茵樹奇異鳥 ?

人氣指數:
二手品
日文名稱:アイビィ・ザ・キウィ?
英文名稱:Ivy the Kiwi?
類別:懷舊遊戲
定價:4,180円
人數:4 人
分級1/發行日期: 全年齡 2010-04-22
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遊戲內容

《茵樹奇異鳥?》(Ivy the Kiwi?,アイビィ・ザ・キウィ?)是由知名遊戲製作人中裕司(Yuji Naka,代表作為《音速小子》系列)率領的Prope公司開發,並由世嘉(SEGA)發行的橫向捲軸動作遊戲。最初於2009年在日本WiiWare平台上以小品形式發表,隨後於2010年推出完整版的Wii實體版本,並同步登上Nintendo DS平台。Wii版以其溫暖童話風格、獨特操作機制與細膩美術受到一定關注。

主角是名叫「Ivy」的小奇異鳥,一隻剛從蛋殼裡孵出的小生命,她醒來後發現自己孤單地被遺留在一個未知的世界中。對母親的思念驅使她踏上尋找旅程,而玩家的任務則是引導Ivy穿越各式關卡與危險地形,最終與母親團聚。整個故事以無語言文字的方式展現,透過繪本風格的插圖與音樂來鋪陳氣氛,呈現出清新、純真的童話氛圍,也帶出孤獨與希望的主題。

操作上,採用非常特殊的玩法。Ivy本身不受玩家直接控制,她會自動往前走,不停移動並無法自行停止。需使用Wii遙控器畫出「藤蔓」來引導她的行進路線。藤蔓不只能形成路徑,也可用來彈跳、阻擋、拖曳,甚至擊退敵人或破壞障礙。這種「間接控制」的設計讓遊戲更具策略與反應挑戰,像是畫出彈簧讓Ivy跳到高處,或快速搭建橋樑避免她墜落陷阱。

藤蔓最多只能畫三條,隨畫隨消,形成一種需要即時觀察與規劃的節奏感。後期關卡會出現更多機關、敵人與移動平台,需要精準掌握藤蔓的張力與角度,創造出最佳移動路線。此外,還設有羽毛收集要素,對應成績評價與挑戰目標。Wii版支援最大四人同樂,可同時畫藤蔓協力解謎,也可能會因為干擾而增加混亂樂趣。

視覺方面,採用柔和色調與鉛筆畫風格,畫面猶如一本活頁童話書,營造出夢幻與安詳的氛圍。Ivy本身的角色設計非常可愛,加上溫馨的音樂與細膩的動畫,讓整體美術風格獨樹一幟,成為遊戲的大亮點。

在市場評價方面,獲得中等偏上的反應。《Fami通》給予Wii版31/40分,讚揚其創意玩法與視覺美術,但指出遊戲難度曲線略微不均,某些關卡對操作手感要求極高,可能讓休閒玩家感到挫折。IGN給出7.5分,認為這是充滿創意與溫度的小品佳作,尤其在操作設計與情感鋪陳上展現出中裕司一貫的細膩風格。不過也有評論指出,重複性略高,且遊戲長度偏短,對動作遊戲老玩家而言耐玩性可能不夠。

總結來說,這是風格獨特、充滿童趣與創意的橫向動作遊戲。以間接控制為核心機制,融合物理與解謎要素,帶來與眾不同的遊戲體驗。搭配柔美畫風與情感細膩的主題,雖非商業巨作,但作為小品藝術風格作品,在Wii平台上可謂別具一格。特別適合喜歡新奇玩法、藝術氣息或是親子共遊的玩家嘗試。

“Ivy the Kiwi?” (アイビィ・ザ・キウィ?) is a side-scrolling platformer developed by Prope, the studio founded by renowned game designer Yuji Naka—best known for creating the Sonic the Hedgehog series. The game was published by SEGA and initially released in Japan in 2009 as a small title on the WiiWare platform. It later received a full retail version for the Wii in 2010, which was also made available on the Nintendo DS. The Wii version in particular garnered attention for its charming fairy tale aesthetic, unique control mechanics, and delicate art style.

The story follows a tiny kiwi bird named Ivy, who hatches from her egg only to find herself alone in an unfamiliar world. Driven by a deep longing for her mother, Ivy embarks on a journey to reunite with her. The player’s role is to guide Ivy through a series of increasingly dangerous and intricate stages. Interestingly, the narrative is told entirely without words, using picture book-style illustrations and music to evoke a fresh, innocent atmosphere—imbued with themes of loneliness and hope.

Gameplay is defined by its unconventional control system. Ivy is not controlled directly by the player; instead, she continuously walks forward on her own and cannot stop. The player must use the Wii Remote to draw vines that guide her path. These vines serve multiple purposes—they can create platforms, bounce Ivy into the air, block her from harm, drag her in another direction, and even fend off enemies or break obstacles. This “indirect control” approach demands both strategy and quick reflexes, such as drawing spring-like lines to help Ivy leap to higher platforms or swiftly building bridges to prevent her from falling into traps.

 

Players are allowed to draw up to three vines at once, with older vines disappearing as new ones are created. This imposes a rhythm that requires real-time observation and planning. As the game progresses, levels introduce more complex hazards, enemies, and moving platforms, requiring precise control over vine tension and placement to navigate successfully. There’s also a collectible feather system that contributes to performance ratings and challenge objectives. The Wii version supports up to four players, allowing for cooperative vine-drawing puzzles—which can either enhance teamwork or cause entertaining chaos.

Visually, the game features a soft color palette and pencil-drawn art style, resembling a living storybook. This gives the game a dreamy and peaceful vibe. Ivy herself is designed with a very cute and endearing appearance. Combined with gentle music and smooth animation, the overall visual presentation stands out as one of the game’s strongest qualities.

In terms of critical reception, Ivy the Kiwi? received moderately positive reviews. Famitsu awarded the Wii version a score of 31 out of 40, praising its creative mechanics and visual charm, though noting the difficulty curve could be uneven, with some stages proving frustratingly precise for casual players. IGN gave the game a 7.5 out of 10, calling it a “charming and clever little gem” that showcases Yuji Naka’s trademark attention to detail in both gameplay and emotional tone. However, some critics pointed out that the game could feel repetitive over time, and that its relatively short length may not offer enough lasting appeal for veteran action-platformer fans.

In summary, Ivy the Kiwi? is a uniquely styled, whimsical platformer full of charm and creativity. Built around the concept of indirect control, it blends physics and puzzle-solving elements to offer a distinct gameplay experience. With its dreamy visuals and emotional storybook tone, it stands out as an artistic gem on the Wii. While not a mainstream blockbuster, it’s a worthwhile experience for players who enjoy inventive mechanics, artistic presentation, or family-friendly co-op gameplay.

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