北美版 俠盜獵魔2
《俠盜獵魔2》(Manhunt 2,日本稱作北美版《マンハント2》)是由Rockstar Games開發並發行的極具爭議性的潛行動作恐怖遊戲,於2007年推出Wii版本。是2003年推出的《俠盜獵魔》的續作,以更強烈的暴力表現與精神恐怖元素而聞名。Wii版本由於其體感控制特色,使得整體遊戲體驗變得更具「沉浸感」與爭議性。
劇情圍繞主角丹尼爾・蘭伯特(Daniel Lamb)展開。他是前政府實驗對象,從名為「The Pickman Project」的精神病機構逃出,並試圖找回自己的過去與真相。他在逃亡途中受到神秘聲音與幻覺困擾,而這些都與一位名叫里奧・卡斯珀(Leo Kasper)的男子有關。在探險中逐漸揭露丹尼爾過去的黑暗記憶,發現他與政府機密實驗、洗腦與人格分裂等有關。故事風格黑暗、偏執且充滿精神錯亂的張力,呈現出人性、暴力與瘋狂交織的心理驚悚旅程。
在操作上與其他平台最大的差異就是體感控制的運用。用Wii遙控器與Nunchuk模擬殺戮動作,例如割喉、勒斃或以鈍器擊打敵人時,需實際揮動控制器來執行類似的動作。這讓遊戲在表現暴力時更具互動性與沉浸感,也因此在推出初期引發廣泛爭議,甚至在多國遭遇審查或禁止發售。主體仍是潛行為主,需利用環境與陰影潛行接近敵人,使用不同等級的處決方式殺死目標。殺戮動作分為三個等級,越高等級的處決動畫越血腥、殘忍,並會有特殊的音效與畫面濾鏡強化刺激感。
操作方面,Wii的體感不僅應用於攻擊,也能用來模擬開門、破解、移動物品等基本交互操作。這些設計讓人更有參與感,但也使整體遊戲強度與精神壓力大幅提升。也包含一定的解謎與探索元素,需解開監獄、研究所或廢棄建築中的機關,並從文件或錄音中拼湊故事碎片。
市場評價方面,因其暴力內容、精神異常描寫與體感殺戮操作,在媒體與玩家間產生兩極反應。部分評論認為遊戲在技術層面與氣氛營造上表現優秀,劇情具有心理驚悚的吸引力,並延續前作那種黑暗地下世界的獨特風格。但也有不少批評集中於遊戲過於暴力且缺乏道德底線,甚至將體感互動視為鼓勵暴力傾向的危險手段。IGN給予Wii版6.9分,認為雖有創意與氣氛營造,但畫面表現普通、操作反應不夠精準,而過度依賴體感操作也使某些段落顯得繁瑣。GameSpot則給予Wii版本較高的評價,讚賞其創新性並認為是「適合成人玩家的心理恐怖體驗」。
在英國、愛爾蘭與德國等地曾遭禁售,甚至在美國也曾被ESRB評為「AO」(Adults Only)等級,導致Rockstar不得不修改部分內容後才以「M」級重新發行。這些爭議雖然限制遊戲的市場推廣,但也讓其在地下遊戲文化中擁有一定的話題性與「禁忌」魅力。
總體而言,這是針對成年玩家設計的心理暴力遊戲,在Wii平台上藉由體感技術的特殊性帶來極具挑戰性的沉浸體驗。雖然因暴力內容飽受爭議,卻也因其獨特的敘事手法與黑暗風格,成為喜愛驚悚與潛行類型玩家間的冷門經典。無疑是Wii遊戲庫中最具爭議也最異類的一員。
Manhunt 2 (known in Japan as the North American version マンハント2) is a stealth-action horror game developed and published by Rockstar Games. Released for the Wii in 2007, it is the sequel to the 2003 title Manhunt, and is widely known for its intensified violence and psychological horror elements. The Wii version, in particular, gained notoriety for its use of motion controls, which heightened both the immersive experience and the controversy surrounding the game.
The story centers around Daniel Lamb, a former subject of a government experiment who escapes from a mental institution called The Pickman Project. Plagued by hallucinations and mysterious voices, Daniel embarks on a journey to uncover the truth behind his past. These hallucinations are closely tied to a man named Leo Kasper, whose presence becomes increasingly significant as the narrative unfolds. Through exploration and fragmented memories, Daniel’s disturbing history gradually comes to light—one involving secret government mind control experiments, psychological conditioning, and dissociative identity disorder. The game’s narrative is dark, obsessive, and deeply unsettling, weaving a psychological thriller where violence and madness collide with distorted human nature.
The most notable difference in the Wii version is its implementation of motion controls. Players use the Wii Remote and Nunchuk to simulate violent actions such as throat-slitting, strangling, and bludgeoning enemies. These executions require real-world gestures with the controllers, making each kill physically interactive and adding a layer of visceral intensity. As a result, the game was heavily criticized and subjected to censorship in multiple countries. Gameplay remains primarily stealth-based—players are encouraged to hide in shadows, use the environment to their advantage, and perform stealth kills with varying levels of brutality. There are three execution tiers, with higher levels resulting in more graphic kill animations, complete with enhanced sound effects and visual filters to heighten the sense of impact.
The motion controls are not limited to combat alone. They are also used for environmental interactions such as opening doors, unlocking devices, and moving objects. This increases the player's sense of involvement but also significantly raises the tension and emotional pressure during gameplay. In addition to the core stealth mechanics, the game includes puzzle-solving and exploration elements, requiring players to uncover hidden mechanisms and collect documents or audio logs that gradually piece together the story.
Reception of Manhunt 2 was highly polarized due to its violent content, depiction of mental illness, and use of motion-controlled executions. Some reviewers praised its technical aspects and atmospheric design, highlighting the psychological thriller appeal and the continuation of the grim, underground world established in the original. Others condemned it for its excessive violence and lack of ethical boundaries, with many seeing the Wii's motion-based interactivity as dangerously immersive. IGN scored the Wii version 6.9/10, acknowledging its creativity and mood but criticizing its mediocre visuals, imprecise controls, and over-reliance on motion mechanics, which at times felt tedious. GameSpot offered a more favorable review, praising its originality and labeling it a “psychological horror experience for mature audiences.”
The game was banned in countries like the UK, Ireland, and Germany. Even in the U.S., it was initially rated “AO” (Adults Only) by the ESRB, forcing Rockstar to modify the content and re-release it with an “M” (Mature) rating. Although these controversies limited the game’s commercial exposure, they also granted it a cult status within underground gaming communities and a certain “forbidden” allure.
In summary, Manhunt 2 is a psychological horror game crafted for mature audiences, offering a deeply immersive and challenging experience on the Wii thanks to its distinctive use of motion control. Despite—or perhaps because of—its graphic content and polarizing themes, it remains a unique and controversial entry in the Wii’s game library, and a cult classic for fans of stealth gameplay and psychological thrillers.
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