英雄不再2:垂死掙扎

人氣指數:
二手品
日文名稱:ノーモアヒーローズ2
英文名稱:No More Heroes 2:Desperate Struggle
類別:懷舊遊戲
定價:7,480円
售價:350.00
人數:1 人
庫存量:1
分級1/發行日期: 輔導17級 2010-10-21
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遊戲內容

《英雄不再2》(No More Heroes 2: Desperate Struggle,日文名稱:ヒーローズ2)は、由 Grasshopper Manufacture 開發、SUDA51(須田剛一)主導的風格化動作遊戲,是《英雄不再》系列的正統續作。於2010年在Wii平台推出,延續前作的血腥風格、誇張暴力與諷刺性的敘事手法,並在系統上大幅進化,使其成為Wii上少見的硬派成人向作品。

遊戲劇情緊接前作結尾三年後,主角崔維斯・塔奇(Travis Touchdown)已退出刺客世界,選擇過著半退隱的生活。然而,當他的好友畢夏普(Bishop)遭到殺害,崔維斯被迫重返殺戮舞台,這次的目標是登上新的全美殺手排行榜冠軍寶座,並為朋友復仇。故事圍繞復仇與自省,並結合大量超現實演出、第四面牆的破壞與惡趣味,繼續探索「英雄」與「暴力」的本質問題。

玩法上,基本維持前作的動作系統,但作出不少關鍵改良。首先是取消前作那個惱人的「自由城市」探索模式,轉而採用菜單式地圖進行選擇任務,節奏更為緊湊。戰鬥系統更加流暢與多元,這次能夠使用雙刀,也能在戰鬥中隨時切換不同類型的光束武器(beam katana),每把武器有不同的攻擊速度、範圍與動作風格,根據敵人選擇最合適的武器進行連段或反擊。

除了崔維斯本人,還首度加入兩名可操作角色──冷酷女刺客「雪莉」(Shinobu)與神祕的機械人「亨利」(Henry),兩者各自擁有獨特的關卡與戰鬥風格,為遊戲增加豐富變化。Shinobu擅長跳躍與高速斬擊,Henry則能使用瞬間傳送與光束劍攻擊。這種角色切換設計讓遊戲更具動作多樣性,並提供多線敘事的觀點。

與前作一樣,仍保留體感操作的爽快收尾技──當敵人處於被擊倒狀態時,畫面會顯示箭頭提示朝某個方向揮動Wii遙控器,就會用各種誇張方式(如斬首、切半)將敵人斬殺。血腥程度與誇張演出不減反增,畫面中血花四濺、肢體亂飛,搭配漫畫風格的視覺呈現與搖滾電音交錯的配樂,營造出極具個性的動作美學。

另一個特色是對「迷你遊戲」系統的設計進化。前作中賺錢的打工任務被不少人批評為拖節奏,這次製作團隊別出心裁地將所有打工任務重新設計為8-bit風格的復古小遊戲,例如像素風的送餐遊戲、健身挑戰、駕駛迷宮等,不僅節奏明快,也為整體遊戲調性增添趣味與懷舊感。

在美術與演出方面,依然延續SUDA51一貫的風格主義與實驗精神。角色設計誇張、BOSS戰演出風格迥異,每場決戰都像是一場小型的藝術短片,有時甚至會跳脫傳統戰鬥形式,用視覺小說或2D橫向動作等手法呈現。故事敘述混合動畫、過場、獨白與假節目畫面,風格混亂卻充滿魅力,形成極其獨特的敘事節奏。

市場反應方面,在發售後獲得相當正面的評論。遊戲媒體普遍認為本作比前作在戰鬥、節奏與遊戲性上皆有長足進步,並且保留SUDA51那股「非主流中的藝術性」與強烈的個人風格。許多玩家稱讚是Wii平台上罕見的「大人向」動作遊戲,兼具風格與深度。不過由於血腥暴力與語言尺度較高,在家庭主機市場的接受度相對有限。

綜合來看,《英雄不再2》是SUDA51將風格、戰鬥與敘事巧妙融合的代表作。它不僅是一部關於復仇與英雄主義的亞文化作品,更是對傳統動作遊戲結構與價值觀的顛覆與挑戰。在Wii平台偏重家庭娛樂的大環境中,它像是一把劍,劃開主流,開創屬於SUDA51粉絲的瘋狂宇宙。

No More Heroes 2: Desperate Struggle (Japanese title: ヒーローズ2) is a stylized action game developed by Grasshopper Manufacture under the direction of SUDA51 (Goichi Suda), serving as the direct sequel to the original No More Heroes. Released for the Wii in 2010, the game continues its predecessor’s distinctive blend of over-the-top violence, blood-soaked action, and satirical storytelling, while significantly refining its gameplay systems. As such, it stands out as one of the few mature-oriented titles on the Wii platform.

 

The story picks up three years after the events of the first game. The protagonist, Travis Touchdown, has stepped away from the assassin world and settled into a semi-retired life. However, when his close friend Bishop is brutally murdered, Travis is forced to return to the battlefield. His new goal: to rise to the top of a fresh assassin ranking and exact revenge. The narrative revolves around themes of vengeance and self-reflection, interwoven with surreal presentation, fourth-wall-breaking moments, and irreverent humor. It continues to challenge ideas of what it means to be a "hero" and what place violence holds in that definition.

In terms of gameplay, the core combat system from the first game returns but with several critical improvements. Notably, the tedious open-world exploration from the original is removed, replaced with a streamlined menu-based mission selection, making the pacing much tighter. The combat is more fluid and varied—Travis can now wield dual beam katanas and switch between different weapon types mid-fight. Each katana has its own attack speed, range, and animation style, allowing players to strategize based on enemy type and situation.

For the first time in the series, No More Heroes 2 also introduces two additional playable characters: the cool-headed female assassin Shinobu and the mysterious cyborg-like Henry. Each has their own unique levels and combat mechanics. Shinobu specializes in fast-paced aerial slashes, while Henry uses teleportation and long-reach energy sword attacks. This character-switching system adds dynamic variety to gameplay and also brings multiple narrative perspectives to the story.

As with the previous game, No More Heroes 2 retains motion-based finishing moves using the Wii Remote. When enemies are weakened, directional arrows appear, prompting players to swing the remote in a specific direction to execute brutal and exaggerated kills—decapitations, splits, and more. The blood and gore are even more intense this time around, accompanied by a cel-shaded comic book aesthetic and a soundtrack that mixes rock and electronic beats, crafting a stylishly violent audiovisual experience.

Another notable upgrade is in the mini-game system. Whereas the part-time jobs in the original were often criticized for being boring and repetitive, this time they’ve been reimagined as retro-styled 8-bit arcade games. These include pixel-art food delivery missions, workout challenges, and driving mazes, offering faster gameplay and a charmingly nostalgic tone that enhances the game’s eclectic mood.

Artistically and narratively, the game continues SUDA51’s signature commitment to stylistic experimentation. Character designs are exaggerated, and each boss battle is uniquely staged—some feel like short films, while others may abandon traditional gameplay entirely for segments resembling visual novels or side-scrolling action games. The narrative presentation blends animation, cinematic cutscenes, monologues, and faux-TV segments, producing a deliberately chaotic but compelling rhythm that sets it apart from most games.

Reception-wise, No More Heroes 2 was met with largely positive reviews. Critics praised it as a marked improvement over the original in terms of combat, pacing, and gameplay polish, while still maintaining SUDA51’s signature “artistry within the unconventional.” Many players appreciated the fact that it was one of the few Wii games aimed squarely at mature audiences, with both style and substance to back it up. However, its graphic violence and crude language limited its appeal within the broader family-oriented market that the Wii typically catered to.

Overall, No More Heroes 2 stands as a hallmark example of SUDA51’s ability to fuse style, combat, and storytelling into a coherent—and intentionally incoherent—whole. It’s not just a game about revenge or twisted heroism; it’s a challenge to the conventions of the action genre itself. On a console dominated by lighthearted titles and family fun, No More Heroes 2 feels like a sword slashing through the mainstream, carving out a surreal, blood-slicked universe for fans of the bizarre.

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