異度神劍

人氣指數:
二手品
日文名稱:ゼノブレイド
英文名稱:Xenoblade
類別:懷舊遊戲
定價:$6,800円
售價:580.00
人數:1 人
庫存量:1
分級1/發行日期: 輔12級 2010-06-10
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遊戲內容

《異度神劍》(Xenoblade)是由Monolith Soft開發、任天堂發行,於2010年在Wii平台推出的大型角色扮演遊戲(JRPG)。由《異域神兵(Xenogears)》與《異度傳說(Xenosaga)》的製作人高橋哲哉領軍開發,但和過去《Xeno》系列不同,並未延續前作世界觀,而是重新開創另外的龐大奇幻科幻宇宙,並成為Monolith Soft在Wii平台上最具代表性的招牌作品。

劇情設定相當宏大獨特。世界建立在兩個龐然巨神「神劍之神(Bionis)」與「機神(Mechonis)」的屍體之上,這兩位神明在遠古時代激戰後雙雙倒下,無盡的歲月裡,生命在他們龐大如山的身軀表面上誕生繁衍。Bionis上住著有機生命體——人類(Homs)、翼人(High Entia)、獸人(Nopon)等種族,而Mechonis上則是由機械生命體「機神兵(Mechon)」組成的世界。

故事主角是住在Bionis上的青年修爾克(Shulk),他自幼對古代武器「莫納德(Monado)」感到好奇,這把神劍據說能斬斷機神兵,並擁有預見未來的力量。某日,家鄉遭遇機神兵襲擊,摯友菲奧倫(Fiora)不幸遇害,為了復仇與探索真相,修爾克與好友雷恩(Reyn)踏上旅程,逐步揭開Bionis與Mechonis世界的命運之謎。

劇情隨著主角們的冒險逐漸轉向宇宙規模,從單純的人與機械戰爭,演變為對「神」、「命運」、「存在」的哲學探討。修爾克身上背負的不只是復仇,而是解放整個生命世界的責任。遊戲充滿令人驚訝的轉折與伏筆,角色刻畫立體感人,許多配角如丹邦、梅莉亞、莉琪等,也都有屬於自己鮮明的背景與成長弧線,使整體故事厚度十足。

在操作與遊玩系統上,採用半即時制戰鬥系統,結合MMORPG式自動普攻與手動技能操作。操控主要角色移動與選擇技能,角色會自動進行普通攻擊,而則需依情況手動發動技能(Arts),例如治療、破防、擊倒、遠距、聚仇恨等。每個技能都有冷卻時間與站位要求,例如修爾克的「背擊」技能需在敵人背後使用才有最大威力。

特別的是,修爾克能夠透過莫納德預見未來,戰鬥中若預測到隊友將受致命攻擊,畫面會短暫停頓,讓玩家有機會用特定技能、物品或換目標來改變未來,這套「預知未來介入系統」是一大特色,讓戰鬥策略性倍增,也感受到「命運可被扭轉」的主題精神。

地圖設計極為壯闊自由,採用開放式無縫地圖,可以在廣闊的草原、山谷、海岸、都市與遺跡之間任意探索。Bionis與Mechonis的地形極具特色,像是俯瞰整個世界的巨神膝蓋、肩膀、頭部、肺部等地,讓人有置身神之遺骸探險的奇幻感。地圖中設置大量支線任務、隱藏寶藏、強敵與風景點,甚至白天與夜晚、天氣狀況也會影響怪物分布與劇情觸發。

操作方面,以Wii控制器+Nunchuk或Classic Controller Pro進行遊玩,左類比操作角色移動,右鍵切換目標與選單,戰鬥中用方向鍵選取技能,A鍵確認,並結合體感功能進行地圖縮放或視角調整,操作流暢、容易上手,戰鬥節奏爽快且不拖泥帶水。

市場評價部分,自發售以來在全球獲得極高好評。日本《Famitsu》給予本作36/40 的優秀評價,讚賞其龐大世界觀、開放地圖與戰鬥系統的革新。歐美媒體如IGN 亦給予9/10的高分,稱之為Wii平台少有的超大規模RPG,更被譽為「任天堂時代的 JRPG重生之作」。
許多玩家稱讚是Wii平台上少數能與PS3、Xbox 360當時的3D RPG相抗衡的作品,不僅畫面在Wii上極具表現力,音樂由ACE+團隊與光田康典、清田愛未等人共同創作,旋律澎湃、情感飽滿,是日式RPG音樂的經典。

在日本初發售時銷量平穩,但在歐美市場因口碑與任天堂官方營銷逐步發酵,成為後期Wii熱銷長賣RPG,並最終催生出後續的《異度神劍X》(Wii U)、《異度神劍2》、《異度神劍3》(Switch)系列。總體來說,這是世界觀壯闊、劇情深刻、操作流暢、戰鬥自由且帶有強烈哲學色彩的 JRPG 大作,同時也是Wii平台上極為罕見的超大型開放式 RPG,不僅對於《Xeno》系列老粉絲,也對於所有喜歡奇幻冒險、哲學命題與自由探索的玩家來說,都是值得嘗試、甚至必玩的經典作品。

 

Xenoblade Chronicles is a large-scale Japanese role-playing game (JRPG) developed by Monolith Soft and published by Nintendo, released for the Wii platform in 2010. Led by Tetsuya Takahashi, known for his work on Xenogears and the Xenosaga series, Xenoblade Chronicles marks a fresh beginning in the "Xeno" lineage. While it carries the thematic spirit of its predecessors, it does not share the same universe, instead creating an entirely new and expansive sci-fi fantasy setting. It has since become one of Monolith Soft’s flagship titles on the Wii.

The narrative setting is highly unique and grand in scale. The world takes place on the colossal bodies of two ancient titans: Bionis and Mechonis, who once fought in a mythic battle and collapsed in combat. Over countless ages, life emerged and evolved on the surfaces of their vast, mountain-sized corpses. Bionis is home to organic lifeforms such as Homs (humans), High Entia (a winged race), and the small, round Nopon. In contrast, Mechonis is populated by mechanical lifeforms known as the Mechon.

The story follows Shulk, a young man from Bionis with a deep fascination for an ancient weapon called the Monado. Said to have the power to defeat Mechon and grant visions of the future, the Monado becomes central to the plot. When Shulk’s homeland is attacked by the Mechon and his close friend Fiora is killed, he sets out on a journey of revenge and discovery alongside his childhood friend Reyn. As their journey progresses, what begins as a quest for vengeance transforms into a mission to uncover the fate of their world, leading to revelations that span cosmic scales.

As the plot unfolds, the narrative shifts from a simple tale of man versus machine into a philosophical exploration of fate, free will, existence, and the role of gods. Shulk's journey grows from personal loss to a burden of saving all life across both Bionis and Mechonis. The story is filled with twists, emotional moments, and deep character development. Supporting characters such as Dunban, Melia, and Riki have their own compelling arcs, making the ensemble cast rich and multi-dimensional.

Gameplay-wise, Xenoblade Chronicles features a real-time combat system with MMO-inspired mechanics. The player controls one character in a party of three, with the others controlled by AI. Basic attacks are automatic, while players manually activate special abilities called Arts, which have cooldowns and often positional bonuses—such as Shulk’s “Back Slash” doing more damage when executed from behind an enemy. Team synergy and strategy are crucial, especially when coordinating Break, Topple, and Daze mechanics to control tougher foes.

A standout mechanic is Shulk’s ability to see into the future during battle. When a deadly enemy move is predicted, the game slows down and alerts the player, giving them time to intervene—by healing an ally, using a defensive skill, or redirecting enemy aggression. This “Vision” system not only adds tactical depth but reinforces the game’s core theme: the power to change fate.

The world is presented through massive, seamless open environments, a rarity for the Wii platform. Players can explore vast plains, mountaintops, ruins, oceanside cliffs, and intricate cityscapes across the titanic bodies of Bionis and Mechonis. Locations such as the shoulder, knees, and lungs of the gods become full-scale maps, enhancing the sense of scale and wonder. The game is rich in side quests, hidden treasures, elite monsters, and landmarks. Time-of-day and weather systems affect enemy spawns and certain events, adding variety and immersion.

The game is controlled via the Wii Remote and Nunchuk or the Classic Controller Pro. Movement is handled with the analog stick, and combat is navigated using the D-pad to select Arts, confirmed with the A button. Certain camera functions and map controls utilize motion-sensing features, but overall, the interface is intuitive and the gameplay feels fluid. The combat is fast-paced and rarely bogged down, striking a strong balance between depth and accessibility.

In terms of critical reception, Xenoblade Chronicles received widespread acclaim. Japanese magazine Famitsu gave it a 36/40, praising its massive scale, innovative combat system, and compelling narrative. Western media such as IGN awarded it a 9/10, calling it one of the Wii’s few true epic RPGs and a spiritual rebirth for the JRPG genre during the era. It stood out as one of the few Wii titles that could rival contemporary PS3 and Xbox 360 RPGs in scope and design.

 

Visually, it pushed the Wii’s graphical capabilities with vibrant art direction and creative worldbuilding. The soundtrack, composed by ACE+, Yoko Shimomura, Yasunori Mitsuda, and Manami Kiyota, received particular praise for its emotional intensity and cinematic quality—many tracks are now considered JRPG music classics.

While initial sales in Japan were modest, word-of-mouth and a strong marketing push from Nintendo helped the game gain traction in the West. Over time, Xenoblade Chronicles became a long-selling title and a cult favorite, leading to sequels including Xenoblade Chronicles X (Wii U), Xenoblade Chronicles 2, and Xenoblade Chronicles 3 (both on Nintendo Switch).

In conclusion, Xenoblade Chronicles is a masterwork of worldbuilding, narrative depth, and gameplay innovation. It delivers a grand JRPG experience filled with philosophical themes, emotional storytelling, and strategic combat, all wrapped in a uniquely fantastical sci-fi setting. It remains not only a cornerstone of the Wii’s library but also a defining entry in modern Japanese RPG history—an essential play for fans of epic adventure and reflective storytelling.

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