第一神拳 Revolution

《第一神拳 Revolution》(日文原名:はじめの一歩 レボリューション)是根據知名拳擊題材漫畫《第一神拳》(Hajime no Ippo)改編,於2007年6月21日由ESP發行,在任天堂Wii平台推出的體感格鬥遊戲。由Grandprix Co., Ltd.開發,是少數將體感操作與拳擊主題緊密結合的作品之一,透過Wii遙控器與Nunchuk模擬拳擊動作,化身為漫畫中的人氣角色上場對戰。遊戲名稱中的「Revolution」也象徵它與過去系列作最大的不同—就是革命性的體感玩法體驗。
在劇情方面,以漫畫初期至中期的劇情為主軸,忠實再現主人公幕之內一步從懦弱少年成為職業拳擊手的過程。開場便帶出一步與霸凌他的小混混對峙,後來被鷹村守發掘拳擊潛力,進入鴨川拳館接受訓練,並一步步挑戰全國拳擊界的高手,如宮田一郎、間柴了、板垣學與澤村竜平等人。「劇情模式」以戰鬥與過場動畫交錯展開,並搭配原作漫畫的知名橋段與角色成長,讓粉絲能重溫這部經典拳擊漫畫的熱血旅程。
在操作系統方面,最引人注目的是對Wii體感控制器的活用。手持Wii遙控器與Nunchuk,分別對應左右拳,透過實際揮拳來施展刺拳(Jab)、直拳(Straight)、勾拳(Hook)與上勾拳(Uppercut)。此外,體感動作也支援閃避、格擋與移動,使整體戰鬥節奏更具臨場感與運動強度。角色隨著戰鬥進行會進入「熱血模式(Spirits Mode)」,能爆發更強的拳擊連段與特殊必殺技,例如一步的「墜落彗星式重拳(Dempsey Roll)」,或宮田的一閃反擊技術,皆能透過體感動作完美還原,讓人彷彿置身於拳擊擂台之上。
設有「自由對戰模式」與「練習模式」,選擇多位角色進行對戰,不僅有主線角色,還收錄部分原作中的勁敵與特別角色,讓整體耐玩度提升不少。此外,角色養成與技能解鎖系統也讓每位拳手可以根據對戰經驗強化攻擊、防禦、速度與耐力等能力值,進一步提升戰術性與重玩性。
市場評價方面,在當時並非大型製作,也沒有大量宣傳,但在拳擊迷與原作粉絲之間仍獲得不少好評。特別是在體感操作結合拳擊的嘗試上,被認為是相當有創意與娛樂性的實驗。許多玩家指出,雖然畫面品質表現僅為中等水準,人物建模較為粗糙,但拳擊動作還原度高、節奏緊湊,而且實際揮拳的體感對戰帶來強烈臨場感與運動快感,甚至有人將它當作健身遊戲來玩。日本媒體如《Famitsu》給予28/40的評價,讚賞其獨特的玩法與還原度,但也指出操作辨識在某些招式上略顯不穩、對體感新手門檻偏高。
在海外,因《第一神拳》動畫在歐美知名度較低,加上遊戲未推出多語系版本,市場反應相對冷淡,但在Wii熱潮初期仍吸引不少喜歡格鬥與體感遊戲的玩家收藏。對於熱愛漫畫的粉絲來說,不僅是回味原作的機會,也是親身投入拳擊世界的體驗。
總結來說,這是結合漫畫劇情、角色成長與Wii體感操作的拳擊格鬥遊戲,雖然畫面與內容規模不如大型3A作品,但在玩法設計與原作還原方面有其獨到魅力。對於喜歡動作遊戲、拳擊主題,或是想藉由體感運動放鬆娛樂的玩家而言,這是值得嘗試的獨特作品。
“Hajime no Ippo: Revolution” (Japanese title: はじめの一歩 レボリューション) is a motion-controlled boxing game for the Nintendo Wii, released on June 21, 2007, and published by ESP. Based on the popular boxing manga Hajime no Ippo, the game was developed by Grandprix Co., Ltd. and stands out as one of the few titles that closely integrates Wii's motion control system with a boxing theme. Players use the Wii Remote and Nunchuk to simulate real boxing movements, stepping into the ring as beloved characters from the manga. The subtitle "Revolution" symbolizes the game’s biggest departure from previous titles—its groundbreaking use of motion-based gameplay.
The story follows the early to mid arcs of the original manga, faithfully depicting the journey of protagonist Ippo Makunouchi from a timid high schooler to a professional boxer. The game opens with Ippo’s confrontation with bullies and his discovery by Mamoru Takamura, who sees his hidden potential and invites him to train at the Kamogawa Gym. As Ippo trains and grows, he faces off against formidable opponents from the series, such as Ichirō Miyata, Ryō Mashiba, Manabu Itagaki, and Ryūhei Sawamura. In “Story Mode,” battles are interwoven with animated cutscenes that closely follow iconic moments from the manga, giving fans a chance to relive the series' most intense and emotional episodes.
Gameplay centers around the Wii’s motion controls. Players hold the Wii Remote and Nunchuk in each hand to simulate left and right punches. Actions like jabs, straights, hooks, and uppercuts are all performed by physically throwing the corresponding punches. Defensive maneuvers like dodging, blocking, and movement are also motion-based, creating an immersive and energetic experience. As the fight progresses, characters can enter “Spirits Mode,” allowing them to unleash powerful combos and signature special moves. Ippo’s iconic Dempsey Roll and Miyata’s lightning-fast counters are faithfully recreated through motion gestures, giving players a true sense of being in the ring.
The game includes a “Free Battle Mode” and “Training Mode,” where players can select from a roster of main and rival characters. Some special fighters from the original manga are also featured, increasing replay value. Additionally, there is a light character progression system where players can level up attributes such as strength, defense, speed, and stamina based on fight performance, adding tactical depth and a sense of growth.
Critically, while not a big-budget title and lacking extensive marketing, Hajime no Ippo: Revolution received positive feedback from boxing fans and manga enthusiasts. It was especially praised for its creative use of motion controls and the immersive experience it offered. While the visuals were considered average and the character models a bit rough, the game’s faithful boxing mechanics, fast-paced action, and physical engagement earned it recognition. Some players even treated it as a fitness game due to its workout-like gameplay. Japanese gaming magazine Famitsu gave it a score of 28/40, applauding the unique mechanics and fidelity to the source material while noting some inconsistency in motion recognition and a high skill barrier for motion control newcomers.
In the West, the game remained relatively obscure due to the anime's lesser popularity in North America and the lack of multilingual support. However, during the early boom of Wii's motion-gaming era, it still attracted interest from fighting game fans and collectors.
In summary, Hajime no Ippo: Revolution is a unique blend of manga narrative, character development, and motion-controlled boxing gameplay. Though not as polished or expansive as major AAA titles, it delivers a distinct charm through its gameplay mechanics and faithful adaptation of the source material. For fans of the manga, boxing-themed games, or players seeking an active, motion-based fighting experience, it’s a title well worth exploring.
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第一神拳 Revolution
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魔王與我 PlayStation2 the Bes
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