瘋狂攀爬者 Wii

人氣指數:
二手品
日文名稱:クレイジークライマーWii
英文名稱:Crazy Climber Wii
類別:懷舊遊戲
定價:6,090円
售價:250.00
人數:4 人
分級1/發行日期: 全年齡 2007-12-20
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遊戲內容

《瘋狂攀爬者 Wii》(日文名稱:クレイジークライマーWii,英文為Crazy Climber Wii)是由Nihon System開發與發行,於2007年在Wii平台推出的動作街機風格遊戲。1980年街機經典《Crazy Climber》的現代重製作品,結合Wii主機的體感操作技術,賦予老牌遊戲嶄新的互動體驗與視覺風格。

核心玩法延續原作精神,以「攀爬摩天大樓」為主要目標。無畏的攀爬者,挑戰一棟又一棟高聳入雲的大樓。整個過程不僅需要操作技巧,還要隨時注意障礙物的襲擊與突發事件,如掉落的招牌、突開的窗戶、鳥類干擾、甚至從樓上探出來亂扔東西的居民。每棟大樓都設計成關卡形式,關卡越後挑戰難度越高,敵意與混亂程度也逐步上升。

最大特點是對Wii體感操作的深度應用。利用兩支Wii遙控器模擬角色的雙手,必須同步揮動雙手以控制左右手交替抓住建築物的窗框或突起物。操作手感講究節奏與協調性,一旦動作不連貫,可能失去平衡或被障礙擊落。這種模擬「實際攀爬」的操作方式讓遊戲具備高度沉浸感,也增添體能與耐力上的趣味挑戰。

除了基本模式,也加入多樣化角色與不同風格的大樓主題,例如現代辦公大樓、懷舊街景、機械塔樓等,有些關卡甚至會出現Boss戰形式的機關設計,不只是攀爬,還得閃避特定攻擊或解決機關才能繼續。可解鎖不同外型與特殊技能的小攀爬者,使遊戲更具個性與重玩價值。還有本地雙人模式,允許兩名玩家並肩攀爬、互相競速,看誰先登頂,增加互動性與趣味競技成分。

視覺風格方面,雖然不像其他Wii大作那樣注重細膩畫面,但其卡通式的3D圖像呈現手法保有復古又滑稽的街機魅力。人物造型誇張可愛,場景色彩鮮明,每棟大樓的設計都有鮮明主題與豐富細節。音效與BGM也具有懷舊風格,時常穿插經典的電子音樂節奏與角色叫喊聲,使遊戲充滿歡樂與節奏感。

在市場評價方面,在日本玩家圈內受到一定好評,特別是對原作有情懷的玩家。媒體普遍肯定其創意操作與對經典街機的尊重。Famitsu給予28/40的分數,認為其操作系統新鮮有趣,適合短時間高強度的娛樂體驗。然而在海外,反應較為兩極,一方面是因為遊戲重複性偏高,關卡設計相對單調;另一方面,部分玩家認為體感操作雖有趣但較快感到疲累,不適合長時間遊玩。

總結來說,這是兼具復古風情與體感創意的動作遊戲,成功將1980年代的街機經典帶回現代家庭娛樂平台。操作獨特、節奏明快,特別適合喜歡挑戰反應與節奏協調能力的玩家,或者對老街機遊戲抱有情懷的玩家來說,是趣味橫生、充滿回憶的攀爬冒險。

Crazy Climber Wii (Japanese title: クレイジークライマーWii) is an action-arcade style game developed and published by Nihon System, released for the Nintendo Wii in 2007. As a modern remake of the 1980 arcade classic Crazy Climber, the game combines nostalgic gameplay with Wii’s motion-sensing controls to deliver a fresh interactive experience and updated visual style.

The core gameplay remains faithful to the original, with the main goal being to climb towering skyscrapers. Players take on the role of a fearless climber, scaling one massive building after another. Along the way, players must not only master precise controls but also stay alert to sudden obstacles and hazards, such as falling signs, windows that open unexpectedly, flocks of birds, or mischievous residents tossing objects from above. Each building is structured as an individual stage, with increasing difficulty, chaos, and hostility as the game progresses.

One of the standout features of the game is its extensive use of Wii’s motion control system. Using two Wii remotes to simulate the character’s hands, players must swing both arms in coordination to alternately grab ledges, window frames, and protruding structures. The control scheme emphasizes rhythm and coordination—disjointed movements can cause the climber to lose balance or be knocked off by obstacles. This simulation of “real climbing” lends the game a highly immersive feel while adding a physically engaging layer of challenge.

 

In addition to the standard mode, the game introduces a variety of playable characters and building themes, including modern office towers, retro cityscapes, and mechanical high-rises. Some stages even include boss battle-style challenges, requiring players not only to climb but also to dodge special attacks or solve environmental puzzles to advance. Unlockable mini-climbers with unique designs and abilities offer added personality and replay value. A local two-player mode is also available, allowing friends to climb side by side and race to the top, boosting both interactivity and competitive fun.

Visually, while it may not match the graphical polish of other major Wii titles, Crazy Climber Wii adopts a cartoonish 3D aesthetic that retains the retro, humorous charm of its arcade roots. Characters are designed with exaggerated, whimsical expressions, and the buildings are brightly colored and full of themed details. Sound design and background music also carry a nostalgic tone, often featuring classic electronic tunes and playful voice clips that enhance the game’s energetic, upbeat mood.

In terms of market reception, the game was moderately well-received in Japan, particularly among players with a fondness for the original arcade version. Critics praised its inventive use of motion controls and respectful homage to the classic. Famitsu awarded it a score of 28 out of 40, noting its unique control system and suitability for short bursts of high-intensity gameplay. Overseas reception, however, was more mixed. Some players felt the game lacked depth, with repetitive mechanics and limited stage variety. Others noted that while the motion controls were entertaining at first, the physical effort required could become tiring over extended play sessions.

In summary, Crazy Climber Wii is a charming blend of retro flair and motion-control creativity, successfully bringing a classic 1980s arcade experience into the modern home console era. Its unique gameplay and fast-paced rhythm make it especially appealing to players who enjoy coordination-based challenges, or those nostalgic for old-school arcade titles. It’s a fun, memorable climbing adventure full of quirks and character.

遊戲影片

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