北美版 星際大戰:原力對決2

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日文名稱:北米版 スターウォーズ: THE FORCE UNLEASHED II(国内版本体動作可)
英文名稱:Star Wars:The Force Unleashed 2
類別:懷舊遊戲
人數:1 人
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遊戲內容

《星際大戰:原力對決2》(日文名:スター・ウォーズ フォース アンリーシュド2,英文名:Star Wars: The Force Unleashed II)是LucasArts於2010年發行的動作冒險遊戲,承接前作的劇情,並同樣發行在多個平台上,包括Wii、PlayStation 3、Xbox 360等。Wii版由Red Fly Studio負責開發,針對主機的硬體特性進行量身打造,尤其在操作系統上特別重視體感元素。

劇情設定延續第一代結局之後,圍繞著主角StarKiller的「複製體」展開。故事一開始,達斯·維達試圖在卡密諾星的秘密設施中,透過克隆科技重現原本強大的學徒。主角StarKiller(或其複製體)擁有殘留的記憶與情感,因此在訓練過程中開始質疑自己的存在,最終叛逃,踏上尋找真相與自我認同的旅程。他一邊對抗帝國勢力,一邊試圖尋回摯愛珍諾·伊克麗(Juno Eclipse),並再次被捲入反抗軍與帝國的戰火之中。劇情核心圍繞「自我認知」與「自由意志」,較前作更注重角色內心掙扎,但相較之下整體篇幅明顯短小,轉折也顯得簡單直接。

Wii版的操作方面,延續前作對體感的強調,但在某些方面進行微調與強化。玩家持Wii Remote作為雙手光劍的揮動工具,左右手各自可以進行獨立攻擊,模擬雙持光劍的戰鬥感受。Nunchuk負責移動角色,並釋放各種原力技能,如原力推、原力電擊與原力擲物等。此次,光劍攻擊更加流暢連擊,體感揮擊也變得更精細,可以更準確地連續揮劍或施放招式。此外,還新增特定的QTE(即時反應操作)戰鬥,要求在戰鬥中快速做出體感動作,增加臨場感與緊張感。特別的是,Wii版新增專屬任務與額外關卡設計,不單純是其他平台內容的縮小移植,而是量身打造的體驗,包括特別設計的Boss戰與小規模的多人對戰功能。雖然畫質表現受限於Wii硬體,但角色動作、光劍特效與原力施展的視覺演出依然保有一定水準,且戰鬥節奏爽快、打擊感清晰,是一大賣點。

市場評價方面,整體在各平台上的評價比前作偏低,主要原因是劇情過短、玩法創新有限。雖然因體感操作而有其特色,但同樣無法完全擺脫主體內容單薄的問題。許多評論認為,儘管戰鬥系統在Wii上有趣且具體感,但劇情流程太短,加上重複性偏高,使得遊戲壽命較為有限。例如IGN給予Wii版6.5分,認為在體感設計上表現中規中矩,但缺乏更深層次的玩法深化;而GameSpot則稱讚其光劍揮擊的樂趣,但批評故事未能帶來足夠情感投入。儘管如此,對於想要體驗以體感揮舞雙光劍、並重溫星際大戰氛圍的玩家而言,仍具備一定吸引力,特別是多人對戰模式在家庭娛樂場合中有額外的可玩性。

總結來說,《星際大戰:原力對決2》Wii以體感戰鬥為賣點的動作遊戲,在光劍揮舞與原力技能表現上帶來不錯的直覺操作與打擊快感。雖然故事敘述略顯簡單、遊戲內容較短,但對於星戰系列粉絲與喜歡體感動作的玩家來說,仍然是值得體驗的冒險旅程。特別是以雙光劍戰鬥為核心的Wii版,在操作上賦予玩家更高的參與感與娛樂性,讓揮動光劍不再只是幻想,而成為手中真實可觸的感覺。

Star Wars: The Force Unleashed II (Japanese title: スター・ウォーズ フォース アンリーシュド2) is an action-adventure game published by LucasArts in 2010. It continues the story of the first game and was released across multiple platforms, including the Wii, PlayStation 3, and Xbox 360. The Wii version was developed by Red Fly Studio and was specially tailored to the console’s hardware, with particular emphasis on motion controls.

The story picks up after the conclusion of the first game, centering on a "clone" of the protagonist, Starkiller. At the beginning, Darth Vader attempts to recreate his powerful former apprentice through cloning technology in a secret facility on the planet Kamino. The protagonist, Starkiller (or his clone), retains fragments of his memories and emotions, leading him to question his existence during his training. Eventually, he rebels, setting off on a journey to uncover the truth and find his own identity. Along the way, he battles Imperial forces while seeking to reunite with his beloved Juno Eclipse, once again getting caught up in the conflict between the Empire and the Rebellion. The core of the story focuses on "self-awareness" and "free will," with a greater emphasis on the protagonist's internal struggles compared to the first game. However, the overall narrative is noticeably shorter, and the plot twists are more straightforward.

 

In terms of gameplay, the Wii version retains the strong focus on motion controls established in the previous entry but implements some refinements and enhancements. Players use the Wii Remote to wield two lightsabers, allowing independent attacks with each hand to simulate dual-wielded combat. The Nunchuk is used for character movement and for unleashing various Force powers, such as Force Push, Force Lightning, and Force Throw. Lightsaber attacks have been made smoother and more fluid, and motion-based slashes are more precise, enabling players to string together attacks and perform techniques more accurately. Additionally, the game introduces specific QTE (Quick Time Event) battles, where players must quickly execute motion-based inputs during combat to enhance immersion and tension. Uniquely, the Wii version features exclusive missions and extra stages, offering a tailored experience rather than a simple scaled-down port of other versions. This includes specially designed boss battles and a small-scale multiplayer mode. While the visual quality is naturally limited by the Wii's hardware capabilities, the character animations, lightsaber effects, and Force powers are still presented with a respectable level of polish, and the fast-paced, satisfying combat stands out as one of the game's strongest features.

In terms of market reception, Star Wars: The Force Unleashed II received generally lower scores across all platforms compared to its predecessor. The primary criticisms targeted the game's short story length and limited innovation in gameplay. Although the Wii version's motion controls added a distinct flavor, it still struggled to overcome the issue of shallow core content. Many reviewers noted that while the combat system on the Wii was fun and physically engaging, the brief story campaign and high degree of repetitiveness significantly limited the game's longevity. For example, IGN awarded the Wii version a score of 6.5, commenting that while the motion control design was decent, it lacked deeper gameplay development. GameSpot praised the enjoyable lightsaber mechanics but criticized the story for not delivering enough emotional engagement. Nevertheless, for players seeking the thrill of physically wielding dual lightsabers and reliving the Star Wars atmosphere, the game still held a certain appeal, particularly because the multiplayer mode added replay value for family entertainment settings.

In summary, Star Wars: The Force Unleashed II on the Wii stands out as a motion-control-focused action game that offers intuitive combat mechanics and satisfying lightsaber and Force power usage. Although the narrative is relatively simple and the content somewhat short, it remains a worthwhile adventure for Star Wars fans and motion gaming enthusiasts. Especially with the focus on dual lightsaber combat, the Wii version enhances player immersion and enjoyment, turning the fantasy of wielding lightsabers into a physically tangible experience.

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