星戰火狐 零 雙組合

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日文名稱:『スターフォックス ゼロ・スターフォックス ガード』ダブルパック
英文名稱:StarFox Zero Premium Box
類別:懷舊遊戲
定價:7,020円
人數:多人
分級1/發行日期: 全年齡 2016-04-21
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遊戲內容

《星戰火狐 零》(英文:Star Fox Zero,日文:スターフォックス ゼロ)是任天堂與白金工作室(PlatinumGames)合作開發,由任天堂於2016年在Wii U平台獨家發行的3D射擊動作遊戲。作為《Star Fox》系列的重啟之作,延續經典的銀河戰機射擊風格,同時導入主機獨特的雙螢幕系統與陀螺儀操控機制,企圖打造全新沉浸式的飛行戰鬥體驗。

劇情方面,以重新講述系列初代《Star Fox 64》的故事為基礎,講述主角福克斯・麥克勞德(Fox McCloud)與他所屬的傭兵小隊「星狐小隊」(Star Fox Team)再度對抗邪惡天才安德魯(Andross),拯救寧靜星系「萊拉特系統」(Lylat System)的冒險。主角福克斯駕駛著名的「阿溫戰機」(Arwing)穿梭在各個星球與太空戰場,從地面突襲任務到宇宙空戰應有盡有。儘管劇情走向與前作類似,但加入許多新的敘事細節與過場動畫,強化角色之間的個性互動與戰場氛圍,為系列老玩家提供懷舊感,也為新玩家鋪陳出完整世界觀。

操作是最具爭議也最創新的部分。需要同時使用Wii U的雙螢幕進行操作:電視畫面呈現第三人稱後視角,讓玩家觀察戰場全貌;而Wii U GamePad則提供第一人稱駕駛艙視角,需透過陀螺儀(體感)來精確瞄準敵人。這樣的設計在射擊敵機的同時,還能做出多方向機動,但也因此操作門檻大幅提升。支援不同形態的載具,如可變形的「步行阿溫機」、可潛水的「潛艇」、「陸行坦克」Landmaster 甚至無人機「Gyrowing」,每種交通工具都有專屬任務與操作模式,增加遊戲變化性。

在市場評價方面,受到相當分歧的回應。正面評論集中在其畫面風格延續經典《Star Fox》的科幻軍事美學,音效設計與角色配音保留系列一貫的卡通式魅力,尤其在滿載爆炸與對話的關卡中,呈現出緊湊刺激的戰場感。此外,多條可選擇的分支關卡與隱藏任務提升耐玩度,也讓玩家能以不同路線挑戰各種敵人與BOSS,甚至有多重結局設計。

然而,操作系統成為評價的分水嶺。許多玩家與媒體批評本作強迫雙螢幕與體感控制的使用方式過於複雜,缺乏傳統射擊遊戲的直覺反應感,特別是在BOSS戰或多目標同時出現時,玩家必須在GamePad上瞄準、又同時在電視上閃避,這種「一心二用」的操作被形容為疲勞且混亂。此外,部分關卡的節奏與難度設計也被指出不夠平衡,尤其是首次接觸系列的玩家很容易在早期就感到挫折。

銷售表現方面,並未達到任天堂期待,初期銷量相對保守,在Wii U整體銷售表現疲弱的背景下難以脫穎而出。即使如此,仍被視為《Star Fox》系列重要的技術實驗之作,展現Wii U GamePad在複雜操作上的潛力,也成為後續討論雙螢幕與體感交互可能性的指標。

總結來說,《星戰火狐 零》是充滿創意與懷舊精神的作品。試圖結合經典飛行射擊玩法與Wii U特有的硬體設計,在視覺與敘事上都展現出誠意。但也因操作過於前衛,導致大多數玩家難以適應,影響了整體接受度。對於長年支持《Star Fox》系列的粉絲來說,是有挑戰性的飛行記憶,而對於一般玩家而言,則是需要花時間適應、值得觀察與反思的實驗性作品。

Star Fox Zero (Japanese: スターフォックス ゼロ) is a 3D action‐shooter developed by Nintendo in collaboration with PlatinumGames and released exclusively for the Wii U in 2016. As a full reboot of the Star Fox franchise, it retains the series’ signature rail-shooter combat aboard the Arwing spacecraft while leveraging the Wii U’s dual‐screen and motion-controlled capabilities to create a deeply immersive flight combat experience.

 

Story

Drawing its narrative from 1997’s Star Fox 64, Star Fox Zero follows ace pilot Fox McCloud and his mercenary strike force, the Star Fox team, as they once again face off against the mad scientist Andross in order to save the peaceful Lylat System. Players will guide Fox in his Arwing through a variety of planetary surfaces, space arenas, and ground-based ambushes. Though the broad story beats mirror those of its predecessor, this reboot enriches the tale with new cutscenes, expanded character interactions, and updated dialogue that deepen the bond between team members and heighten the drama of each battle.

Gameplay & Controls
Star Fox Zero’s most talked-about feature is its split‐screen control scheme. The television displays a classic third-person chase cam, giving players a broad view of approaching enemies and incoming fire, while the Wii U GamePad functions as Fox’s cockpit view. By physically tilting and twisting the GamePad—using its gyroscope—players aim their reticle at targets on the TV, lining up precise shots with the Arwing’s laser cannon. Mastering this “dual-view” system demands ambidexterity and coordination, but rewards those who do with an unparalleled sense of piloting immersion.

Beyond the Arwing, the game introduces several new vehicles, each with bespoke controls and mission roles:

  • Walker Arwing: Transforms into a mech for ground combat.
  • Submarine: Explores underwater sections, trading dogfights for torpedo salvos.
  • Landmaster Tank: Slow but heavily armored, perfect for ground sieges.
  • Gyrowing Drone: A remote reconnaissance craft used in stealth missions.

Each vehicle offers unique mission objectives—whether dogfighting space cruisers, tanking through enemy fortifications, or diving beneath the waves.

Replay Value
Levels branch into multiple routes, encouraging replay to discover hidden challenge segments and alternate boss encounters. High‐rank rewards and unlockable paths provide additional incentive for completionists. However, the learning curve on the controls can feel steep, especially in hectic boss battles where split-second aiming and evasive maneuvers collide.

Presentation
Visually, Star Fox Zero honors the series’ sci-fi military aesthetic with crisp, cartoon-shaded graphics, bold color palettes, and detailed ship designs. Each battlefield—from the frigid ice fields of Sector Y to the volcanic trenches of Bolse—carries distinct environmental flair. The soundtrack echoes the franchise’s heroic leitmotifs, mixing orchestral swells with electronic beats, while character voiceovers and explosive sound effects heighten the cinematic thrill of each dogfight.

Critical & Commercial Reception
Reviews were polarized. Admirers praised its striking return to the classic Star Fox universe and its ambitious use of the GamePad, noting that the dual-screen, gyroscope-driven controls brought a new level of tactile intensity. Critics, however, argued that the requirement to simultaneously manage two perspectives—TV and GamePad—could feel cumbersome, especially under fire. The difficulty spikes and sometimes clunky motion aiming in tight quarters were cited as barriers for newcomers.

Commercially, Star Fox Zero underperformed on the struggling Wii U platform, failing to meet Nintendo’s sales expectations. Nonetheless, it remains an important technological proof-of-concept—demonstrating both the potential and the pitfalls of dual-screen, motion-heavy design. For longtime fans, it offers a fresh yet familiar flight memory; for the broader audience, it stands as an experimental title that demands patience and dexterity.

In sum, Star Fox Zero combines nostalgic reverence with bold hardware innovation. Its lush visuals, reimagined narrative, and pioneering control scheme showcase the series’ ambitions on the Wii U, even as its challenging mechanics limited its mainstream appeal. It endures as a daring, if divisive, chapter in the ongoing Star Fox saga.

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