盒樂大家敲

《盒樂大家敲》(Let's TAP/レッツタップ)是由Prope開發、SEGA發行,於2008年在Wii平台推出的獨特體感音樂節奏遊戲。由曾擔任《音速小子(Sonic the Hedgehog)》系列製作人的中裕司領軍開發。
劇情方面,本身並不是傳統意義上的故事驅動,更像是節奏互動派對遊戲,主打輕鬆愉快與視覺音效同步的互動體驗。雖然沒有角色對話或劇情鋪陳,但透過每個模式內的動態場景、角色與動作,營造出輕快、未來感十足的視覺氛圍。例如在「TAP RUN」模式中,操作一個跑步中的螢光小人,在數位感的霓虹世界裡奔跑跳躍,畫面中還會有彗星、螢光煙火、星星爆裂的視覺演出,即使沒有台詞劇情,也像在觀看一場節奏冒險。
玩法與操作上,概念非常簡單卻極具創意。需將Wii遙控器平放在桌上或隨附的 TAPBOX紙盒上,透過Wii遙控器內建的震動感測器偵測敲擊頻率與力度。只需用手指輕敲盒面,即可產生兩種基本指令:「輕敲」與「重敲」。藉由不同的敲擊節奏與力度,來達成跳躍、觸發、閃避、節奏點擊等操作。主要有五種主要模式:
TAP RUN(節奏賽跑):操作跑步中的小人,透過不同強度的敲擊來控制跳躍高度,避開障礙、跨越裂縫與取得道具。隨著背景音樂的節奏,場景與跑步速度會逐漸加快,節奏感十足。
Rhythm Tap(節奏敲擊):類似太鼓達人,畫面上會出現節拍點與圖示,需依照提示敲擊盒面,分為輕敲、重敲與連續敲,考驗手指節奏感與反應速度。音樂風格相當多樣,從電子、爵士、古典到實驗音樂皆有。
Silent Blocks(方塊疊疊樂):有點像物理疊疊樂,透過輕敲移動方塊、重敲將方塊推下,目標是將所有方塊依序清空而不讓塔倒塌。節奏要拿捏得恰到好處,帶有益智解謎的趣味性。
Bubble Voyager(宇宙泡泡飛行):控制小角色在太空中前進,透過連敲控制上升,放鬆則下降,閃避障礙、敵人與飛彈,同時收集星星與能量道具。節奏與重力感完美結合。
Visualizer(視覺音效互動):無目的放鬆模式,隨著敲擊產生不同的視覺效果與音效變化,像是在玩節奏燈光秀,可以自訂音樂與敲擊節奏,自由互動。
整體操作非常容易上手,無需繁複按鍵與複雜操作,任何年齡層的人只需「敲敲盒子」,就能跟著音樂與畫面節奏玩得盡興。由於體感反應靈敏,敲擊強弱分辨清晰,即使沒有遊戲經驗的玩家,也能快速體驗到敲擊互動的樂趣。
市場評價方面,因為概念新穎、操作簡單,加上輕快有趣的視覺風格,上市後在日本與歐美市場都獲得頗為正面的回響。許多玩家與媒體稱讚這款遊戲是Wii體感功能應用中最具創意的作品之一。尤其是「不用手持遙控器,只需敲桌子」這種近似街機體驗的玩法,打破當時體感遊戲多半仰賴揮動遙控器的傳統,帶來非常新鮮的互動感受。
日本媒體《Famitsu》給予本作31/40的評價,讚賞其概念與音樂、畫面設計十分出色,適合家庭聚會與朋友同樂。不過也有評論指出,遊戲整體內容稍微薄弱,關卡數量不多,部分模式缺乏長時間耐玩性,屬於偏向派對型與短時間體驗型的遊戲。
在歐美,IGN與Gamespot分別給予8.5及7的評價,認為雖然不算是內容龐大的作品,但節奏感強、玩法輕鬆,適合親子與朋友聚會使用,且畫面音樂演出富有風格,是非常「開心好玩」的小品作品。推薦喜歡節奏遊戲、或希望找尋非典型體感玩法的Wii玩家體驗看看。
Let’s TAP (レッツタップ) is a unique motion-sensing rhythm game developed by Prope and published by SEGA, released for the Wii platform in 2008. The project was led by Yuji Naka, the former producer of the Sonic the Hedgehog series.
In terms of story, the game does not follow a traditional narrative-driven format. Instead, it presents itself more like a rhythm-based interactive party game, focusing on lighthearted, visually synchronized experiences with audio and music. There’s no character dialogue or plot progression, but each game mode uses dynamic visuals, character movements, and stylized actions to create a bright, futuristic, and energetic atmosphere. For example, in the “TAP RUN” mode, players control a glowing stick-figure character who runs through a digital neon world, leaping over gaps and obstacles. With comets, glowing fireworks, and bursting stars in the background, it feels like a visual rhythm adventure even without any dialogue.
In terms of gameplay and controls, Let’s TAP introduces an extremely simple yet incredibly creative concept. Players place the Wii Remote flat on a table or the included TAP BOX (a paper box accessory). Using the Wii Remote’s built-in vibration sensor, the game detects the frequency and strength of the player’s taps. By lightly or strongly tapping the surface, players can trigger two basic actions: “light tap” and “heavy tap.” Through different tapping rhythms and intensities, players perform actions such as jumping, triggering objects, dodging, or tapping along to beats. The game features five main modes:
- TAP RUN: A rhythm-based running game where players control a running stick figure by tapping with different strengths to adjust jump height, avoid obstacles, cross gaps, and collect items. As the background music’s tempo increases, the visuals and running speed intensify, delivering a strong sense of rhythm.
- Rhythm Tap: A gameplay style similar to Taiko no Tatsujin (Taiko Drum Master). Beat markers and icons appear on the screen, and players tap in time with the prompts, differentiating between light, heavy, and consecutive taps. The soundtrack is quite diverse, featuring electronic, jazz, classical, and experimental tracks.
- Silent Blocks: A puzzle mode reminiscent of a physics-based stacking game. Light taps move blocks, while heavy taps push them down. The goal is to remove all the blocks in sequence without toppling the stack. The timing and tapping rhythm are crucial, adding a puzzle-solving element to the challenge.
- Bubble Voyager: A space-themed flying game where players control a small character moving through outer space. By tapping repeatedly, the character rises; stopping causes them to fall. The goal is to avoid obstacles, enemies, and missiles while collecting stars and power-ups. The rhythm control blends perfectly with a sense of gravity.
- Visualizer: A no-rules, relaxing mode that generates different visual effects and sound changes according to the player’s tapping. It feels like playing a rhythmic light and sound show, where players can customize the music and tap freely to interact.
The overall control is extremely easy to grasp. There are no complicated buttons or difficult actions—players of any age can simply “tap the box” and enjoy following the rhythm of the visuals and music. Thanks to the sensitive motion detection and clear distinction between light and heavy taps, even those with no gaming experience can quickly pick up and enjoy the interactive tapping fun.
In terms of market reception, Let’s TAP was positively received in both Japan and Western markets for its novel concept, simple controls, and cheerful, stylish visuals. Many players and media outlets praised it as one of the most creative uses of the Wii’s motion-sensing capabilities. Especially notable was its “hands-free remote experience,” where players didn’t need to hold the Wii Remote, breaking away from the typical motion gaming style of swinging or pointing the remote, delivering a fresh, arcade-like, table-tapping interactive experience.
Japanese gaming magazine Famitsu awarded the game 31/40, commending its concept, music, and visual design as excellent, calling it ideal for family gatherings and casual parties. However, some critics noted that the overall content was somewhat limited, with a relatively small number of stages, and some modes lacking long-term replay value. It was categorized more as a party-style, short-session experience.
In the West, IGN gave it an 8.5, while Gamespot scored it a 7. Both reviews commented that although it wasn’t a large-scale or content-heavy title, it delivered a strong sense of rhythm, light, casual gameplay, and was well-suited for family and friend gatherings. The unique visuals and musical presentation gave it a distinctive charm. It was recommended for fans of rhythm games or those looking for non-traditional motion-based gameplay on the Wii.
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