SIMPLE Wii系列 Vol.5 THE 打磚塊~附自製關卡功能~

人氣指數:
二手品
日文名稱:THE ブロックくずし ~ステージ自作機能付~
英文名稱:
類別:懷舊遊戲
定價:2,940円
售價:750.00
人數:3 人
庫存量:1
分級1/發行日期: 全年齡 2008-02-28
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遊戲內容

《SIMPLE Wii系列 Vol.5 THE 打磚塊~附自製關卡功能~》(日文名:THE ブロックくずし ~ステージ自作機能付~,英文:THE Block Kuzushi: Stage Editor Included)是由D3 Publisher在2008年於Wii平台推出的休閒型打磚塊遊戲,屬於「SIMPLE系列」的一環。這個系列以「低價、簡單、有趣」為理念,推出許多針對大眾玩家市場的輕量型遊戲,而打磚塊則是針對Wii玩家設計,結合經典玩法與簡單的自製關卡功能。

主軸非常單純,就是傳統的「打磚塊」遊戲—操作一個滑動平台(板子),讓小球反彈擊碎畫面上方排列的各種磚塊,直到全部磚塊被擊碎或小球掉出畫面之外結束。主要的目標,就是在最短時間內打破所有磚塊,或者取得最高分。這種玩法源自1970年代的街機經典作品,本作則將它以符合Wii操作的方式重新呈現,並在細節上做許多增強與變化。

在操作上,橫握Wii遙控器,如同傳統手把般進行操作,利用左右傾斜或按鍵控制板子的移動。由於Wii的體感功能,也支援用傾斜遙控器來微調移動的速度與幅度,增加比傳統打磚塊遊戲更直覺的操作感。打擊角度則根據板子碰到小球的位置不同,自然改變反射方向,因此掌握控球技巧成為重要的通關技術之一。

遊戲模式除基本的單人闖關模式之外,最大特色就是加入「自製關卡功能」。可以自由設計自己的磚塊配置,包括磚塊的種類(普通磚、需要多次擊打的硬磚、爆炸磚、道具磚等)、排列方式、牆面障礙物與背景設定,甚至可以調整小球的速度與關卡難易度。完成後可以自己挑戰,也可以讓其他玩家嘗試挑戰,增加遊戲的延伸壽命和個人化樂趣。雖然功能不算非常複雜,但以低價位休閒作品來說,這個自訂系統提供相當不錯的附加價值。

此外,也設計多種不同的道具系統,例如讓平台變寬、讓小球變成火球可以貫穿磚塊、一次產生多顆小球、或是臨時加速小球等等,讓打磚塊過程充滿變化。關卡逐步提升難度,後期更有各種機關磚塊出現,例如會移動的磚塊、會產生防護罩的磚塊,使得挑戰性逐步增加。

在畫面表現方面,採用簡潔明亮的2D風格。背景以輕鬆可愛為主,磚塊造型雖無過多特效,但打擊感乾脆,特效適中,保持遊戲流暢度。音效與音樂則以輕快為主,雖然整體配樂偏向簡單重複,但符合「輕鬆小品」的定位,長時間遊玩也不會覺得刺耳或疲累。

市場評價方面,屬於定位清楚的小眾休閒作品。大部分評論認為,成功地重現經典打磚塊遊戲的純粹樂趣,並且因為操作簡單,非常適合家庭成員、兒童或輕度玩家共同遊玩。特別是自製關卡功能,讓整體的耐玩度比一般單純打磚塊遊戲高出不少。不過,也有部分玩家指出,在美術與音樂方面表現平凡,缺乏強烈個性,對於追求高畫質或豐富演出的玩家來說可能吸引力有限。而在內容量上,儘管有關卡編輯器,但本篇收錄的預設關卡數量並不算非常多,某些玩家可能會覺得主線進度偏短。

總體來說,這是忠實傳統、主打輕鬆樂趣的Wii小品。沒有誇張的演出,也沒有複雜的系統,但以簡單體感操作搭配自由度高的關卡編輯功能,打造出適合打發時間、家庭同樂的小遊戲。如果喜歡經典街機風格,或希望用自己的方式設計挑戰關卡,那麼這款作品仍值得一試。

"SIMPLE Wii Series Vol.5: THE Block Kuzushi " (Japanese title: THE ブロックくずし ~ステージ自作機能付~) is a casual brick-breaking game released by D3 Publisher for the Wii platform in 2008. It is part of the "SIMPLE Series," a line of games built around the concept of being "low-priced, simple, and fun," targeting a broad casual gaming audience. This entry specifically caters to Wii players, combining the classic brick-breaking gameplay with a basic stage creation feature.

 

The core gameplay is extremely straightforward, faithfully following the traditional "brick breaker" formula—control a sliding paddle to bounce a ball upward, breaking the arranged blocks on the screen. The game ends when all the blocks are cleared or the ball falls out of the playfield. The main objective is to break all the blocks in the shortest time possible or to achieve the highest score. This gameplay style, which originated from arcade classics of the 1970s, is reimagined here to fit Wii controls, with enhanced details and subtle gameplay variations.

In terms of controls, players hold the Wii Remote sideways like a traditional gamepad, moving the paddle by tilting left or right or using button inputs. Thanks to the Wii’s motion sensing capabilities, players can also finely adjust the paddle’s movement speed and range through gentle tilting, creating a more intuitive control experience compared to traditional brick-breaking games. The angle at which the ball bounces is naturally affected by the point of contact on the paddle, making ball control skills essential for success.

Aside from the basic single-player mode, the game’s standout feature is its Stage Editor. Players can freely design their own block layouts, choosing from a variety of block types—standard blocks, durable blocks that require multiple hits, explosive blocks, item-containing blocks—and can customize the placement of obstacles, wall designs, background settings, and even adjust ball speed and stage difficulty. Once created, custom stages can be challenged by the player or shared with others, significantly boosting replay value and offering a personalized experience. Although the editing system isn’t overly complex, it adds considerable value for a budget-priced casual title.

Additionally, there are various item systems to spice up the gameplay. Power-ups include paddle extensions, fireball modes that allow balls to pierce through blocks, multi-ball generation, temporary ball speed boosts, and more. As players progress through stages, the difficulty gradually ramps up, introducing special types of blocks such as moving blocks and blocks with protective barriers, thus enhancing the challenge.

Visually, the game adopts a bright and clean 2D art style. The backgrounds are lighthearted and cheerful, while the block designs are simple yet effective, offering satisfying feedback without overwhelming the screen. Effects are moderate, maintaining a smooth gameplay experience. The soundtrack and sound effects are upbeat but relatively simple and repetitive, fitting the title’s "casual and relaxing" focus, and ensuring that even during extended play sessions, the audio does not become irritating.

In terms of market reception, the game positioned itself clearly as a niche casual product. Most reviews appreciated its successful recreation of the pure fun of classic brick-breaking games, praising its simple controls, which made it highly accessible for family members, children, and casual players alike. The Stage Editor, in particular, was seen as a significant plus, greatly enhancing the game’s longevity compared to typical brick-breaker offerings. However, some criticism pointed out that the game’s visuals and music were somewhat plain, lacking a strong individual style, which could limit its appeal for players seeking high-end graphics or rich audio-visual presentation. Moreover, although the Stage Editor extended its lifespan, the number of default stages included in the base game was relatively limited, with some players feeling that the main game content was a bit short.

Overall, THE Block Kuzushi is a faithful, easy-going reinterpretation of the traditional arcade experience. It doesn’t feature extravagant cutscenes or complex systems but instead focuses on simple, intuitive controls paired with a high degree of customization through the Stage Editor. It’s a charming little title perfect for killing time or enjoying with family. For fans of classic arcade styles or players who enjoy crafting their own stage challenges, this game is still well worth trying.

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