納尼亞傳奇:賈思潘王子

人氣指數:
二手品
日文名稱:ナルニア国物語 第2章:カスピアン王子の角笛
英文名稱:The Chronicles of Narnia: Prince Caspian
類別:懷舊遊戲
人數:2 人
分級1/發行日期: 輔12級 2008-06-19
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遊戲內容

《納尼亞傳奇:賈思潘王子》(The Chronicles of Narnia: Prince Caspian)是由Traveller's Tales開發、Disney Interactive Studios於2008年發行的動作冒險遊戲,對應多平台推出,其中Wii版因應主基特有的操作設計,加入專屬的體感操作機制。改編自C.S. Lewis的同名小說以及2008年上映的電影《納尼亞傳奇2:賈思潘王子》,以較忠實於電影情節的方式重現故事,但同時也補充許多電影中未描寫、屬於小說世界觀的小細節,讓人能更深度地體驗納尼亞的世界。

劇情方面,講述彼得、蘇珊、愛德蒙與露西四兄妹再度被召喚回納尼亞,卻發現這片曾經熟悉的土地已經過千年,如今被泰爾馬人(Telmarines)統治。納尼亞原住民被迫躲藏、生活在壓迫之下。四兄妹與年輕的王子——賈思潘聯手,試圖推翻篡位者米拉茲(Miraz),恢復納尼亞的自由與和平。以大量關卡式推進劇情,每一章節都跟隨著主要情節的進展,從賈思潘的逃亡、集結納尼亞盟軍,到最終決戰的高潮場面,均有濃厚的英雄史詩感。

在操作上,針對體感特性做特別設計。透過Wii遙控器和Nunchuk進行角色移動、攻擊、防禦與互動。基本攻擊和防禦以按鍵為主,但部分特殊行動,例如開啟機關、移動障礙物或發動合作技能,則需要揮動或轉動Wii遙控器來模擬動作,讓操作更具動感。最大特色之一是可以切換控制多位角色,每個角色擁有不同的能力:如彼得擅長劍術,蘇珊能使用弓箭遠距攻擊,露西具有治癒能力,愛德蒙則在攀爬和敏捷方面表現突出。此外,一些納尼亞生物,如矮人、獸人、半人馬等,也能在特定關卡中加入玩家陣容,讓戰鬥與解謎的策略性更加多元。支援雙人合作模式(co-op),兩名玩家可以即時分工合作,一同挑戰敵人與解開機關,這使得Wii版在家庭或朋友之間特別受歡迎。

市場評價方面,整體的反應中規中矩。許多評論認為,在美術風格與氛圍重現上表現不俗,從森林、城堡到戰場,環境細節和光影營造令人感受到納尼亞世界的壯闊與神秘。角色模型與配音亦保持與電影相近,幫助提升代入感。不過,在玩法方面,部分玩家與評論指出遊戲整體偏向重複,敵人種類少、AI表現普通,使得長時間遊玩後略感單調。尤其是解謎元素和體感互動雖然有趣,但種類與設計深度有限,容易讓老玩家感到疲乏。另一方面,雙人合作模式獲得不少正面評價,因為它能減緩單人模式重複感,讓關卡挑戰變得更有趣、更有策略性。

在Wii平台的眾多電影改編遊戲中,算是較為用心的作品。成功將納尼亞的奇幻感覺帶進家庭娛樂中,操作親民,適合喜歡合作冒險、體驗史詩奇幻故事的玩家。儘管在技術與深度上未能達到頂級水準,但對於喜愛原作或希望與家人朋友輕鬆冒險的人來說,依然是值得一試的奇幻旅程。

The Chronicles of Narnia: Prince Caspian is an action-adventure game developed by Traveller's Tales and published by Disney Interactive Studios in 2008, released across multiple platforms. The Wii version, in particular, features exclusive motion control mechanics designed to match the console’s unique capabilities. Adapted from C.S. Lewis's novel of the same name and the 2008 film The Chronicles of Narnia: Prince Caspian, the game faithfully follows the movie's storyline while also expanding on many smaller details from the book's lore that were not depicted in the film, allowing players to experience the world of Narnia in greater depth.

The story revolves around the Pevensie siblings—Peter, Susan, Edmund, and Lucy—who are summoned back to Narnia only to find that centuries have passed. Their once-familiar land is now under the oppressive rule of the Telmarines. The native Narnians have been forced into hiding, living under tyranny. The four siblings team up with the young Prince Caspian to overthrow the usurper King Miraz and restore freedom and peace to Narnia. The game unfolds through a series of level-based chapters that closely follow the major events of the story—from Caspian’s escape and rallying of the Narnian forces to the climactic final battle—delivering a strong epic hero narrative.

 

In terms of gameplay, the Wii version includes motion control features specifically designed for the platform. Players use the Wii Remote and Nunchuk to move characters, attack, defend, and interact with the environment. Basic attacks and defenses are button-based, but special actions, such as activating mechanisms, moving obstacles, or performing cooperative skills, require swinging or twisting the Wii Remote to simulate physical movements, adding a more dynamic feel to the gameplay. A standout feature is the ability to switch between multiple characters, each possessing unique abilities: Peter excels at swordsmanship, Susan can attack from a distance with her bow, Lucy has healing powers, and Edmund is skilled in climbing and agility. Additionally, various Narnian creatures—such as dwarfs, minotaurs, and centaurs—can join the player’s team in specific levels, bringing more diversity and strategy to battles and puzzles. The game also supports two-player co-op mode, allowing players to work together in real time, making it particularly popular for family or friends’ gaming sessions.

In terms of market reception, the game received generally moderate reviews. Many praised its artistic style and atmospheric recreation, noting how environments like forests, castles, and battlefields effectively captured the grandeur and mystique of Narnia. Character models and voice acting stayed close to the movie’s representations, enhancing immersion. However, some players and critics pointed out that the gameplay leaned heavily toward repetition, with a limited variety of enemies and average AI performance, making extended play sessions feel somewhat monotonous. While the puzzle elements and motion-based interactions were appreciated for their charm, their limited variety and depth could lead more experienced players to feel fatigued over time. On the positive side, the co-op mode received favorable feedback for alleviating the sense of repetition found in solo play, making the level challenges more enjoyable and strategic.

Among the many movie tie-in games available on the Wii, Prince Caspian stands out as a more thoughtfully crafted title. It successfully brings the fantasy spirit of Narnia into the realm of family entertainment, offering approachable controls and a cooperative adventure well-suited for fans of epic fantasy stories. Although it does not reach the highest levels of technical polish or gameplay depth, for fans of the original works or players looking to enjoy a light, fantastical journey with family and friends, it remains a worthy experience.

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