Wii 遙控器 Plus (單品)

人氣指數:
二手品
日文名稱:Wiiバラエティパック(ソフト単品)
英文名稱:Wii Play Motion
類別:懷舊遊戲
售價:199.00
人數:4 人
庫存量:1
分級1/發行日期: 全年齡 2011-07-07
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遊戲內容

《Wii 遙控器 Plus 動感歡樂組合》(Wii Play Motion / Wiiバラエティパック)是任天堂於2011年6月在日本與歐美同步發行的Wii遊戲合集,其最大特點是與Wii遙控器Plus(Wii Remote Plus)綁定販售。不只是娛樂產品,更是任天堂在推廣全新Wii遙控技術的展示作品。英文名中的“Motion”與日文原名「バラエティパック」(Variety Pack)都明確傳達這是集合多種動作遊玩的體感體驗包。

2006年推出的《Wii 第一次接觸》的精神續作,但不再僅限於任天堂內部開發,而是邀請多家歐美與日本的開發團隊聯合設計各種迷你遊戲,使其玩法風格更加多元化,體驗上也更加強調「準確的動作偵測」。

收錄共12款迷你遊戲,每款都針對Wii遙控器Plus的高精度動作感應功能進行設計。Wii遙控器Plus內建陀螺儀(gyroscope),能感測出更細膩的角度變化與動作加速度,這讓以往只能偵測左右上下動作的Wii控制器,掌握「手腕旋轉」、「空中揮動的幅度與方向」等更複雜的動作。

舉例來說,遊戲中的《石頭跳水》(Jump Park)需要在彈跳場中移動角色,透過精準地傾斜與轉動Wii遙控器來控制跳躍方向與角度;《幽靈狩獵》(Spooky Search)則是結合「擴增實境式玩法」的遊戲,環顧現實房間,在畫面中尋找幽靈,利用Wii遙控器當作「探測器」來捕捉它們,特別展示360度方向感測的樂趣。

操作上,大多只需要單支Wii遙控器Plus就能進行,部分可支援兩人或四人同樂。每款遊戲都有不同風格:有的是節奏類、有的是解謎或反應類,也有明顯面向家庭與小朋友的可愛風格遊戲。例如《雪人賽跑》(Cone Zone)讓玩家模仿疊高雪糕的手勢;《風箏騎士》(Flutter Fly)則扮演乘著風箏飛翔的小人,靠著遙控器的轉動掌握飛行角度與上升下降。雖然篇幅短小,但每款遊戲都巧妙地設計「自然地去使用Plus功能」的體感體驗,是任天堂在教導「如何玩」新控制器的實驗室。

由於《Wii Play Motion》是迷你遊戲合集,沒有傳統意義上的主線劇情。不過,每個遊戲模式都會有些獨立的「小劇場式背景」與視覺設定,例如在幽靈屋探險、在空中花園飛翔、在冰上堆高冰淇淋、甚至在紙箱世界中追逐小動物,這些場景皆採用明亮、卡通化、美術風格統一的簡約設計,強調可親性與親子共遊的氛圍。

Mii角色系統貫穿全作,玩家的個人Mii會自動出現在遊戲中,甚至作為對手或路人角色登場,讓人更有投入感。這種設計也是當時Wii平台強調「全家人一起玩」的一貫策略之一。

評價整體而言偏向中等,反應兩極。許多評論者肯定在技術層面上成功展示Wii遙控器Plus的可能性,尤其是其中幾款遊戲如《幽靈狩獵》與《跳躍迷宮》獲得不錯口碑,認為玩法新穎、創意十足。不過也有不少批評指出整體內容偏短,遊戲之間缺乏連貫性,有些遊戲看起來像是科技展示demo,而非真正的娛樂作品。相比《Wii Sports》或《Wii Party》這種家庭向派對遊戲,《Wii Play Motion》的可重玩性與爆發力稍弱。

銷售方面,由於多數情況下是與Wii遙控器Plus綁定販售,確保穩定的出貨量,但獨立軟體銷量本身不算特別亮眼。定位與《Wii Play》一樣,主要作為「硬體推廣工具」,而非純粹的遊戲鉅作。然而,所引發的影響不能低估:為日後的體感遊戲提供許多概念與設計原型,也幫助Wii遙控器Plus快速普及,使《The Legend of Zelda: Skyward Sword》等後期大作能順利運用這項技術。更重要的是,延續任天堂對「簡單體感」與「全齡娛樂」的執著,讓主機不只是玩家的工具,而是家庭的一部分。

總結來說,《Wii Play Motion》就像互動的小體感遊戲繪本,沒有宏大故事,也沒有硬派挑戰,但輕鬆、有趣,為Wii遙控器Plus提供絕佳的入門展示。對於喜歡體感遊戲、特別是多人同樂、親子互動的玩家來說,是值得收藏與回味的作品。

 

Wii Play Motion (Japanese title: Wiiバラエティパック, "Wii Variety Pack") is a collection of Wii games released by Nintendo in June 2011 simultaneously in Japan, North America, and Europe. Its most notable feature is that it was sold bundled with the Wii Remote Plus, serving not only as an entertainment product but also as a showcase for promoting Nintendo’s new Wii Remote technology. Both the English term "Motion" and the Japanese original "Variety Pack" clearly convey that this is a package offering a variety of motion-based gameplay experiences.

As the spiritual successor to 2006's Wii Play, this title was no longer developed solely within Nintendo. Instead, multiple development teams from both Western and Japanese studios were invited to collaboratively design the mini-games, resulting in a wider variety of gameplay styles and a stronger emphasis on "precise motion detection."

The collection includes 12 mini-games, each designed specifically to leverage the Wii Remote Plus’s enhanced motion sensing capabilities. The Wii Remote Plus features an integrated gyroscope, enabling finer detection of angular changes and motion acceleration. This allowed the controller—which previously could only detect simple up, down, left, and right movements—to now recognize more complex actions like "wrist rotation" and "the amplitude and direction of swings in midair."

For example, in Jump Park, players move their character across a bouncing arena by precisely tilting and rotating the Wii Remote to control jump directions and angles. In Spooky Search, an augmented reality-style game, players scan their actual surroundings to find ghosts displayed on the screen, using the Wii Remote as a "detector," showcasing the fun of full 360-degree motion tracking.

In terms of operation, most mini-games require only a single Wii Remote Plus, with some supporting two to four players for multiplayer fun. Each game features a distinct style: some focus on rhythm, others on puzzles or reflexes, and many have a cute, family-friendly aesthetic. For instance, Cone Zone has players mimicking the motion of stacking a towering ice cream cone, while Flutter Fly features a small character flying with a kite, where players must tilt the controller to manage flight angles and altitude.

Though each mini-game is relatively short, they are cleverly designed to naturally introduce players to using the Wii Remote Plus functions, serving as a kind of experimental "training ground" for the new controller.

Since Wii Play Motion is a compilation of mini-games, it does not feature a traditional overarching story. However, each mode is set against its own "mini-theater" style background with distinctive visual settings, such as exploring a haunted house, flying through a sky garden, stacking ice cream on a frozen lake, or chasing small animals in a cardboard world. These scenes share a bright, cartoon-like, unified art style that emphasizes approachability and a family-friendly atmosphere.

The Mii character system is integrated throughout the game. Players’ personal Mii avatars automatically appear in the mini-games, sometimes as opponents or background characters, enhancing immersion. This design was part of the Wii platform’s broader strategy at the time to promote "family play."

Overall reception was mixed to moderate. Many critics praised Wii Play Motion for successfully demonstrating the technical potential of the Wii Remote Plus, with particular mini-games like Spooky Search and Jump Park receiving favorable reviews for their creative and innovative gameplay. However, there were also significant criticisms: the overall content was considered short, the mini-games lacked cohesion, and some experiences felt more like tech demos than fully realized games. Compared to family-oriented party games like Wii Sports or Wii Party, Wii Play Motion was seen as having less replay value and excitement.

In terms of sales, the bundling with the Wii Remote Plus ensured stable shipment numbers, though standalone software sales were not especially remarkable. Similar to the original Wii Play, the title’s primary role was to serve as a "hardware promotional tool" rather than a major blockbuster game.

Nevertheless, its influence should not be underestimated: it provided many conceptual and design prototypes for future motion-controlled games and helped accelerate the adoption of the Wii Remote Plus. This, in turn, enabled later major titles such as The Legend of Zelda: Skyward Sword to fully utilize the new technology. More importantly, it continued Nintendo’s dedication to "simple motion controls" and "entertainment for all ages," reinforcing the idea of the console as not just a gaming device but a shared part of family life.

 

In conclusion, Wii Play Motion feels like a small interactive picture book of motion games. It lacks a grand narrative or hardcore challenges but offers a relaxed and enjoyable experience, making it an excellent introductory showcase for the Wii Remote Plus. For players who enjoy motion gaming, especially those who appreciate multiplayer and family interactions, it remains a title worth collecting and revisiting.

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