勇者鬥惡龍 怪獸戰鬥之路 勝利

《勇者鬥惡龍 怪獸戰鬥之路 勝利》(Dragon Quest: Monster Battle Road Victory / ドラゴンクエスト モンスターバトルロードビクトリー)是由Square Enix開發,於2010年7月15日在日本Wii平台發行的怪獸對戰類遊戲。原為在日本非常受歡迎的街機卡片對戰遊戲《モンスターバトルロード》系列移植版,除完整收錄街機上的對戰內容外,還加入專屬的故事模式與額外要素,不需要去遊樂場也能在家享受怪獸卡片對戰的樂趣。
劇情模式以原創主角「勝利(Victory)」為中心展開。故事設定在一個卡片對戰成為主流競技的世界,夢想成為冠軍的少年,與夥伴一同踏上挑戰全國頂尖對手、征服怪獸競技場的旅程。這段旅途不只關乎勝負,也涉及友情、成長以及對家人與夥伴的情感羈絆。會在冒險過程中遇到來自《勇者鬥惡龍》系列歷代的知名怪物與BOSS,像是史萊姆、巴魯札克、大惡魔哈貝里亞等,帶來滿滿的系列情懷與驚喜。
操作方面,完美重現街機版的玩法核心。使用Wii遙控器模擬街機操作,支援單人與雙人模式,並可使用特製的怪獸卡片進行遊玩(實體卡可透過QR碼讀入,或在遊戲內蒐集解鎖)。戰鬥採回合制系統,需選擇最多三隻怪獸組隊出戰,並搭配武器卡與技能卡進行攻防。戰鬥過程中會出現「タイミングアクション(Timing Action)」的互動機制,透過搖動遙控器或準確按鍵輸入來強化攻擊力、防禦力或觸發合體技。隨著進行對戰、收集卡片,玩家還能解鎖稀有怪獸與傳說級技能,增加戰略深度。
特別值得一提的是「怪獸卡片圖鑑」與「卡片收集」要素極為豐富,收錄超過300張卡片,包括魔王級敵人與稀有怪物,忠實還原原作插圖與技能數值,讓系列粉絲沉迷其中。同時還能透過Wii連線與其他玩家對戰,交流卡片並挑戰排行榜,也支援當時流行的DS連動功能。
市場評價方面,在日本推出後頗受好評,尤其受到年輕玩家與系列粉絲熱烈支持。Fami通給予它30/40分,肯定其內容豐富、操作有趣與街機重現度高,尤其是多人對戰與卡片收集的樂趣使遊戲壽命大幅延長。不過也有部分評論指出,由於卡片元素偏重、對戰節奏較慢,加上缺乏語音與劇情表現略顯簡略,對於追求深度角色扮演經驗的玩家來說,可能不如傳統DQ系列那般引人入勝。
然而,從銷售與人氣來看,可說是當時少數成功將街機卡片遊戲完整轉化為家用主機體驗的作品之一,不僅使Wii成為怪獸卡片對戰的理想平台,也讓眾多無法常去街機店的玩家得以享受該玩法的精髓。對於喜歡《勇者鬥惡龍》系列怪物設計、熱愛收集與戰略對戰的玩家而言,《怪獸戰鬥之路 勝利》無疑是值得體驗的佳作。
Dragon Quest: Monster Battle Road Victory (Japanese title: ドラゴンクエスト モンスターバトルロードビクトリー) is a monster battle game developed by Square Enix, released exclusively for the Nintendo Wii in Japan on July 15, 2010. It serves as a home console adaptation of the immensely popular Japanese arcade card battle game series Monster Battle Road. This Wii version not only faithfully recreates the arcade battle experience but also adds an exclusive story mode and additional features, allowing fans to enjoy monster card battles from the comfort of home without needing to visit arcades.
The story mode centers around an original protagonist named "Victory." Set in a world where card battles are the premier competitive sport, the narrative follows a young boy who dreams of becoming the national champion. Alongside his friends, he embarks on a journey to challenge the strongest opponents in the land and conquer the monster arenas. This adventure is not only about winning but also explores themes of friendship, personal growth, and emotional ties with family and comrades. Along the way, players encounter famous monsters and bosses from across the Dragon Quest series, such as Slimes, Baramos, and Hargon, adding a rich sense of nostalgia and excitement for longtime fans.
Gameplay-wise, the title faithfully replicates the core mechanics of the arcade original. Players use the Wii Remote to simulate the arcade interface, and both single-player and two-player modes are supported. The game allows the use of special monster cards, which can be imported via QR codes from physical cards or unlocked digitally through gameplay. Battles follow a turn-based system where players form teams of up to three monsters and use weapon and skill cards for offense and defense. A key gameplay feature is the “Timing Action” mechanic, which involves shaking the Wii Remote or performing precise button inputs at the right moment to enhance attacks, boost defense, or trigger powerful team combination moves. As players win battles and collect cards, they unlock rare monsters and legendary skills, enriching the game’s strategic depth.
One of the game's standout elements is its extensive "Monster Card Encyclopedia" and collection system, featuring over 300 cards. These include iconic enemy bosses and rare monsters, all faithfully reproduced with original illustrations and accurate skill data. This makes the game especially appealing to fans of the series' monster designs. Additionally, the game supports online Wii connectivity, allowing players to battle each other, trade cards, and climb the rankings. It also features connectivity with the Nintendo DS, a popular feature at the time.
In terms of reception, the game was well-received in Japan, especially among younger audiences and fans of the Dragon Quest franchise. Famed Japanese gaming magazine Famitsu gave it a score of 30/40, praising its rich content, enjoyable controls, and faithful recreation of the arcade experience. The multiplayer mode and card collection mechanics were particularly noted as factors that significantly extended the game’s replay value. However, some critics pointed out that the game’s heavy emphasis on card elements, slower-paced battles, and lack of voice acting or detailed storytelling might not satisfy players looking for a deeper, more traditional RPG experience akin to the mainline Dragon Quest titles.
Nonetheless, Monster Battle Road Victory stands out as one of the few successful adaptations of an arcade card battle game to a home console. It effectively transformed the arcade experience into a full-fledged Wii game, making the unique gameplay accessible to players who couldn’t regularly visit arcades. For fans of Dragon Quest monster designs, card collection, and strategic combat, this title remains a hidden gem and a worthwhile addition to the Wii’s library.
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