涼宮春日的激動

人氣指數:
二手品
日文名稱:涼宮ハルヒの激動 通常版
英文名稱:The Excitement of Haruhi Suzumiya
類別:懷舊遊戲
定價:7,140円
售價:99.00
人數:多人
庫存量:5
分級1/發行日期: 輔12級 2009-01-22
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遊戲內容

《涼宮春日的激動》(日文名:涼宮ハルヒの激動)是由角川書店發行、開發商Suzumiya Video Game負責製作的Wii節奏音樂遊戲,於2007年11月22日在日本地區推出。以超人氣輕小說及動畫作品《涼宮春日的憂鬱》為題材,企圖將原作中涼宮春日帶領SOS團進行各種奇異活動的風格,轉化為玩家可以體驗的舞蹈及音樂表演形式。

劇情方面,並不像正統RPG那樣擁有完整的故事線,而是以「SOS團參加文化祭舞台表演」為背景主題展開。設定是在文化祭上,涼宮春日突發奇想要組成舞蹈隊伍表演,玩家將協助她與其他團員完成一系列的練習與表演。過程中會穿插角色之間的輕鬆對話、搞笑互動,十分忠實於原作的角色個性和氛圍,例如春日的天馬行空、長門有希的冷靜寡言,以及朝比奈實玖瑠的可愛羞澀,皆有透過事件模式呈現。整體劇情雖然簡單,但對於原作粉絲來說,這種「參與SOS團日常」的感覺本身就很有吸引力。

操作方面,以節奏舞蹈為主的音樂遊戲。使用Wii Remote進行操作,模擬角色跳舞時的動作。螢幕上會依節奏出現提示,玩家需要根據指示揮動手把,例如上下、左右擺動,或者朝指定方向點擊,來對應不同舞蹈動作。遊戲收錄了多首《涼宮春日的憂鬱》中的經典歌曲,如〈God knows...〉、〈Lost my music〉、〈ハレ晴レユカイ〉等,並為每首歌設計專屬舞步。操作方式直覺,主要依賴玩家的節奏感與反應速度。除單人模式之外,還提供自由舞蹈模式與練習模式,可以自行選曲練習,或是單純欣賞角色的表演。此外,還能透過遊玩過程解鎖不同角色的服裝變更功能,包括原作中知名的SOS團制服、女僕裝、兔女郎裝等,增加收集與換裝的樂趣。

在市場評價方面,反應較為兩極。對於核心的《涼宮春日的憂鬱》粉絲而言,能夠在Wii上親自操控心愛角色跳舞,加上大量原作語音與視覺演出,是一大賣點,帶來高度的情感共鳴與滿足感。不少玩家稱讚遊戲氣氛輕鬆有趣,舞蹈設計忠於動畫版風格,特別是能重現動畫版的〈ハレ晴レユカイ〉群舞,讓人感到非常驚喜。然而從一般音樂節奏遊戲玩家的角度來看,在系統深度與完成度上則顯得比較薄弱。節奏判定比較寬鬆,難度曲線也不夠細緻,長時間遊玩容易產生單調感;加上動作偵測偶有不精確的情況,讓追求高精度操作的玩家感到不滿。此外,由於是以粉絲向內容為主,對未接觸過原作的人來說吸引力較低,也影響遊戲的整體評價表現。

總結來說,《涼宮春日的激動》以「重現動畫人氣場面」和「滿足粉絲體驗」為主要賣點的Wii音樂節奏遊戲。或許在遊戲性上無法與其他大型音樂遊戲系列抗衡,但在角色魅力、歌曲選擇與氛圍營造方面,成功打造出專屬於《涼宮春日》世界觀的互動舞台。對於喜愛涼宮春日系列的玩家而言,無疑是充滿懷舊與歡樂的舞台盛宴。對其他一般玩家而言,則可能會視為小品、偶爾拿來輕鬆娛樂的節奏遊戲。

The Excitement of Haruhi Suzumiya (Japanese title: 涼宮ハルヒの激動) is a rhythm and dance game developed by Suzumiya Video Game and published by Kadokawa Shoten for the Wii. It was released exclusively in Japan on November 22, 2007. Based on the highly popular light novel and anime series The Melancholy of Haruhi Suzumiya, the game seeks to translate the whimsical and energetic activities of Haruhi and the SOS Brigade into a player-experienced format of music and dance performances.

In terms of storyline, the game does not feature a traditional RPG-style narrative. Instead, it adopts a simple setting centered around the SOS Brigade participating in a cultural festival stage performance. In this scenario, Haruhi spontaneously decides to form a dance group, and players are tasked with helping her and the other brigade members rehearse and perform. Lighthearted conversations and humorous interactions are interspersed throughout, staying true to the original personalities and atmosphere of the series—such as Haruhi’s wild imagination, Yuki Nagato’s calm demeanor, and Mikuru Asahina’s shy cuteness—all depicted through event scenes. While the overall story is simple, for fans of the original work, the experience of “participating in the daily life of the SOS Brigade” offers strong appeal.

 

Gameplay centers on rhythm-based dance mechanics. Players use the Wii Remote to simulate dance movements, following on-screen prompts that appear in rhythm with the music. Actions involve swinging the Wii Remote up, down, left, right, or pointing in specific directions to match different dance moves. The game includes several iconic songs from The Melancholy of Haruhi Suzumiya, such as "God knows...", "Lost my music," and "Hare Hare Yukai," with dedicated dance routines choreographed for each track. The controls are intuitive, relying mainly on the player's sense of rhythm and reaction speed. In addition to the single-player mode, the game offers a Free Dance mode and a Practice mode, allowing players to choose songs to practice or simply enjoy watching character performances. Players can also unlock various costume options for the characters through gameplay, featuring outfits like the SOS Brigade school uniforms, maid costumes, bunny suits, and more, adding an extra layer of collection and customization fun.

Reception for the game was mixed. For core fans of The Melancholy of Haruhi Suzumiya, the ability to control beloved characters dancing on the Wii, combined with abundant original voice acting and visual elements, was a major highlight, delivering strong emotional resonance and satisfaction. Many praised the lighthearted and fun atmosphere, and the dance choreography's faithfulness to the anime, especially the surprise of fully recreating the "Hare Hare Yukai" group dance. However, from the perspective of general rhythm game players, the gameplay was seen as shallow. The rhythm judgment was relatively forgiving, the difficulty curve lacked fine-tuning, and extended play sessions could feel repetitive. In addition, occasional inaccuracies in motion detection frustrated players seeking precise, high-level gameplay. Furthermore, since the game's appeal was heavily fan-oriented, it struggled to attract players unfamiliar with the original series, impacting its broader market performance.

In summary, The Excitement of Haruhi Suzumiya is a Wii rhythm game designed primarily around "recreating iconic scenes" and "fulfilling fan experiences." While it cannot compete with larger rhythm game franchises in terms of gameplay depth, it successfully crafts an interactive stage filled with the unique charm, songs, and atmosphere of the Haruhi Suzumiya universe. For fans of the series, it’s undoubtedly a nostalgic and joyful musical experience; for general players, it may serve as a light, casual rhythm game to enjoy occasionally.

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