超級猴子球 派對大集合

《超級猴子球 派對大集合》(日文名:スーパーモンキーボール ウキウキパーティー大集合,英文名:Super Monkey Ball: Banana Blitz)是SEGA於2006年推出的Wii平台首發遊戲之一,標誌著這個可愛又具挑戰性的系列首次登陸體感主機。保留系列經典滾球過關玩法的基礎上,針對Wii獨有的體感操作進行全面改造,並加入更多針對家庭娛樂設計的小遊戲與新角色,試圖在新世代主機上吸引更廣泛的玩家群。
主軸依舊是控制包裹在透明球體中的猴子角色,在三維迷宮場景中滾動,收集香蕉並安全抵達終點。與前幾作不同的是,首次加入「跳躍」這全新動作,讓球體在部分關卡中可以跨越障礙或跳上平台,為解謎與關卡設計開啟更多可能性。這個機制改變以往只能靠傾斜地面來控制路徑的限制,也讓操作更加靈活,但也因此對精準操作的要求更高。
操作方面,需使用Wii遙控器橫握進行操作,透過左右傾斜來控制場地的傾角,進而使角色滾動;按下按鈕則可讓猴子進行跳躍。由於Wii遙控器並無類比搖桿,整體操作仰賴體感動作與鍵位配合,因此在某些需要精細操作的場景中,需要掌握角度與力度,否則極易落入深淵或錯過平台。這種設計強調Wii的體感特性,另一方面也讓部分玩家覺得難以上手。
另一大特色是加入多達50種派對小遊戲,內容涵蓋打擊、射擊、競賽、反應、益智等多種類型。這些小遊戲普遍操作簡單、節奏明快,大多支援最多四人同樂,是SEGA為配合Wii「家庭遊戲機」定位所做的調整。然而,在實際表現上,這些小遊戲的品質不一,有些玩法明顯缺乏深度與重玩性,也讓評價上出現兩極化的情況。
劇情模式方面,導入較以往明確的冒險主線:主角AiAi與他的夥伴們要對抗搶走金香蕉的海盜王「Captain Crabuchin」,展開一連串橫跨多個主題世界的追逐與戰鬥。每個世界都有獨特風格與對應的頭目戰,例如冰雪世界、沙漠遺跡、機械城市等,頭目戰則強調操作與反應的結合,需要玩家靈活運用跳躍與滾動技巧來閃避攻擊與反擊。這種設計使得劇情關卡更加多元,也提升節奏的張力。
在視覺與音效表現上,畫面色彩鮮明、角色動畫流暢,整體風格依然維持「超級猴子球」系列一貫的明亮可愛氛圍。音樂方面則以輕快、節奏明確的曲風為主,適合長時間遊玩而不疲乏。角色語音與特效音也強化整體的活潑感,特別是在派對模式中,讓多人遊玩過程更富熱鬧氣氛。
就市場反應而言,雖然作為Wii首發遊戲之一擁有不錯的曝光度與銷量,但評價上頗為分歧。許多玩家與媒體肯定它在操作創新與內容豐富方面的嘗試,尤其是加入跳躍動作與多樣化的派對遊戲設計,但也有相當多聲音批評其體感操作不夠精準、難以駕馭,部分小遊戲品質參差不齊,甚至有人認為偏離原作「精密技術關卡」的核心精神。
總結而言,《超級猴子球 派對大集合》是站在世代交替門檻上的作品,既想保留系列傳統,又勇於嘗試新機制與新市場定位。雖然結果未必盡如人意,但仍為Wii體感時代的初期留下充滿野心與色彩的冒險遊戲。對於熱愛派對遊戲或喜歡挑戰操作極限的玩家來說,是值得一試的作品;而對老粉絲而言,則是一段介於過去與未來之間的獨特猴子球記憶。
Super Monkey Ball: Banana Blitz (Japanese title: スーパーモンキーボール ウキウキパーティー大集合) is a launch title developed by SEGA for the Wii platform in 2006, marking the beloved and challenging series' debut on a motion-control console. While retaining the classic rolling gameplay that defines the franchise, the game was extensively reworked to utilize the Wii’s unique motion controls and introduced new characters and a host of party games to appeal to a broader audience in the new console generation.
The core gameplay remains centered on guiding a monkey encased in a transparent ball through three-dimensional maze-like courses, collecting bananas and safely reaching the goal. Unlike previous entries, Banana Blitz introduced a brand-new "jump" mechanic, allowing the ball to leap over obstacles and onto platforms. This addition opened up new possibilities for puzzle and stage design, breaking free from the previous limitations of only tilting the stage to control movement. While offering greater flexibility, it also demanded more precise controls.
Players use the Wii Remote held sideways to operate the game, tilting it left and right to adjust the stage’s angle and rolling the character accordingly. Pressing a button triggers the jump action. Since the Wii Remote lacks an analog stick, gameplay relies heavily on motion sensing and button inputs. Consequently, in stages that require fine control, mastering the tilt angle and strength is crucial—otherwise, players may easily fall off or miss platforms. This design fully leverages the Wii’s motion capabilities, though it also made the game challenging for some players to grasp.
Another major feature is the inclusion of over 50 party mini-games, spanning genres such as action, shooting, racing, reaction tests, and puzzles. These mini-games are generally simple to control, fast-paced, and most support up to four players, reflecting SEGA’s effort to align with the Wii’s family-friendly gaming focus. However, the quality of these mini-games is inconsistent—some lacked depth and replay value, leading to mixed reviews.
In terms of Story Mode, Banana Blitz introduced a clearer adventure narrative compared to earlier entries: protagonist AiAi and his friends must battle against Captain Crabuchin, a pirate king who stole the Golden Bananas, leading to a series of chases and battles across themed worlds. Each world features a unique setting—such as snowy landscapes, desert ruins, and mechanical cities—with boss battles that emphasize a combination of movement and reaction skills. Players must skillfully use jumping and rolling techniques to dodge attacks and counterattack, adding more variety and intensity to the gameplay.
Visually and sonically, the game maintains the bright, cheerful aesthetic the series is known for. The graphics are colorful, the character animations are smooth, and the overall style remains charming and approachable. The soundtrack consists of lively, rhythm-driven tracks that are easy to listen to during extended play sessions, while character voice lines and sound effects further enhance the playful and energetic atmosphere, especially during party modes.
In terms of market reception, although Banana Blitz benefited from strong visibility and sales as a Wii launch title, critical opinions were highly divided. Many players and media outlets praised its innovation in controls and content variety—particularly the addition of the jump mechanic and the diverse party games—but others criticized the motion controls for lacking precision and being hard to master. The uneven quality of the mini-games and a perceived departure from the franchise's original "precision challenge" spirit also drew criticism.
In summary, Super Monkey Ball: Banana Blitz stands at the crossroads of a generational shift, striving to preserve the series' traditions while boldly experimenting with new mechanics and market positioning. Although the results were mixed, it remains an ambitious and colorful adventure from the early motion-control era. For fans of party games or those seeking to test their skill limits, it’s a title worth trying; for longtime series fans, it represents a unique memory bridging the past and future of the Monkey Ball saga.
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超級猴子球 派對大集合
- 定 價: 6,090円
- 售 價: 250.00
- 庫存量: 1 套
- 已賣出: 0 套
人氣指數: 0.3 / 6 顆星