瘋狂兔子:奇遇派對

《瘋狂兔子:奇遇派對》(英文名稱:Rabbids: Party of Legends,日文名:ラビッツ・パーティー リターンズ)是由育碧(Ubisoft)開發,最初為中國市場量身打造的派對類遊戲,後來也登上Wii等平台。延續「兔子」系列一貫瘋狂搞笑的風格,同時融合中式神話元素,是少見由西方公司製作、卻以中國文化為背景的休閒娛樂遊戲。
在劇情設定上,靈感來自《西遊記》。開始於一場平靜的熱湯浴中,兔子們因為誤觸一本神秘的書而被吸進「經書」的世界。牠們必須穿越四大章節(對應《西遊記》的取經過程),與各式神怪和人物互動,收集失散的頁面,才能回到原本的世界。雖然劇情敘述不算深入,但貫穿始終的惡搞與幽默風格,在每個章節中都能體驗不同的文化場景與奇葩情境,甚至包括與孫悟空比拼舞蹈、與牛魔王比賽喝水等荒謬又搞笑的挑戰。
操作設計採用Wii的體感控制,主打多人遊玩與派對氣氛。最多支援四位玩家同時參與,透過簡單的揮動、搖晃、轉動等直覺動作來完成小遊戲。這些小遊戲橫跨節奏、反應、記憶與協作等多種類型,有些測試玩家的動作準確度,有些則要求快速反應與互動技巧。整體節奏輕快,笑點密集,非常適合親子同樂或朋友聚會時遊玩。由於操作門檻不高,即便是平時不常玩遊戲的玩家,也能快速上手、享受樂趣。
市場評價方面,在中國首發時獲得不錯的關注,特別是因為其題材結合本土文化,在當時少見。隨後推出的海外版本在歐美和日本市場反應則較為兩極。一方面,因為本身的畫風與派對玩法符合Rabbids系列原有的受眾需求,許多家庭玩家與兒童玩家給予正面評價,認為其風格輕鬆搞笑、互動性強,適合聚會場合。然而,也有部分玩家認為小遊戲重複性高、缺乏挑戰性,劇情略嫌淺薄,無法滿足資深玩家的深度需求。此外,部分文化梗在海外可能未能完全被理解,降低某些笑點的效果。
整體而言,《瘋狂兔子:奇遇派對》以歡樂與亂鬧為主軸,不求劇情深刻或操作複雜,而是專注於營造一種「無厘頭式歡樂氛圍」。對於喜愛Rabbids系列、重視家庭互動或朋友聚會場合的玩家而言,是個不錯的選擇。至於希望有深度劇情或長時間遊玩內容的玩家,可能就會覺得偏向短暫娛樂、重複性較高。
Rabbids: Party of Legends (Japanese title: ラビッツ・パーティー リターンズ) is a party game developed by Ubisoft, originally tailored for the Chinese market before later expanding to platforms including the Wii. Staying true to the Raving Rabbids franchise’s signature chaotic and slapstick humor, this installment stands out for blending that trademark zaniness with elements of Chinese mythology—making it a rare example of a Western-developed casual game set within a Chinese cultural framework.
The game's story draws inspiration from the classic Chinese novel Journey to the West. It begins with the Rabbids enjoying a peaceful hot spring bath, only to be sucked into a mysterious book—revealed to be a magical scripture. Trapped inside, the Rabbids must journey through four distinct chapters, each representing a stage of the legendary pilgrimage, interacting with various mythical creatures and characters along the way. Their goal is to recover the scattered pages of the book in order to return to their world. While the narrative isn't particularly deep or complex, the consistent tone of absurdity and parody infuses each chapter with comedic scenarios and exaggerated interpretations of Chinese folklore—such as a dance-off with the Monkey King or a water-drinking contest against the Bull Demon King.
The gameplay is built around motion controls, leveraging the Wii's capabilities to encourage physical activity and group fun. Supporting up to four players simultaneously, the game revolves around simple, intuitive gestures such as waving, shaking, or rotating the Wii Remote to complete a wide variety of mini-games. These games span several genres, including rhythm challenges, memory tests, reaction-based activities, and cooperative tasks. The pacing is fast and the humor frequent, making it ideal for family play or casual party settings. The low barrier to entry means even those who rarely play video games can quickly get involved and enjoy the experience.
Upon its initial release in China, Rabbids: Party of Legends received considerable attention, especially due to its culturally relevant theme—a rarity at the time. Its international release garnered more mixed reactions in Western and Japanese markets. On the one hand, the familiar Rabbids art style and party-based gameplay appealed to the franchise’s established fan base, particularly younger players and families. These audiences praised the game’s lighthearted tone, strong interactivity, and suitability for group play. On the other hand, some critics noted that the mini-games suffered from repetition and lacked meaningful challenge, while the story was deemed too shallow to engage more experienced gamers. Additionally, some humor and cultural references did not fully translate across regions, limiting their comedic impact for non-Chinese audiences.
In summary, Rabbids: Party of Legends focuses on delivering chaotic fun over complex storytelling or deep mechanics. It excels in creating a zany, lighthearted atmosphere that thrives in social settings, particularly for fans of the Rabbids series or players looking for accessible, family-friendly entertainment. However, those seeking narrative depth or long-term replay value may find it more of a short-term diversion with high repetition.
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