Wii 第一次接觸

人氣指數:
二手品
日文名稱:はじめてのWii
英文名稱:Wii Play
類別:懷舊遊戲
定價:4,800円
售價:40.00
人數:4 人
庫存量:10
總銷售量:28,020,000
分級1/發行日期: 全年齡 2006-12-02
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遊戲內容

《Wii 第一次接觸》(Wii Play,はじめてのWii)是任天堂於2006年推出的Wii平台迷你遊戲合集,目的是讓玩家透過簡單有趣的小遊戲,快速熟悉Wii遙控器(Wii Remote)的各種操作方式。在日本於Wii主機上市同時推出,並且搭配Wii遙控器同捆販售,強調「購買遊戲同時也能多一支手把」的實用性,因此銷量表現極為亮眼。

主要是以教學與體驗為目的,因此並不像傳統遊戲那樣有完整的劇情設定。整體概念是設計一系列簡單直覺的迷你遊戲,以輕鬆的心情逐步掌握Wii遙控器的基本使用方式,包括指向、揮動、旋轉、傾斜等動作。這些小遊戲通常以生活中常見的活動為靈感,例如射擊、桌球、釣魚、打地鼠等,並且都搭配可愛的Mii角色作為玩家的分身,讓體驗過程更具親和力與個人化。

操作方面,設計核心就是「簡單易懂」。幾乎每款小遊戲都可以在短短幾秒內理解規則並上手。舉例來說,「射擊練習」是最基本的指向教學,只要像拿光線槍一樣對著螢幕瞄準並擊中目標;「找Mii」則是訓練觀察力,要在一堆人群中找到特定的Mii角色;「桌球」是透過搖控器的傾斜與甩動感受反彈球拍的感覺;「牛仔決鬥」則是比誰能最快在槍決時拔槍射擊。整套迷你遊戲的節奏輕快,每個小遊戲大多在五分鐘內就能結束,非常適合家庭聚會、朋友間的小型比賽,或新玩家初次體驗Wii主機時的入門練習。

在市場評價方面,上市後雖然在專業評價上並未獲得極高分數,但憑藉其超高普及性、簡單直覺的設計,以及與Wii遙控器同捆販售的策略,成為銷量非常驚人的作品。許多評論認為,雖然作為獨立遊戲內容較為單薄,深度與耐玩度有限,但作為入門教學、家庭娛樂工具,卻發揮極大的價值。尤其在當時,Wii主打的是吸引「非傳統玩家」市場,《Wii第一次接觸》正好提供老少咸宜、毫無壓力的體驗,讓從未玩過電玩的玩家也能輕鬆上手,快速了解Wii的樂趣。

部分批評則集中在遊戲內容的「迷你性」上。有些玩家認為,大部分小遊戲雖然直覺但缺乏挑戰性與深度,很容易在短時間內體驗完畢後便感到厭倦。此外,單人遊玩時的重複性較高,明顯是更偏重多人同樂設計的作品。然而,由於包含一支Wii遙控器的超值包裝,加上Wii本身當時炙手可熱,使得即使是輕量內容,依然能夠吸引大量家庭與入門級玩家購買。

總結來說,《Wii第一次接觸》是以「體驗式教學」為主軸的迷你遊戲集合,沒有宏大的劇情或深刻的挑戰性,但卻成功地用輕鬆有趣、容易上手的方式,打開Wii遙控器與體感遊戲的大門。對於剛接觸Wii主機的玩家,或是想要在家庭聚會中快速享受體感互動樂趣的人群來說,無疑是既實用又溫馨的入門佳作。

Wii Play (Japanese title: はじめてのWii) is a mini-game collection released by Nintendo in 2006 for the Wii platform. Its purpose was to help players quickly become familiar with the various control methods of the Wii Remote through simple and fun mini-games. It launched alongside the Wii console in Japan and was bundled with a Wii Remote, emphasizing the practicality of "getting an extra controller while buying a game." Thanks to this strategy, it achieved remarkable sales success.

Primarily designed as a tutorial and experience-oriented title, Wii Play does not feature a traditional storyline. The core concept was to create a series of simple and intuitive mini-games that allow players to gradually master the basics of using the Wii Remote — including pointing, swinging, rotating, and tilting motions — in a relaxed, casual setting. Many of the mini-games are inspired by everyday activities, such as shooting, table tennis, fishing, and whack-a-mole, and all feature customizable Mii characters as player avatars, making the experience more charming and personalized.

 

In terms of gameplay, the core design philosophy was "simple and easy to understand." Almost every mini-game can be understood and played within seconds. For example, Shooting Range is a basic pointer tutorial where players aim and shoot at targets as if using a light gun; Find Mii trains observational skills by having players locate a specific Mii among a crowd; Table Tennis uses tilting and swinging the Wii Remote to simulate the feeling of hitting a ball; and Cowboy Duel tests reaction speed in a quick-draw showdown. The entire set of mini-games moves at a brisk pace, with most games lasting under five minutes, making it ideal for family gatherings, casual competitions among friends, or first-time Wii players looking for a quick and friendly introduction.

In terms of market reception, while Wii Play did not receive particularly high scores from critics, it became a massive commercial success thanks to its widespread accessibility, simple intuitive design, and the bundling strategy with the Wii Remote. Many reviewers noted that although the content was somewhat shallow and the replayability limited when judged as a standalone game, it excelled as an entry-level tutorial and a family entertainment tool. Especially at a time when the Wii was targeting the "non-traditional gamer" market, Wii Play offered an easygoing, pressure-free experience that allowed even those who had never played video games before to quickly understand and enjoy what the Wii had to offer.

Some criticisms focused on the "mini" nature of the content. Players noted that while most mini-games were intuitive, they lacked challenge and depth, leading to a sense of repetitiveness or boredom after a short time. Additionally, when played solo, the repetition became more noticeable, clearly highlighting that the game was designed with multiplayer fun in mind. However, given the value of the bundle — including an extra Wii Remote — and the Wii console's immense popularity at the time, Wii Play still managed to attract a large number of families and entry-level players.

In summary, Wii Play is a mini-game collection centered around "experiential learning." It doesn't offer grand narratives or deep challenges, but it successfully opened the door to motion-controlled gaming through its easy, fun, and accessible approach. For players new to the Wii or those looking for quick, interactive fun during family gatherings, Wii Play stands out as a practical and heartwarming entry-level classic.

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