動物之森 amiibo 慶典

《動物之森 amiibo 慶典》(Animal Crossing: amiibo Festival,日文原名:どうぶつの森 amiiboフェスティバル)是任天堂於2015年11月在Wii U平台上推出的派對遊戲,屬於《動物之森》系列的衍生作品。不同於系列主作那樣的生活模擬玩法,以amiibo為中心,結合大富翁式的棋盤遊戲設計,營造出全年無休的虛擬慶典。雖然畫面、角色風格延續《動物之森》的溫馨風格,但玩法大幅轉向「家庭向、運氣導向、派對感」的輕量體驗。
劇情較為簡單,並非傳統意義上的情節推進式冒險,而是將「一年四季的動物之森世界」轉化為一個大型派對舞台。化身為熟悉的《動物之森》角色,例如狸克(Tom Nook)、西施惠(Isabelle)等,參與一場為期一個月的村莊慶典,每場遊戲代表一個月的時間,共分為春夏秋冬四大主題,每個月份的棋盤背景與事件也會依季節變化,呈現出不同的節日氣氛與村民互動。
操作方面,強調amiibo與Wii U GamePad的互動性。透過實體amiibo公仔啟動對應角色,並在遊戲進行過程中,每次擲骰子(行動)都需將amiibo放到GamePad感應區上來觸發。這種設計使得實體玩具不只是收藏品,而是直接參與遊戲的「鑰匙」。在棋盤上,每個回合玩家會移動至不同格子,獲得快樂值(Happy Points)或金鈴錢,遇到村民對話、釣魚比賽、季節節慶等隨機事件。最終以誰的快樂值與財富總合最高來決定勝者。
除主線棋盤遊戲外,還內建幾款小遊戲,例如「小動物猜猜看」(Animal Crossing Quiz)、「迷你追逐遊戲」(Desert Island Escape)等,但這些遊戲大多也需要amiibo卡才能開啟,使得遊戲本身高度依賴周邊硬體。雖然操作門檻低,幾乎無需精細技巧,但也因此缺乏變化與深度。
在市場評價方面,整體反應偏負面。雖然畫面風格依舊可愛迷人,角色動畫溫暖生動,且適合親子同樂的場合,但核心玩法過於簡單、缺乏策略,令不少老玩家與核心粉絲失望。特別是amiibo強制綁定機制,在購買遊戲本體之外還需額外添購公仔與卡片才能完整體驗,這被批評為將遊戲體驗商品化,排除許多只想單純遊玩的用戶。
評論指出,與同樣主打派對遊戲的《瑪利歐派對》相比,節奏緩慢,互動元素過少,大部分時間玩家僅是觀看骰子結果與隨機事件動畫,缺乏參與感與挑戰性。有評論甚至形容這像是「可互動的桌布展示」,主要靠角色魅力與視覺呈現撐場。儘管有部份家庭族群肯定其低壓、和緩的設計適合小孩與長者同樂,但整體銷量表現與口碑未達預期。
總結來看,《動物之森 amiibo 慶典》是試圖結合實體玩具與虛擬互動的實驗性作品,雖然在視覺與角色塑造上延續系列的魅力,但遊戲內容本身缺乏足夠的深度與重玩價值,加上amiibo強制依賴,使其無法成為真正意義上的派對經典。對於收藏amiibo並喜愛《動物之森》角色的粉絲來說,或許能從中找到些許樂趣,但對大部分玩家而言,更像是包裝華麗但內涵不足的過渡性作品。
Animal Crossing: amiibo Festival (Japanese title: どうぶつの森 amiiboフェスティバル) is a party game developed by Nintendo and released for the Wii U in November 2015. As a spin-off of the Animal Crossing series, it differs significantly from the mainline entries that focus on life simulation. Instead, this title centers around amiibo figurines and features a board-game format reminiscent of Monopoly, creating a year-round virtual festival. Although the game retains the charming visuals and cozy character designs that define the series, its gameplay shifts toward a casual, family-friendly, and luck-based party experience.
The game doesn’t follow a conventional story-driven structure. Instead, it transforms the familiar world of Animal Crossing, with its seasonal cycles and village life, into the setting for a month-long festival. Players take on the roles of well-known characters such as Tom Nook, Isabelle, and others, participating in festivities that represent an entire month in the game. Each session corresponds to one in-game month, with themed boards for spring, summer, fall, and winter. The board visuals and random events reflect seasonal changes, holidays, and interactions with villagers, creating a festive and dynamic backdrop.
Gameplay focuses heavily on the interaction between amiibo figures and the Wii U GamePad. Players must use physical amiibo to unlock and control their corresponding characters. Each turn requires the player to tap their amiibo on the GamePad’s NFC sensor to roll the dice and move across the board. This makes amiibo not just collectible figures but essential tools for gameplay. As players move, they land on different tiles that grant Happy Points or Bells (in-game currency), or trigger events such as fishing tournaments, seasonal celebrations, or encounters with villagers. The winner is determined by the total sum of Happy Points and Bells at the end of the game.
Beyond the main board game, the title includes a few mini-games, such as the Animal Crossing Quiz and Desert Island Escape. However, most of these also require amiibo cards to access, making the entire experience heavily dependent on owning multiple amiibo products. While the controls are easy and accessible, demanding little in terms of player skill, this also results in a lack of gameplay depth and variety.
In terms of critical reception, Animal Crossing: amiibo Festival was met with largely negative reviews. While the game’s visuals were praised for their warmth and faithfulness to the series’ aesthetic, and the animations were considered charming, critics pointed out that the core gameplay lacked strategic depth and interactivity. Long-time fans and core gamers were particularly disappointed by the minimal engagement and the slow pace. The forced dependency on amiibo figures and cards was also a major point of criticism—players had to purchase additional hardware just to access much of the game, which was seen as commercial overreach that excluded more casual users.
Reviewers noted that compared to other party games like Mario Party, amiibo Festival offered less dynamic gameplay. Much of the time was spent passively watching dice rolls and scripted events rather than actively participating, reducing the sense of involvement and challenge. Some even described the experience as “an interactive screensaver,” carried more by the appeal of its characters than its game design. While a few families appreciated the stress-free pacing and found it suitable for young children or the elderly, the overall sales performance and word-of-mouth were far below Nintendo’s expectations.
In conclusion, Animal Crossing: amiibo Festival is an experimental title that aimed to merge physical amiibo figures with virtual gameplay. Although it successfully preserved the series’ visual charm and character appeal, the game failed to deliver meaningful or lasting gameplay. Its reliance on amiibo, coupled with a lack of depth and replay value, prevented it from becoming a memorable entry in the Animal Crossing franchise. Fans who collect amiibo or adore the characters may find some enjoyment, but for most players, the game felt like a visually polished but substantively hollow experience.
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