搖擺迴轉公園

人氣指數:
二手品
日文名稱:ふるふるぱーく
英文名稱:
類別:懷舊遊戲
定價:6,090円
售價:350.00
人數:2 人
庫存量:1
分級1/發行日期: 全年齡 2007-04-19
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遊戲內容

《搖擺迴轉公園》(日文原名:ふるふるぱーく,英譯常作 "Furu Furu Park")是由Taito開發與發行的派對風格遊戲,於2007年在日本推出,並在2008年於北美地區以英語版上市。發揮Wii體感遙控器的特性,集結多款以「揮動」、「旋轉」、「傾斜」為主的迷你遊戲,整體設計偏向輕鬆、搞笑與老少咸宜的風格。它的名稱「ふるふる(furu furu)」原意為「搖動、震動」,也正是玩法的核心。

本身並無具體劇情主軸,而是以虛構的遊樂園為背景,宛如置身於一座奇想樂園中,在各式各樣的主題區域中體驗經典街機風格的小遊戲。迷你遊戲達到30種以上,涵蓋復古風格的射擊、節奏遊戲、反應挑戰、模仿老街機如《Bubble Bobble》與《Arkanoid》的致敬作品,也有純粹搞笑系統的創意玩法。例如某些關卡要求「用勺子接住從天而降的豆腐」、「揮遙控器打出滿分甩鍋」、「在超市賽跑推手推車」,甚至有用力甩遙控器來模擬跳水與牛仔套繩的遊戲,這些看似胡鬧但節奏快速、直觀有趣,頗受小朋友與家庭玩家喜愛。

在操作上,全圍繞Wii遙控器單手操作設計,幾乎不需要用到Nunchuk。每個迷你遊戲會根據內容需求要求不同的體感動作,有些需橫向搖動,有些需上下猛甩,有些則是轉動、傾斜或節奏敲擊。這種操作方式初學者也能快速上手,但若長時間遊玩則會出現疲勞感。部分遊戲更考驗手腕與節奏控制,例如模仿舊式彈球機的遊戲,需控制適當力道;又或者是時機精準度高的音樂關卡,會讓人產生挑戰慾望。

視覺風格方面,延續Taito一貫的卡通化、明亮色彩與搞怪角色設計。畫面雖稱不上精緻,但配色鮮明,角色設計活潑,介面易於辨識,整體風格偏向街機與兒童動畫的融合。音效上也以電子音與卡通聲效為主,部份遊戲還引用經典Taito音樂做為背景,對老玩家來說是懷舊感的刺激。

至於市場評價,在日本的銷售成績不算突出,但憑藉低廉價格與家庭取向設計,成為部分玩家在Wii初期購入時的入門選擇。在北美地區則因為其畫面過於簡單、深度不足而受到不少負評。一些評論指出它像是迷你遊戲合集的粗製濫造版本,難以與同樣類型但規模更大的作品如《Wii Sports》或《Rayman Raving Rabbids》相比。然而也有部分家庭族群與輕度玩家表示,適合用來在派對場合或兒童互動中使用,不求挑戰性,只求短暫歡樂氣氛。

總結來說,《搖擺迴轉公園》是強調體感操作與歡樂氛圍的迷你遊戲合集,並無劇情主軸,但以多樣化、創意十足的小遊戲組成其核心內容。代表Wii平台初期對於「體感操作新體驗」的嘗試與實驗,也提供不需思考太多、單純「揮著玩」的娛樂方式。雖不被視為Wii平台的代表作,卻也成為那個體感時代中,某種特定玩家群體(如學齡前兒童、家庭派對)記憶中的一部分。

"Furu Furu Park" (Japanese title: ふるふるぱーく, commonly translated as "Furu Furu Park" in English) is a party-style video game developed and published by Taito. It was released in Japan in 2007, and later launched in North America in 2008 with an English version. Designed to take full advantage of the Wii Remote’s motion controls, the game features a collection of mini-games centered around gestures like shaking, twisting, and tilting, with a lighthearted, comedic, and family-friendly tone. The title “furu furu” is a Japanese onomatopoeia meaning “shake” or “tremble,” which perfectly captures the game’s core mechanic.

Gameplay and Structure

There is no overarching storyline; instead, the game is set in a fictional amusement park filled with whimsical attractions. Players explore different themed zones and play over 30 unique mini-games, many of which pay homage to classic arcade gameplay. These include retro-style shooters, rhythm-based challenges, reflex tests, and nods to old-school arcade hits like Bubble Bobble and Arkanoid.

 

Some games are purely comical or bizarre, such as:

Catching falling tofu with a spoon

Perfectly flipping a frying pan using the Wii Remote

Racing through a supermarket with a shopping cart

Simulating diving or lassoing cattle by vigorously swinging the remote

Though they may appear silly, these games are fast-paced, intuitive, and surprisingly engaging—particularly appealing to younger audiences and families.

Controls and Motion Features

Furu Furu Park is designed entirely around single-handed Wii Remote use, with little to no need for the Nunchuk. Each mini-game requires specific motion inputs: shaking side-to-side, swinging vertically, rotating, tilting, or tapping to a rhythm. The simple and responsive control scheme makes it easy for beginners to pick up and play, though extended play sessions can lead to fatigue due to the repetitive motion.

Some games challenge players’ wrist precision and timing, such as a pinball-style game that demands careful control of launch strength, or rhythm-based games that test accuracy and tempo, providing a mild but satisfying sense of challenge.

Visual and Audio Design

The visual style reflects Taito’s trademark aesthetic—colorful, cartoony, and whimsical. While the graphics are not high-end, the bright colors, quirky characters, and clear interface create a fun, arcade-like atmosphere reminiscent of children’s animation.

Sound design features electronic effects and cartoonish audio cues, with some mini-games even using classic Taito music tracks in the background—an enjoyable nostalgic touch for long-time arcade fans.

Reception and Market Performance

In Japan, the game didn’t achieve significant sales success but gained modest popularity as an affordable, family-oriented title during the early Wii era. In North America, reception was generally mixed to negative. Critics cited the simplistic visuals and lack of gameplay depth, with some describing it as a low-budget mini-game compilation, unable to compete with more polished titles like Wii Sports or Rayman Raving Rabbids.

However, some casual gamers and families appreciated its accessibility and lighthearted tone. It found a niche as a party game or a children’s activity, offering short bursts of fun without demanding long-term engagement or complex mechanics.

Conclusion

Furu Furu Park is a motion-control-focused mini-game collection that prioritizes humor and casual enjoyment over story or depth. It stands as an early example of the Wii's experimental phase with motion gameplay, offering a no-frills, shake-and-play experience. Though not considered a flagship title for the Wii, it still holds a place in the memories of a specific audience—young children and families—as a snapshot of a time when motion gaming was fresh and novel.

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