巨蟲魔島

人氣指數:
二手品
日文名稱:ネクロネシア
英文名稱:Necro-Nesia
類別:懷舊遊戲
定價:7,140円
售價:250.00
人數:1 人
庫存量:1
分級1/發行日期: 輔導15級 2006-12-02
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遊戲內容

《巨蟲魔島》(日文原名:ネクロネシア,英文名:Necro-Nesia,在北美地區曾使用名稱為Escape from Bug Island)是Spike於2006年在Wii平台研發跟發行的動作冒險恐怖遊戲。相對冷門但極具話題性的實驗性嘗試,將B級恐怖片的氛圍、荒島求生的設定與Wii體感操作結合,主打與巨大昆蟲對抗的生存挑戰。雖然開發的初衷相當明確,但結果卻成為評價兩極、略帶cult性質的作品。

劇情講述一群年輕人前往神秘島嶼探險,原本只是尋找傳說中的生物標本,但在登島後卻意外發現整座島上充滿突變的巨大昆蟲與詭異現象。主角Ray與朋友Michelle跟Mike分離,必須獨自面對島上的危機,尋找失散同伴並揭開這座「蟲島」背後的秘密。劇情設定偏向典型的恐怖冒險類型,但多加B級片式的誇張演出與不協調感,使整體風格獨特又詭異。不乏瘋狂科學家實驗、神秘病毒、昆蟲突變與超自然現象等橋段,有如早期《惡靈古堡》與《巨蟲總動員》的混合體。結局有兩部分,一個是假結局,另一個有兩種真實的結局,取決於在NG或是NG+模式遊玩。

操作方面,Wii遙控器與Nunchuk的組合來模擬近身戰鬥與探索行動。使用各種武器——如棒子、匕首、火把,甚至是自製的陷阱——來對抗各種巨大化的昆蟲,包括蠍子、蜘蛛、飛蛾、蟑螂等。使用Wii遙控器揮動時,會對應出不同的揮擊方向與力道,有「親手殺蟲」的沉浸感。然而這部分的操作精準度與回饋感卻是被批評最多的地方,因為體感輸入經常難以精準識別,導致戰鬥變得笨拙、節奏破碎。有時必須重複猛揮才能擊倒一隻敵人,這不僅容易疲勞,也影響整體的流暢性。

除戰鬥之外,還有大量探索、資源管理與環境解謎的內容。在夜間與白天之間切換行動,有時在黑暗中使用火把或照明工具探索。部分關卡則強調潛行與閃避,尤其是當敵人過強或數量過多時。氣氛刻意營造壓迫感與孤獨感,場景多為黑暗叢林、腐爛洞穴或被昆蟲佔據的廢墟,加上音效強調蟲鳴與突如其來的襲擊,企圖營造緊張與不安的遊玩體驗。

畫面風格雖然在當時算不上精緻,但以Wii的硬體性能來說已算是努力營造出黏膩、陰暗的恐怖感。角色建模稍嫌僵硬,但巨蟲的設計頗具視覺衝擊力,尤其在近距離搏鬥時,體型壓迫感與突變形態常令人不適,達成一定的視覺與心理壓力。音樂方面較為低調,大多是環境音與突發事件的聲效構成,但在營造氛圍上有效地加強焦慮感。

至於市場評價,在發售初期話題性頗高,因為是極度不尋常的恐怖冒險遊戲,又專為Wii設計,具有某種實驗性質。但實際上發售後,評價大多偏低。許多玩家批評操作不夠精準、劇情敘事相當混亂、角色塑造單薄、關卡設計重複性高,加上畫面表現落後於同時期作品,因此無法獲得主流玩家認可。尤其是在北美市場更名為《Escape from Bug Island》後,雖然加強「求生冒險」的宣傳方向,但也無法擺脫「B級遊戲」的印象。儘管如此,在某些遊戲迷與恐怖遊戲收藏家之間仍然擁有一點點cult地位,尤其是對於喜歡昆蟲恐懼題材或享受低成本恐怖片風格的玩家而言,反而成為「獵奇體驗」。並非真正意義上的佳作,但在Wii平台上卻留下別具風格、獨立於主流恐怖遊戲之外的奇異記憶。

總結來說,《巨蟲魔島》充滿實驗精神但表現不盡理想的體感冒險遊戲,混合恐怖生存、昆蟲災難與Wii體感玩法,在當年或許未能成為經典,但多年後卻憑著其獨特氣質,被部分玩家重新審視為「失敗但值得研究」的作品。對於喜愛探索B級怪異遊戲的玩家來說,或許值得嘗試。

“Necro-Nesia” (Japanese title: ネクロネシア, known in North America as Escape from Bug Island) is a survival horror action-adventure game developed and published by Spike for the Wii in 2006. While a relatively obscure title, it gained attention for its experimental concept, blending B-movie horror aesthetics, island survival themes, and Wii motion controls into a unique, if divisive, gameplay experience centered around battles with giant mutated insects. Though the original vision was clear, the final product ended up receiving polarized reviews and has since attained a minor cult status.

 

Story and Setting

The narrative follows a group of young people who travel to a mysterious island in search of legendary biological specimens. However, once they arrive, they are confronted by grotesque, mutated insects and strange supernatural phenomena. The protagonist, Ray, becomes separated from his friends Michelle and Mike, and must navigate the island alone to rescue his companions and uncover the secrets behind the so-called “Bug Island.”

The story adheres to typical survival horror tropes, but it's delivered with a B-movie flair—complete with awkward pacing, over-the-top plot twists, and campy acting. Themes include mad science, mysterious viruses, insect mutations, and paranormal occurrences, evoking a blend of early Resident Evil and Eight Legged Freaks.

Gameplay and Controls

Necro-Nesia utilizes the Wii Remote and Nunchuk combo for combat and exploration. Players wield makeshift weapons like clubs, daggers, torches, and homemade traps to fend off oversized bugs—scorpions, spiders, moths, cockroaches, and more. Swinging the Wii Remote triggers melee attacks, with different motions producing varied strikes and intensity, attempting to simulate the sensation of “killing bugs with your own hands.”

However, the motion controls are one of the game’s most criticized aspects. Inputs are often inaccurate and unresponsive, making combat feel clunky and fatiguing. Defeating even a single enemy can require excessive swinging, disrupting the gameplay flow and causing player frustration.

Beyond combat, the game emphasizes exploration, resource management, and environmental puzzles. Gameplay shifts between day and night, with certain sequences requiring players to use torches or light sources to navigate dark areas. Some sections focus on stealth and evasion, especially when enemies are too powerful or numerous to confront directly. The overall atmosphere leans heavily on isolation and dread, with environments such as dark jungles, decaying caves, and insect-infested ruins, all enhanced by eerie insect sounds and sudden ambushes.

Visual and Audio Design

Visually, the game is not particularly polished, even by Wii standards, but it attempts to convey a sticky, oppressive horror feel. Character models are stiff and basic, yet the giant insect designs are striking and often visually disturbing, especially in close-quarters encounters. These monsters often appear grotesquely mutated, evoking a sense of discomfort and pressure.

The soundtrack is minimalistic, relying mostly on ambient noise, creature sounds, and jump-scare cues to build tension. This approach effectively enhances the sense of unease and vulnerability, even if the audio production itself isn't especially memorable.

Reception and Legacy

Upon release, Necro-Nesia garnered attention due to its unusual premise and Wii-exclusive design, which showcased a degree of experimental ambition. However, critical reception was largely negative. Players and reviewers cited problems with:

  • Imprecise motion controls
  • Confusing storytelling
  • Shallow character development
  • Repetitive level design
  • Outdated graphics

When localized in North America under the title Escape from Bug Island, the marketing focused on the survival adventure angle, but this rebranding failed to shed the game’s B-grade reputation.

 

Despite these issues, the game developed a small cult following, particularly among horror fans and collectors. For those fascinated by insect horror or who enjoy low-budget, bizarre genre experiences, Necro-Nesia offers a kind of “so bad it’s interesting” curiosity. It’s not a polished or classic game by any means, but it leaves a distinct impression as a weird, offbeat entry in the Wii library.

Conclusion

Necro-Nesia is a motion-controlled horror adventure brimming with experimental ambition but hampered by flawed execution. Mixing survival horror, insect disasters, and Wii-specific mechanics, the game never achieved critical or commercial success. Yet years later, it is sometimes re-evaluated as a “failed but fascinating” attempt at doing something different. For fans of B-tier oddities, or those who enjoy exploring unconventional horror games, Necro-Nesia might just be worth the risk—if only for the novelty.

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