for strategic decision-making. For fans of the Romance of the Three Kingdoms series, historical simulations, or complex strategy games, this title—despite its high difficulty and slower pace—is a game worth savoring and investing time in. It also stands as one of the few true historical grand strategy games available on the Wii platform.
運費計算方式:
貨款滿1000元運費外加90元
貨款1000以下:買1件運費外加 60元,買2件運費外加 70元,
買3件運費外加 80元 ,買4件運費外加 90元
貨到付款外加30元手續費
外島及大陸地區運費另計
付款方式:
線上刷卡:本站採用Paypal線上刷卡
虛擬帳號匯款:屬於您專屬的虛擬帳戶,方便站長查帳使用,本站強力推薦
實體ATM匯款:請將匯款帳號記錄下來至各大銀行ATM提款機轉帳
超商條碼繳費:請列印本站提供的條碼至四大超商繳費
線上轉帳:透過玉山銀行線上ATM轉帳(此系統只支援IE瀏覽器)
貨到付款:本站採用黑貓宅急便貨到付款
其他注意事項:
如需購買線上點數卡請直接跟站長連絡,本站不提供點數卡的線上付款
-
三國志11 威力加強版
- 定 價: $10,584円
- 售 價: 0.00
- 庫存量: 0 套
- 已賣出: 0 套
人氣指數: 0.3 / 6 顆星