Wi-Fi 對應 精選桌上遊戲 Wii

人氣指數:
二手品
日文名稱:厳選テーブルゲームWii (Wi-Fi対応)
英文名稱:
類別:懷舊遊戲
人數:4 人
分級1/發行日期: 全年齡 2008-05-22
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遊戲內容

《Wi-Fi 對應 精選桌上遊戲 Wii》(日文名稱:Wi-Fi対応 対局囲碁・将棋・麻雀・花札・五目ならべ・リバーシ・トランプス)是由Hudson開發,2008年在日本發行的Wii專用桌遊合集。顧名思義,最大特色在於支援任天堂Wi-Fi Connection功能,透過網路與全國甚至海外的對手進行即時對戰,是Wii平台上少數結合傳統日本桌上遊戲與線上功能的作品之一。

收錄10種經典桌遊,分別為圍棋、將棋、麻雀、花札、五目並べ(五子棋)、リバーシ(黑白棋)、與撲克牌遊戲(包括大富豪、撿紅點等)。這些遊戲在日本家喻戶曉,有些甚至擁有幾百年以上的歷史,透過數位化並藉由Wii的簡單操作與網路功能推廣給更廣泛的玩家族群。不僅能一人對電腦進行練習或放鬆,還可連線與真人對弈,提升趣味性與挑戰性。

操作設計方面,能夠直接以點擊的方式選擇棋子或出牌位置。界面設計簡潔,字體清晰,特別強調閱讀與辨識的便利性,讓不同年齡層的玩家都能輕鬆上手。無論是進行複雜如麻將的牌局,或單純的五目並べ、撲克牌等休閒遊戲,皆可快速進入狀況。

在單人模式中,提供多種難度設定,對應不同程度的玩家。尤其在將棋與圍棋中,AI對手具備相對高的策略能力,對於愛好者來說頗具挑戰。而麻將則可選擇三人或四人對戰,甚至能設定各種日式特殊規則與役種,呈現接近實戰的臨場感。

但最吸引人的還是Wi-Fi對戰功能。透過網路,搜尋對戰對手、進行排位競賽,甚至與好友約戰。對於偏好策略思考與傳統遊戲氛圍的玩家來說,這種線上對弈的方式,大大拓展桌遊的交流圈,也讓原本屬於線下的老派遊戲,成功融入新時代的娛樂方式。不僅可與陌生人較量,亦可透過對戰記錄與戰績排行來提升競爭力與成就感。

音效與視覺風格則屬於樸素類型。雖然沒有華麗動畫或炫目演出,但正因如此,更貼近傳統桌遊的原始風貌。棋盤、牌面、背景音效都極力模仿實際對局的氛圍,例如將棋的「啪」聲、麻將洗牌聲、花札出牌的木質音效,都讓人有如置身實體桌上的錯覺。

當然,也不是沒有缺點。一方面,由於遊戲風格偏向寫實與傳統,對於追求視覺刺激或動作快感的玩家來說可能略顯無趣;另一方面,雖然Wi-Fi對戰是亮點,但在發售年代(2008年)的網路穩定性與配對系統仍有待提升,加上任天堂Wi-Fi服務已於後期停止,使得現在無法再使用該功能是本作最大的可惜之處。

總結而言,《Wi-Fi 對應 精選桌上遊戲 Wii》是極具日本傳統風味與數位互動融合特色的作品,成功將七種經典桌遊整合於光碟之中,不僅具備豐富的單人遊戲內容,也在當時推進線上桌遊的普及與家庭間的娛樂交流。對於喜歡安靜、策略型娛樂的玩家來說,提供簡潔又豐富的棋藝世界。

"Wi-Fi Compatible: Selected Table Games Wii" (Japanese title: Wi-Fi対応 対局囲碁・将棋・麻雀・花札・五目ならべ・リバーシ・トランプス) is a compilation of traditional board games developed by Hudson and released in Japan in 2008 exclusively for the Wii platform. As the title suggests, its standout feature is the integration of the Nintendo Wi-Fi Connection, allowing players to engage in real-time online matches with opponents across Japan and even overseas. It is one of the few Wii titles to combine classic Japanese tabletop games with online multiplayer functionality.

The game includes ten traditional games, such as Go, Shogi, Mahjong, Hanafuda, Gomoku (five-in-a-row), Reversi (Othello), and various card games including Daifugō and Koi-Koi. These games are deeply rooted in Japanese culture, with some boasting centuries of history. Through digital adaptation and the Wii’s intuitive control system, the collection brings these classics to a broader and more diverse audience. Players can enjoy the games solo against computer opponents for relaxation or practice, or connect online to test their skills against human challengers, greatly enhancing both the fun and competitive aspects.

 

In terms of controls, the game employs a simple point-and-click system using the Wii Remote to select pieces or card positions. The interface is clean and user-friendly, with clear fonts and layouts that prioritize legibility and ease of use, making it accessible for players of all ages. Whether playing a complex game like Mahjong or a lighthearted match of Gomoku or cards, users can quickly grasp the mechanics and start playing with minimal learning curve.

Single-player mode includes multiple difficulty levels to suit various player proficiencies. In games like Shogi and Go, the AI offers strategic depth and poses a substantial challenge even to experienced players. Mahjong can be played in either three- or four-player formats, and users can customize the rules to include detailed Japanese scoring systems and yaku (winning hands), creating a realistic and immersive gameplay experience.

Despite these offerings, the most captivating feature remains the Wi-Fi matchmaking. Online multiplayer allows players to search for opponents, participate in ranked matches, or set up games with friends. For fans of strategic and traditional games, this online component greatly expanded the reach and community of board game enthusiasts, transforming what were once offline, analog pastimes into engaging and modern digital experiences. Players could not only compete with strangers but also monitor their game history and rank, adding a competitive edge and a strong sense of progression.

The game’s visual and audio presentation is deliberately understated. It does not rely on flashy animations or elaborate effects, instead embracing a minimalist style that stays faithful to the traditional tabletop ambiance. The sound design enhances this immersion with realistic effects—such as the snap of placing a Shogi piece, the shuffling of Mahjong tiles, or the wooden clack of Hanafuda cards—evoking the feel of an actual game table and creating a nostalgic atmosphere.

That said, the game is not without its drawbacks. The realistic and traditional tone may feel too plain for players who seek visual excitement or fast-paced action. Moreover, while the Wi-Fi functionality was a key feature at the time of release, network stability and matchmaking could be inconsistent, a limitation of the 2008 online infrastructure. Additionally, since the discontinuation of the Nintendo Wi-Fi Connection service, the game’s most appealing component—online play—is unfortunately no longer available, which is perhaps its greatest loss today.

In summary, Wi-Fi Compatible: Selected Table Games Wii is a distinctive blend of Japanese tradition and modern digital play. By combining seven classic games into one disc, it provided both rich single-player content and an early push toward online tabletop gaming and family-oriented interaction. For those who enjoy quiet, strategic gameplay, it offered a compact but deeply enjoyable world of board games, and remains a memorable example of how classic pastimes can find new life through digital platforms.

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